DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier
DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier
DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER - modifier for health damage while moving through gas cloud
DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER - modifier for breath damage while moving through gas cloud
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1837 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Mini Grenade Size 14->13
- Mini Grenade Pocket 14x2->13x2
- New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo.
o KCB & Rambo size 24->28
o Regular Knife Pocket Volume 13->15
- Carabiner
o New Item Class Armour/Face/LBE/Misc.
o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars)
There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff.
- New ITEM: Carabiner
oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- New Silhouette: Sniper Rifle
- New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7)
- Replaced this in Sniper Drag Bag
- General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8.
- New ITEM: Carabiner
o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked.
- Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1834 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Molle leg rigs lower row small slots had the wrong attachment class
Bugfix for NAS layout class assignments for Molle:
- layout class is a bit mask so I had to reassign (leg rig = 4, vest = 8, combat pack = 16, backpack = 32)
- new file Lookup\NasLayoutClass.xml for reference
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1833 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Externalized airport sectors
- Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location
- Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1831 4f8fa57e-7814-0410-bad4-adc449f26b7c
- AWOL scientist location
- Brothel sector
- Call Kingpin over for boxing match
- fact Tony in building
- meet Carmen for reward
- moved John & Mary unescort sector from Mod_Settings.ini to LUA
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1822 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.)
- Only DG Mercs MOSES, BOb, Mitch Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs.
- MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches.
- There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items.
- In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change:
- Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size.
- The first few vests you encounter will have limited MOLLE attachment points.
- E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches.
- Several new pockets/silhouettes added.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1818 4f8fa57e-7814-0410-bad4-adc449f26b7c
This is a percentage bonus to breath regain while resting.
It could be applied to sleeping bags for example.
Reasonable values are from 0 (no bonus) to 100 (twice the regeneration).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1814 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1813 4f8fa57e-7814-0410-bad4-adc449f26b7c
- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations
- Resort Mod_Settings.ini according to town order in cities.xml for easy referencing
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1812 4f8fa57e-7814-0410-bad4-adc449f26b7c
new modifiers for item properties:
- APs to reload
- APs to reload manually
- max distance for messy death
- gun handling
- best laser range
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
The new Item_Settings.ini is there to host modifiers for item properties in the different XML files. For now it is only used for the Weapon Overheating feature to adjust parameters based on gun class.
The ini can hold any modifiers, for example modifiers for range, armor rating, damage, weight, AP to load/fire etc. Of course somebody has to add that to the game code first. ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1800 4f8fa57e-7814-0410-bad4-adc449f26b7c
- new item: when planting tripwire roll (Item# 1640), a tripwrie item is created, thereby making planting multiple wires much easier
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1796 4f8fa57e-7814-0410-bad4-adc449f26b7c
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS was added to adjust the number of aim clicks for shotguns. The default is 1.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1795 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Sidney - Kit 4: Added mini grenade and mag to Kit 4
- Hector - Kit 3: He had a SIG PRO .40, it should be a HK P7M8
- Vinny - Kit 4: He should have a TT 3 Day Pack.
- Blood - Kit 2: He had .40 SMG mag, should be .40 pistol mag.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1790 4f8fa57e-7814-0410-bad4-adc449f26b7c