New Map Editor Release (Build: 3358)
New Features
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- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts
Bugfixes
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- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine,
but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings,
it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version.
In all other builds it is set to FALSE.
Info Map Editor
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Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
2.) The Map Editor should load a map automatically
3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
Cols always have the same size than Rows. That's why you can't enter a number for Cols.
Normal maps have a size of 160 rows X 160 cols
5.) Now click on New map" or load an existing map
6.) The map should have now the new size you entered for Rows
If you loaded a map, the original map is placed in the center of the new big map
7.) Make any changes you like to the map
8.) Save the map. Depending on the mapsize it could take some minutes
9.) The map will be saved in the Profiles folder
Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
2.) Press "i" and you get an overview of the map.
Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster
Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format
Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
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- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)
- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs
Info
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- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
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- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open
New Features
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- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
- gave built-in bipods to many guns that are depicted with a bipod and cannot have a foregrip anyway (some with depicted bipod may not have this because a foregrip can be attached instead of the bipod).
- allowed attachment of a bipod to the G36K
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1206 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changes
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- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size.
* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
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- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*
New Features
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- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
**********************************
IF SOMEONE WOULD LIKE TO CHANGE NAME OF SOME ITEMS, DO IT FOR ALL LANGUAGES!
Because RPO-A <> RPO-M, it is 2 different launchers.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1185 4f8fa57e-7814-0410-bad4-adc449f26b7c
activated new AI AWM pic (Kaerar)
activated chokes for shotguns as attachments
added a few new ammo crates
changed 'filled size' of the large backpacks to prevent unrealistic behavior (needs checking...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1175 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added new INI option (VFS_NO_UNICODE), which allows users to play JA2 1.13 together with the new VFS on a Win 98 OS.
o INFO: The property is currently not used with the latest SVN EXE.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1174 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New XML Editor (Version: 0.42)
o Display "Spread Pattern" Name in the last column in the items grid
o IMPORTANT: If you save an Item or AmmoType which has the <spreadPattern> Tag set, it will get lost. You have to add it manually in a text editor after saving the item in the XML Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1160 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
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- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml
Bugfixes
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o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c