1. Added a hydration system, the ArmorBak can be worn as a backpack, which allows you to place a "bladder" inside it. This carries twice as much water as a canteen.
The US ILBE Rucksack has an integral carrier but needs the bladder, it can be attached to certain MOLLE items also.
Created a new attachment point: 4 for the carrier and 7 to include all MOLLE and the hydration carrier. There is also a new food item.
2. There is a Tactical sling now that acts like a backpack pocket which allows you to carry ONE Rifle etc... on your back. (Need to get a different image, will upload soon.)
3. Added a better image for the MOLLE single pistol mag and Sniper Ammo.
4. Added 3 new MOLLE pouches: Speed Loader, Ammo Drum, and Single Rifle.
5 Added silhouettes for above and also for Throwing Knives.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2128 4f8fa57e-7814-0410-bad4-adc449f26b7c
Added new "Tools" folder which contains additional Editors
- Added new Version of the "Merc Profile Editor 2.0" (by Jazz)
- Moved "Faces Viewer" to Tools folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2124 4f8fa57e-7814-0410-bad4-adc449f26b7c
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
1. Fixed Gen Misc. Pocket.
2. Removed excess pockets from newly added LBE.
3. Added silhouette of small revolver. (Just Aesthetic for R:Holster.
4. Added silhouette for rifle molle.
5. Minor changes to weight of newly added LBE.
6. Adjusted some pocket values to better suit their purpose.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2109 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Version 2.8.0
- Added support for custom resolutions (width, height)
- Added support for FRENCH INI descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2106 4f8fa57e-7814-0410-bad4-adc449f26b7c
Externalized History Log texts (by Jazz)
- see TableData\History.xml
- added support for language specific history (German.History.xml, French.History.xml, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2102 4f8fa57e-7814-0410-bad4-adc449f26b7c
XML Editor can now work with the "Data" folder
- Fixed "Data\TableData\*.xml" files
- Added missing BigItems STI files
- Added Lookup XML files for the XML Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2097 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Removed <GameDir_Taiwanese_Path_1> from XMLEditorInit.xml, because TAIWANESE is not supported anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2093 4f8fa57e-7814-0410-bad4-adc449f26b7c
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE
When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2077 4f8fa57e-7814-0410-bad4-adc449f26b7c
Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2070 4f8fa57e-7814-0410-bad4-adc449f26b7c
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2058 4f8fa57e-7814-0410-bad4-adc449f26b7c
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c