- gave built-in bipods to many guns that are depicted with a bipod and cannot have a foregrip anyway (some with depicted bipod may not have this because a foregrip can be attached instead of the bipod).
- allowed attachment of a bipod to the G36K
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1206 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changes
-------
- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size.
* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
--------
- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*
New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
**********************************
IF SOMEONE WOULD LIKE TO CHANGE NAME OF SOME ITEMS, DO IT FOR ALL LANGUAGES!
Because RPO-A <> RPO-M, it is 2 different launchers.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1185 4f8fa57e-7814-0410-bad4-adc449f26b7c
activated new AI AWM pic (Kaerar)
activated chokes for shotguns as attachments
added a few new ammo crates
changed 'filled size' of the large backpacks to prevent unrealistic behavior (needs checking...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1175 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added new INI option (VFS_NO_UNICODE), which allows users to play JA2 1.13 together with the new VFS on a Win 98 OS.
o INFO: The property is currently not used with the latest SVN EXE.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1174 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New XML Editor (Version: 0.42)
o Display "Spread Pattern" Name in the last column in the items grid
o IMPORTANT: If you save an Item or AmmoType which has the <spreadPattern> Tag set, it will get lost. You have to add it manually in a text editor after saving the item in the XML Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1160 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml
Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c