- two enemies in Tixa do have a Steyr Aug A2 set as dropable in
their MapEditor placement
- this did use a version of the Steyr Aug A2 with outdated attachments
- replaced those with up-to-date versions of Steyr Aug A2
Item updates
items.xml
Soda (from vending machine), added drugtype
Sawed-off and Super Shorty, item size changed to fit SG Holster
Pepper spray and canister, item size added, prior didn't have one
Added covert-tag to a few pistols with matching description text
drugs.xml
added drugtype for Soda (vending machine)
pockets.xml
changed pocket 25 for SG Holster
lower itemsize allowed to restrict to short shotguns
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, and , to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
Fixed outdated Steyr Aug A2 at I13, added loot variations to I13:
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but will always have a Steyr Aug A2)
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
Speech file formats take precedence in order of mp3 > ogg > wav
Data-1.13 had two of Speck's lines as .ogg format which would then get loaded even in UB instead of UB specific lines that were in .wav format.
* Trying to walk past him, he will now stop the player, move to the correct tile, trigger the mine explosives and turn hostile
* Threatening him will close the dialogue, he moves to the correct tile, triggers explosives and turns hostile
* Shooting him makes him turn hostile. Does not trigger explosives. Game keeps freezing if he gets interrupted while on his way to the tile where bombs are set off so this functions as a workaround.
Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text.
Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.