Commit Graph
7616 Commits
Author SHA1 Message Date
Flugente 4c6ac2c672 New disability: Hemophiliac causes mercs to bleed a lot faster, even for tiny wounds
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2321 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-16 15:03:52 +00:00
Flugente 645b42bc8b Fix: UB compilation error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 12:37:24 +00:00
Flugente 381acc74a4 If we manually disguise a merc, immediately test the disguise
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 10:31:47 +00:00
Flugente 6460e9d325 Fix: unable to save after loading an older savegame
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8213 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 22:53:19 +00:00
Flugente 7bb401b1fb New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 17:11:29 +00:00
Flugente d639452893 New feature: We can now create non-profile-based merchants via lua.scripts.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2320 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-15 17:09:14 +00:00
Flugente d594ba0e67 If a merc intentionally removes the diguise property via the [Ctrl] + [.] menu, the disguise property will not be reapplied until new clothes are applied, even if COVERT_STRIPIFUNCOVERED is set to FALSE in Skills_Settings.ini. This allows dressing up mercs in other colours without them being subject to covert mechanics.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-13 17:25:02 +00:00
Flugente 312249a0b6 Fixed typos (by Elestir)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2319 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-13 16:59:09 +00:00
Flugente e2004c06ee Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2318 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-12 22:28:37 +00:00
Flugente 284910e2d5 Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 22:27:54 +00:00
Wanne e702c43603 Update - 2016-05-11: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
- added various Gap-files
- updates to Beth
- updates to Ears
- updates to Bud
- updates to Weasel

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 14:20:02 +00:00
Flugente c7fe1a9df6 - made Rifle LAMs useable by FAMAS and FN FAL
- made Grippod useable by FN FAL

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2317 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-10 18:56:42 +00:00
silversurfer e43d1b3fb3 Fix: The Brass Knuckles tag didn't count as bare hand attacks anymore since revision 6465. I changed that back because Martial Arts trait includes brass knuckle items. Single attack AP display of such items in EDB was fixed as well.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-08 15:19:39 +00:00
Flugente 1a56d4a473 Fix: jumping over a merc allowed moving through walls
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-07 19:54:56 +00:00
Flugente 999fcea058 Added more operation names
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 18:42:22 +00:00
Wanne a07bf323ba Update - 2016-05-05: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
- added Carp
- updates to Lance
- updates to Gary
- updates to Beth
- updates to Leon

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8204 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 16:19:30 +00:00
Flugente dc78077b0f Fix: unneccessary individual militia created during savegame loading due to bad sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8203 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 15:09:17 +00:00
Flugente 9f52c940a8 New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
Requires GameDir >= r2316.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 14:51:24 +00:00
Flugente 641a41b24a New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2316 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-06 14:50:22 +00:00
silversurfer 67927ed723 Fix: After restarting the game and loading a savegame the reinforcement option was always TRUE because it didn't take DifficultySettings.xml into account.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8191 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-04 11:23:03 +00:00
Wanne c969dce2b3 Bugfix: Button Image (WM_AUTOFIRE) was not unloaded (by Subotai)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-03 19:28:54 +00:00
Flugente 6adf9ad901 - Fix: coloured glitches in dropdown area
- Improved mouse drag in dropdown scrollbar

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-02 20:11:42 +00:00
Flugente dba2386bc3 Changed variables to UINT16, in case a dropdown has a lot of entries
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-01 19:04:50 +00:00
Flugente bd59b2fcba - Fix: UB cannot be compiled
- Fixed a few compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-24 19:59:25 +00:00
Wanne c266523f71 Update - 2016-04-23: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
- added Buzz (Snitch-files)
- Updates to Spike
- Updates to Moses
- Updates to Turtle
- Updates to Kaboom
- Updates to Beth
- Updates to Boss

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 18:21:12 +00:00
Flugente 38814f5ee3 Fix: counter is not increased, potentially resulting in endless loop
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 14:42:58 +00:00
Flugente f0b9bb4304 Fix: if an enemy jeep is destroyed, sector jeep count is not properly updated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 14:36:38 +00:00
Flugente 1b8a368108 Fix: UB cannot be compiled
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-22 20:03:32 +00:00
Flugente 92314bfbfb Fix: if a jeep is fought in autoresolve, it's entry remains in the vehicle list
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8166 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-22 19:46:41 +00:00
silversurfer 14ccc1193b Fix: The invisible troops fix from r8131 caused defending troops to be handled as reinforcements and appear at the map border instead of the pre-defined positions across the map. This was caused by unpausing the game before the troops had been placed. This revision fixes that and hopefully doesn't break anything else.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-18 21:21:53 +00:00
Wanne cc765fbd3f Added enhanced version (version #2) from Speck (by firebat)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-17 11:48:28 +00:00
Wanne 0553b62571 Update - 2016-04-16: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
- added Speck
- updates to Hurl

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-17 11:40:34 +00:00
Flugente 630889c561 Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
silversurfer 7aaeaad5ea some documentation updates in files (by CVB)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2314 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-13 14:32:16 +00:00
Flugente 26db62bd19 Fix: when merc starting gear is distributed into inventory, it is possible that too many items are spawned if an item stack is ahared over several slots
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-12 21:36:07 +00:00
Flugente 59b7026acc Fix: missing civ group names
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2313 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-11 18:48:18 +00:00
Flugente d913cf5ad8 Fix: crash in autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-10 15:39:41 +00:00
Flugente 7124df2354 - Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
- Fix: When dropping an item in strategic inventory, height values are not set 
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-09 16:11:43 +00:00
Flugente b4e9f13935 Reworked armour values to be more balanced.
For mor info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=344851&#msg_344851

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2312 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-08 21:36:09 +00:00
Wanne 3e7c9a2eb8 Update - 2016-04-02: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat)
- added Eli
- updates to Kelly
- updates to Bob
- updates to Screw

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@8135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-04 17:08:29 +00:00
Flugente d0dc6c3230 - Tweaked tunnel vision penalty calculation
- If both body items and weapon have tunnel vision penalties, use their maximum, not their sum

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 16:53:17 +00:00
Flugente 6089e9a3b8 Fix: CTD when tring to check for panic triggers if no enemy is present
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 14:41:52 +00:00
Flugente 01ffd3eaf2 New feature: spawn extra civilians via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 14:40:17 +00:00
Flugente 45dd9465f4 New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2311 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-03 14:38:13 +00:00
silversurfer fcad428a12 Fix: When MIN_DELAY_ENEMY_REINFORCEMENTS was set in Ja2_Options.ini incoming enemy troops were not placed on the map because their reinforcement timer was not met yet. Also the game was paused so the timer could never run at all.
The game is now unpaused whenever we enter the tactical screen. Also if there are no enemies on the map yet the minimum reinforcement delay is ignored.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-29 14:08:26 +00:00
Flugente 186093923c Fix: reinforcements do not arrive when no other enemies are present and reinforcements are ordered to be delayed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8130 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-28 21:31:21 +00:00
Flugente 328d484b20 Fix: missing buildfile entries
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-27 16:30:38 +00:00
Flugente a4cfe642ef Fix: missing files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-27 16:23:29 +00:00
Flugente 7bf2943849 If a tank just took a heavy hit, but cannot see an enemy to fire upon, it can detonate a smoke grenade on itself to hide.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 23:16:41 +00:00
Flugente 33ab9c5e82 There are now separate functions for armed vehicles.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 21:52:49 +00:00