Asdow
49a56d01ac
Load correct militia icons for 720p resolution
2025-07-08 20:21:54 +03:00
Asdow
09ce332721
Allow 10 size squads for 720p resolution in UB
2025-06-27 16:00:10 +03:00
Asdow
5e2c61ef12
Externalized UB bloodcat quest sector
2025-06-25 22:54:53 +03:00
Asdow
4d948fda06
Fix powergen fan stopping in UB
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Sector Y & Z coordinates were mixed up in code, which would then always fail the check for correct sector.
2025-06-24 22:54:44 +03:00
Asdow
2ae110971b
spelling fixes
2025-06-24 22:54:44 +03:00
Asdow
9a78e7dfa0
Formatting changes
2025-06-24 22:54:44 +03:00
Asdow
d95bae2bf6
Re-enable power generator fan sound effect for UB
2025-06-24 22:54:44 +03:00
Asdow
a1bb85ca95
Externalize fan exitgrid location in the source sector
2025-06-24 22:54:44 +03:00
Asdow
d9391de58a
Fix laptop crush popup text
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Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text.
Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.
2025-06-22 12:43:33 +03:00
Asdow
c02bbc90cb
Fix helicopter for UB
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No need to force an assert error here. We can simply ignore the meanwhile scene just like all the others.
2025-06-18 22:58:17 +03:00
Asdow
efb54202ea
Fix Mercprofile usStrategicInsertionData for bigmaps
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NPCs would not appear in the map if their gridno was over 65535 in large maps
2025-06-15 14:42:34 +03:00
zwwooooo and majcosta
11caa6529c
Fix the issue of garbled UTF-8 text in the szTileSetDisplayName field of the StructureMove.xml file in the game's "Drag" menu.(Method provided by @Learner)
2025-05-10 14:28:14 -03:00
Asdow
e2f296c42c
Remove #pragma optimize("", off)
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Managed to slip in in commit f21cb38 . Bad Asdow, bad!
2025-05-01 10:39:19 +03:00
Asdow
ee2807ae64
Default to 1st kit if deciding not to buy gear in UB
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1st one is included in the hiring fee
2025-04-26 00:37:38 +03:00
Asdow
b23c9ac8b1
Do not prompt for buying inventory for 1st kit in UB
2025-04-26 00:37:38 +03:00
Asdow
fa0c5a2862
Prevent hiring MERC in UB if not enough funds
2025-04-26 00:37:38 +03:00
Asdow
db6da100e1
Reset selected gear kit when browsing mercs
2025-04-26 00:37:38 +03:00
Asdow
a3e7ce5794
Display special offer for 1st M.E.R.C. inv kit in UB
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* Use weekly instead of daily salary for total cost calculation
2025-04-26 00:37:38 +03:00
Asdow
5062ae74f2
Display correct salary info for MERCs in UB campaign
2025-04-26 00:37:38 +03:00
Asdow
dd58f904f4
Do not offer surrender for multiplayer
2025-04-24 21:52:11 +03:00
Asdow
8dcb431ef2
Use (0,0) sector coordinates as unused cache
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Makes the comment in Mod_Settings.ini valid advice
2025-04-17 23:51:44 +03:00
Asdow
5f45d06852
Fix possible integer overflow
2025-04-16 20:10:11 +03:00
Asdow
92103e36a6
Fix formatting
2025-04-16 01:28:07 +03:00
Asdow
8f98a9b985
Move UpdateAirspaceControl() out of #ifdef
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Fixes UB not updating samsite airspace correctly after battle
2025-04-16 01:28:07 +03:00
Asdow
c2e78d0461
Use correct macro to index StrategicMap
2025-04-16 01:28:07 +03:00
Asdow and GitHub
3e45217a9a
Add compilationFlags to {exe} ( #428 )
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* Add compilationFlags to {exe}
sgp.cpp is not recognizing JA2EDITOR preprocessor definition otherwise and therefore does not read EDITOR_SCREEN_RESOLUTION when starting map editor
* Add debugFlags too
2025-04-12 17:48:12 -03:00
CptMoore
9df885a264
Fixed tagged releases #2
v2
2025-04-09 20:33:32 +02:00
CptMoore and GitHub
5ed70befb4
Fixed tagged releases ( #429 )
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Fixed tagged releases
2025-04-09 19:52:23 +02:00
Asdow
f21cb38647
Increase TileNo to UINT32
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Bigmap grid number values go over uint16 max
2025-04-05 16:20:37 +03:00
Asdow
4823ef4929
Add check for vest position attachments
2025-03-06 17:39:35 +02:00
Asdow
586a46bb78
Remove last reference to gbPixelDepth
2025-02-24 23:08:52 +02:00
Asdow
fffb3a45fb
Remove 8bit mode
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Obsolete and doesn't work
* Remove gbPixelDepth
* Remove 8-bit to 8-bit blitters
* FileNameForBPP now only calls strcopy
2025-02-24 21:42:36 +02:00
Asdow
9c951adfea
Read correct variable from CTHconstants.ini
2025-02-24 16:11:58 +02:00
Asdow
e3a542bf5d
Exclude robots from trying to activate panic triggers
2025-02-14 16:47:03 +02:00
Asdow
222daead0e
Remove unused ItemFlags
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Detonator and Remote Detonator are specified by AttachmentClass
No items in items.xml actually even contained these flags.
2025-01-27 18:30:11 +02:00
Marco Antonio J. Costa and majcosta
ebd2e25e0f
Fix a wrong #ifdef to runtime check conversion
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I didn't get this right the first time, non-Chinese text was looking
funny in dialog boxes
2025-01-09 21:37:19 -03:00
Marco Antonio J. Costa and majcosta
ff8376d625
Keep UB specific enum value for all builds
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but at the end, not beginning as to not make a mess
along with an intro.lua change in gamedir/Data-UB/Scripts this gets rid of a nasty preprocessor conditional in a header file
2025-01-09 21:34:07 -03:00
Marco Antonio J. Costa and majcosta
7aa0e18352
Revert "make sure these steps run"
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This reverts commit 1976dee738 .
Revert "yet another fix for the github actions"
This reverts commit 552951795c .
Revert "make sure CI to assemble release on 'v*' tag push or manually"
This reverts commit 8897769f0d .
2025-01-07 16:51:30 -03:00
Marco Antonio J. Costa and majcosta
1976dee738
make sure these steps run
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otherwise there is no 'source' working directory for the final step
2025-01-07 14:13:46 -03:00
Marco Antonio J. Costa and majcosta
552951795c
yet another fix for the github actions
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github.ref_name isn't 'master' when a tag is pushed, but the tag name,
so it won't trigger a release build when a 'v*' tag is pushed
2025-01-07 13:19:03 -03:00
Marco Antonio J. Costa and majcosta
8897769f0d
make sure CI to assemble release on 'v*' tag push or manually
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also put bash script through shellcheck to be more posix compliant
2025-01-07 13:09:23 -03:00
Asdow
dcf202990f
Remove duplicate header includes
2025-01-05 17:08:02 +02:00
Asdow
db40cd433e
Move mapscreen bottom coordinates' initialization
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Fixes radar map's initial position in strategic screen being in the top right corner.
2025-01-05 17:08:02 +02:00
Marco Antonio J. Costa and majcosta
ac6a1504df
add a space to string to prevent compilation errors in GB2312
2025-01-05 10:04:04 -03:00
Marco Antonio J. Costa and majcosta
22e67f66fa
Move wine.cpp into its own library
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avoid extra compilations that way
2025-01-05 07:57:57 -03:00
FunkyFr3sh and majcosta
fd6ffd8d69
automatically add needed dll override for Linux/macOS/Android (WINE)
2025-01-05 07:06:01 -03:00
Marco Antonio J. Costa and majcosta
f471b74f5b
fix inconsistent case for a few files
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you can now build in a case-sensitive filesystem
2025-01-04 13:14:22 -03:00
majcosta and GitHub
4a16698cdb
CHINESE: actually display BobbyR amount purchased correctly at runtime ( #398 )
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* Revert "Move CHINESE BOBBYR_ITEMS_BOUGHT_X conditional definition to i18n"
This reverts commit ecdc8916f2 .
* actually display the amount purchased correctly at runtime
2025-01-03 21:03:09 -03:00
Marco Antonio J. Costa and majcosta
846abf5f1c
Convert Text.h to utf-8-sig and move ChineseSpecString* there
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This time without mangling the characters
2025-01-02 13:53:27 -03:00
Marco Antonio J. Costa and majcosta
ed73bd07ae
Revert "Make Chinese specific strings compile-time instead of conditional"
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When these lines were edited, I likely opened _ChineseText.cpp in the
wrong encoding, and therefore saved it in the wrong encoding, mangling
the characters
This reverts commit cd69f5f3ae .
2025-01-02 13:53:27 -03:00