Flugente
3e41299596
Accept sounds for dragging a body in other formats than .ogg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8851 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 22:02:55 +00:00
Flugente
1e101b2065
Use macro where appropriate for easier maintenance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente
3864aca117
Display item names in merchant inventory (by bfant)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-05 12:48:12 +00:00
Flugente
7215d004fc
Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:07:53 +00:00
Flugente
974526cba0
Fix: when failing to apply a gasmask to another soldier, the message still states success
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8841 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:05:39 +00:00
Flugente
ce06c37827
Added safety check
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8840 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:52:34 +00:00
Flugente
af04fe4b53
Fix: killing Doreen after having already convinced her to leave peacefully does not fully remove the loyalty gain for the peaceful solution, despite that being intended
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8835 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-03 23:18:15 +00:00
Flugente
00313a526b
Minor code improvements
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8833 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 22:11:11 +00:00
Flugente
de24b4df88
Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente
308631ee25
- There can now be effectively unlimited battle sounds for NPCs.
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- Activated some NPC voices that never played.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360457&#msg_360457
GameDir >= r2554 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-26 20:44:59 +00:00
Flugente
098dc8e280
Disease update:
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- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.
Requires GameDir >= r2553.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Flugente
4e86046d0c
Store 32 instead of 31 disabilities
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8827 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-20 16:14:46 +00:00
Flugente
d33bc9123c
Mercs can now have multiple disabilities at the same time.
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The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-20 15:47:43 +00:00
Flugente
7899cc1f1e
Fix: disabling cover display left coloured remnants outside the screen (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-18 18:49:37 +00:00
Flugente
dd9f2c28e8
Minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:27:20 +00:00
Flugente
f1bd0f8e8e
Fix: crash if player offer area exceeds 255 fields (possible on high resolutions)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8823 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:24:52 +00:00
Flugente
01d8bbf408
Fix: illegal array access if resolution exceeds monitor resolution
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:22:26 +00:00
Flugente
3b3abc2bc6
We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388
Requires GameDir >= r2550.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 20:21:39 +00:00
Flugente
f0c6511ca4
Added general modifier to grenade throw AP cost
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-15 23:12:48 +00:00
Flugente
a48bd9a8a0
Fix: previous fix excluded non-RPCs from dialogue replacement
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 18:37:18 +00:00
Flugente
d5d4db6066
Fix: do not call lua dialogue replacement function for RPCs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 17:27:20 +00:00
Flugente
948ad8caf1
Fix: crash after heli landing in UB (by Asdow)
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Fix: unnecessary town initialization in UB (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:53:22 +00:00
Flugente
f0c8db784a
New feature: exploration assignment indicates items on the map
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:46:45 +00:00
Flugente
b25a4be4e7
Fix: compiler warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente
e932393eae
minor code cleanup (by sun_alf)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8813 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 13:34:57 +00:00
Flugente
c5022fa1e5
New feature: turncoats can be created from enemies and ordered to switch sides
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Requires GameDir >= r2535
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Sevenfm
fac4927bc6
Bigmaps lockbusting fix: removed incorrect type cast (as suggested by Franimus).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-24 06:17:18 +00:00
Sevenfm
84afe6b160
GetSoldierAboveGuyPositions:
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- use max value so that animation and text do not overlap
- lowered Y offset for crouched stance
DrawSelectedUIAboveGuy:
- reduce vertical gap if not showing health bars
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8805 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-18 06:04:34 +00:00
Flugente
4dc40912e4
Fix: Requirements opinionevents OPINIONEVENT_CIVKILLER and OPINIONEVENT_CIV_ATTACKER were different, leading to situations were mercs complained about harming civilians, but not about killling them
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8803 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 14:20:17 +00:00
Sevenfm
04a66f8b7c
New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-14 15:53:31 +00:00
Sevenfm
d9c8a1c398
New tag <shotAnimation> in AmmoTypes.xml allows defining custom shot animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-13 06:31:11 +00:00
Sevenfm
42a85e96ba
Increased MAXATTACHMENTS to 60000 for Aimnas to work.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8798 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 21:47:25 +00:00
Sevenfm
03d7fd5266
DrawItemUIBarEx: use GetGunOverheatDisplayPercentage so that OVERHEATING_DISPLAY_JAMPERCENTAGE option can have effect.
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Minor code improvements.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8797 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 16:34:15 +00:00
Sevenfm
7f8fc44a7d
Improved code to update scope mode when changing stance.
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ChangeScopeMode: use NOWHERE instead of 0 as incorrect target gridno.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-30 00:48:52 +00:00
Sevenfm
b729583bcb
Switch from alt weapon holding when changing stance in realtime.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-29 06:15:36 +00:00
Flugente
22cb49668f
Added dialogue event for planting bombs/mines (ADE_BOMB_HAS_BEEN_PLANTED)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 20:02:10 +00:00
Sevenfm
bc2a3dd0fc
UIHandleNewBadMerc: create soldier at interface level.
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RemoveBlood: correctly remove blood on specified level.
UpdateBloodGraphics: update rendering.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 05:37:05 +00:00
Sevenfm
32b6ffe70f
Improved watched location AI code:
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- check that we can see enemy if we raise weapon when considering using noise spot as watched location
- prefer hiding first when in dangerous place if hiding is possible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8790 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 22:14:45 +00:00
Sevenfm
3fe13b9161
Increment watched location when soldier hears enemy and can possibly see noise location.
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Suppression:
- when calculating suppression effectiveness for shotgun, modify damage for pellets.
- set attacker spot as watched location
- alert enemy soldier if he is under fire
Red AI:
- no Main Red AI for civilians
- set watched location to closest position where enemy can appear
- snipers and soldiers with scoped guns should decide watch more often
Improved Red AI watch code:
- crouch if not crouched
- raise weapon if not raised
- turn to watched location
- possibly go prone, if soldier has LOS to watched location
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 20:10:30 +00:00
Sevenfm
2f576684ac
VR r2348 fix - loading .jpc.7z with a single image would cause exception as file was not considered open (by anv)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8786 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 00:20:37 +00:00
Sevenfm
8840353c78
Improved code for AI tooltips.
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RangeChangeDesire: improved code for better balance.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8785 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-11 12:17:53 +00:00
Sevenfm
0578c2a89a
New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.
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Show tooltips for all persons.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-11 11:13:53 +00:00
Sevenfm
3eb699c45f
Walkman: bonus 20% to morale when in head slot.
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Update soldier morale every turn.
Update soldier morale when changing inventory.
Improved code for 'l' hotkey.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-10 21:20:05 +00:00
Sevenfm
4e34605f86
Red, Black AI: try to use sidearm if not enough AP to shoot with main weapon.
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Black AI: improved check to avoid friendly fire.
FindAIUsableObjClass: by default search for weapon with longest range, if fSidearm = TRUE search for fastest weapon.
AICalcChanceToHitGun: if AI_EXTRA_SUPPRESSION = TRUE, always return min 1% for AI.
RangeChangeDesire:
- civilians only want to run away
- added small bonus to range change desire if soldier has no gun or short range weapon
CalcBestShot, CheckIfShotPossible: always check if can shoot at target seen by another soldier.
CalcBestShot, CalcBestThrow, CalcBestStab: initialize attack data.
Removed obsolete code.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-08 21:24:56 +00:00
Sevenfm
5350258334
Added "WIP" description to LOBOT ingame option.
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Fixed Polish localized string for LOBOT option.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-08 11:10:58 +00:00
Sevenfm
306eca7dfc
New option NWSS enables New Weapon Sound System.
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Increased SOUND_MAX_CHANNELS to 128 for NWSS to work correctly.
New tag in AmmoStrings.xml: <NWSSCaliber>
New tags in Weapons.xml: <ubNWSSCase>, <ubNWSSLast>, <szNWSSSound>
Fixed some warnings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-05 23:58:07 +00:00
Sevenfm
5b1ea7e795
Hotkeys for quick transformations:
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Shift+T - transform item in hand (improved code)
Shift+O - transform scope
Shift+L - transform flashlight
Shifr+Y - transform laser
Fixed some warnings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8779 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-03 05:14:47 +00:00
Sevenfm
5784135c29
Improved code for alternate mouse commands (option ALTERNATE_MOUSE_COMMANDS).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-02 20:41:36 +00:00
Sevenfm
c0f36bc6c2
Hotkeys:
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- use SHIFT key to move in formation
- Ctrl+Alt+G: toggle formation
- G: toggle light effects
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-02 20:05:31 +00:00
Sevenfm
7810a35a96
[F] key should correctly show CTH for different types of attacks:
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- gun
- launcher
- grenade
- thrown knife
- punch
- toss item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8775 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-24 20:32:13 +00:00