Commit Graph
95 Commits
Author SHA1 Message Date
Kriplo d83f23ce2b Brief: //dnl ch73
- Fixing bad APs deduction when using blade or blunt weapons and punching in general from different stances when need turn to your target.
Details:
- Fix wrong APs deduction and animation change when go to attack with knife or punch from prone.
- Fix no APs cost for martial artist when perform turning.
- When target was prone there was several problems in defining turnover and stance cost as range to them could vary depending of obstacles between, and as punch or stub in general use same logic put all stubbing and punching under one function MinAPsToPunch which should solve current problems with APs calculations.
- Still there are no turning cost when going to stub or punch from moving, but this problem is not related with MinAPsToAttack but with UIPlotPath which don't add turning cost, hope someone in the future will add this feature which never exist.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6465 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-03 20:22:35 +00:00
Flugente 3c01b5364e - new item: when planting tripwire roll (Item# 1640), a tripwire item is created, thereby making planting multiple wires much easier. Teipwires can be merged to create a roll
- new item tag: <buddyitem> connects items to other items. Connection specifics depend on items involved

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6455 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 17:06:37 +00:00
Kriplo f65719e801 Brief: //dnl ch72
- Fixing bad APs deduction when using hand grenades, mortars, rocket launchers, grenade launchers and attached grenade launchers from different stances and need turn to your target.
Details:
- Add APs cost for stance change and turnover for mortar and rocket launchers.
- Rocket launchers cannot be fire from prone any more as there are no animation for that stance.
- Attached grenade launchers now take raise gun cost for launcher instead for gun.
- No more problems with APs for grenades from different stances and turnover, add proper costs for crouch too as someone add animation for that.
- Fix wrong APs deduction for grenade launcher from prone and turnover in general.
- Fix incorrect values for APs cost under throwing/launching cursor.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-27 22:03:42 +00:00
Flugente 4ccc6a5b2a - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-03 20:55:33 +00:00
Wanne 25dd0b084e - UB Improvements / Cleanup (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-29 11:53:39 +00:00
Flugente 71274fdf55 - new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.
- if militia stand in water and are ordered to drop their equipment, they will drop it on land.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 18:59:32 +00:00
Flugente 09b56d534c - print interrogation progress as float number
- spy selftest in pointless without disguise
- inventory explosion creates a sound

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-04 19:37:27 +00:00
Flugente 49018d85ec improved multiturn action cost handling
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-16 16:40:15 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Flugente 265fd3bc61 Fix: EPC inventory cannot be accessed, and Nails does not allow to take his vest
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 21:23:55 +00:00
Flugente e508e91cff Fix: when accessing a teammember's inventory, circumstances could cause teammembers to attack the merc accessing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 14:58:51 +00:00
Flugente c29d55a1f3 Fix: no stealing on oneself
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6038 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 22:46:15 +00:00
Flugente 3b0d8613af Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 22:59:09 +00:00
Flugente c4aa1da949 Fix: non-green-militia-tabooed objects did not retain their taboo value after inspection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 02:09:24 +00:00
Flugente bcbe006a4a feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 00:59:38 +00:00
Flugente 2f1c433c22 wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-02 22:00:02 +00:00
Flugente 8137c04207 - wrapped fortify ap costs
- Fix: drug effects weren't adjusted in turnbased

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-01 17:45:47 +00:00
Flugente 1435e4a679 - Fix: applying canteens/camo/clothes on persons still cost them APs
- Fix: planting bombs was impossible

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5964 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-29 22:32:13 +00:00
Flugente 49932ef904 - new feature: items can be applied to other persons
- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 22:06:26 +00:00
Flugente 90be8171ec upon decapitating or gutting, a knife may take damage
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5952 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-24 18:56:09 +00:00
Flugente 5ca112947d - Fix: metal detectors did not detect bombs planted by high-level eplosion experts
- Fix: non-buried explosves retained some bomb parameters after defusing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5929 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-17 21:41:06 +00:00
Flugente db6b0cb917 spies can now test their disguise by using option #6 in the tactical function selection menu - they will evaluate their disguise (see the resulting messages for hints on how to improve disguise)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 02:28:04 +00:00
Flugente 0152976365 - began cleaning of buggy LuaInitNPCCode (WIP)
- Fix: enemy NPCs (Mike) cannot surrender
- Fix: in combat, ordering cleaning of guns only applies to the currently selected merc

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 00:24:30 +00:00
Flugente 6c0d94dadd - DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 01:15:19 +00:00
Flugente 50c4982f91 - prisoners give information only on mobile patrols, not on city sectors
- if using militia equipment, items stolen by militia are dropped after combat if their class is distributed to militia by the player
- Fix: do not delete world items with invalid gridno
- Fix: militia drop gear on valid GridNo

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-03 23:26:03 +00:00
Flugente ef5fa36536 Fix: decapitating/gutting/stripping/taking a corpse did not cost any APs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-24 15:56:50 +00:00
Flugente 59b2549bd6 - new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-23 18:32:55 +00:00
Flugente fb3d410dd9 - a few dialogue box button texts can now be easily changed
- Fix: improved bomb defusal

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-20 05:12:19 +00:00
Flugente 9ea7ebf393 New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 03:51:09 +00:00
Flugente 3bb14a870b - Prisoner system can now be correctly turned off.
- improved handcuffing checks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-04 00:57:19 +00:00
Flugente cb9c217bb1 - New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Flugente 04278c7ad9 - new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-29 23:08:44 +00:00
Flugente 3e30b296cf - removed the CLOTHES_CIVILIAN-flag, as it is not needed anymore
- the Strip function now removes the covert tags, or takes off custom clothes if already not covert
- fix: XML_Clothes.cpp was not included

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5567 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-16 14:56:45 +00:00
Flugente 829c3140ae New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.
This feature requires GameDir r1540 or greater to work.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-16 02:57:45 +00:00
Flugente 41bc80dc3c - reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops
- tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up.
- corpses spawned from items will behave according to the zombie spawn rules
- fixed a few glitches with the covert ops trait
- fixed a bug that gave the 'mounted' bonus on a roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-02 20:38:17 +00:00
Flugente 6a05d44d85 - added second weapon cleaning operation to clean all guns
- added missing texts
- cleaned up tripwire-related code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-27 20:25:50 +00:00
Flugente fd445fe5ed New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00
Wanne 9fc9f09472 - Removed the "ENABLE_RIFLE_SLING" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 07:52:17 +00:00
Flugente 20b40ed761 - food system: auto consumption now starts at -10% instead of -25%
- Moved key commands: 'Ctrl' + '.' now opens a message box. The commands to fill canteens and to clean weapons can be called from there. In the future, similar commands can be placed here

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-20 20:57:07 +00:00
Flugente 8275a1231b New feature: advanced repair/dirt system
- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100%
- guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576) to clean them by pressing 'Alt' + '.'
- more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926
- this requires GameDir revision 1496 or higher

WARING! THIS BREAKS SAVEGAME COMPATIBIITY!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 00:03:40 +00:00
Wanne 21dd880240 Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 12:19:57 +00:00
Flugente 3077e27d9f New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-02 22:30:15 +00:00
Wanne de6c84d4a9 - Made the "Rifle sling" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_RIFLE_SLING
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 13:43:34 +00:00
Wanne 88155e52d0 Bugfixes (by Flugente)
- fixed a bug that prevented zombies from rising in turnbased mode
- fixed a bug that prevented weapons on the floor from cooling down in turnbased mode
- fixed a bug that caused gun traps with buckshot ammo to deduct to much ammo
- fixed a bug that could crash the game when firing a lot of gun traps at the same time

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-16 22:57:53 +00:00
Wanne ac220f981c Fortification feature fixes (by Flugente)
- fixed a bug that prohibited building a structure in turnbased mode
- fixed a bug that caused a wrong AP cost for fortification actions
- fixed itemflag
- fixed cursor animations for fortifications


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-12 07:45:30 +00:00
Wanne 80509d2b61 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:32:07 +00:00
Wanne 4750b07f16 Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-02 15:50:54 +00:00
Wanne c90f4bce47 - New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 22:49:17 +00:00
Wanne fc88abaa5b New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 13:22:35 +00:00
Wanne 20d677c519 New Feature: Layered hierarchical tripwire networks (by Flugente)
- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs
- added network-specific view methods (ALT + Shift + C)
- added new dialogues when planting tripwire

New feature: remote defusing of mines (by Flugente)
- the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency.

New feature: directional frag explosions (by Flugente)
- the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
- the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly.

New feature: makeshift mines (by Flugente)
- you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks.
- With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire.

Minor changes (by Flugente)
- metal detector now only works if used in hands
- wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs
- added new message boxes with 8 and 16 buttons
- increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions)
- the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.

WARNING! This will break savegame compatibility!

More infos on those features:
1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-20 10:40:16 +00:00