- fixed queen alternative gridno feature spawning her behind walls in basement instead of in front of the throne in palace
- fixed queen alternative gridno feature triggering even when palace was cleared
- added missing sanity checks when Climbing/Jumping via UI button
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Cancel current AI order when giving militia order.
Check if desired stance is possible here when ordering militia to crouch/prone.
Green AI: reworked climb code (only climb up, only at the start of the turn, disable for STATIONARY).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8947 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- 0: default, any lost battle is considered defeat
- 1: if enemy team was alerted
- 2: if at least one of retreating mercs is not covert
- 3: if at least one merc was killed in battle
- 4: if all mercs were killed in battle
MORALE_RAN_AWAY:
- apply penalty when retreating from sector only if enemy team was alerted
- improved check for mercs in sector
- no MORALE_HEARD_BATTLE_LOST penalty
- no reputation loss when retreating from battle
CheckForEndOfBattle:
- only apply morale and loyalty penalty if player was defeated
- only play death music if player is defeated
- log defeat only when player was defeated
- clear aware status for enemy team, clear enemy kill counter
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8945 3b4a5df2-a311-0410-b5c6-a8a6f20db521
When clicking on move equipment menu, check basic requirements.
If soldiers land into enemy sector from helicopter, use gsGridNoSweetSpot instead of default arrival location when ESC is pressed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8919 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues
- when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.
Requires GameDir >= r2553.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Interrogate prisoner: don't change reinforcement pool when unlimited reinforcements enabled.
EvaluateQueenSituation:
- allow recruiting when pool size drops below iQueenPoolIncrementPerDifficultyLevel, this should result in more stable strategic AI behavior
- with default values, recruiting can result in up to 8 days of doing nothing, I think that skipping once cycle of decisions should be enough
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8787 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI
Added missing actions to gzActionStr[].
Fixed OKLIFE checks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added more restriction for using grenades in CalcBestThrow:
- blinded soldier can only attack recently seen/heard opponents
- limit explosives type when attacking zombies
- limit smoke grenade use
- limit explosives type when attacking robots, vehicles and tanks
- don't use grenades against dying enemies
- limit explosives type when attacking collapsed enemies
- don't use flare if soldier is in light
- don't use flares against opponents on roof
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8736 3b4a5df2-a311-0410-b5c6-a8a6f20db521