* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
- GetMoraleModifier: use bMorale for both player and AI.
- CalcSuppressionTolerance: use morale as a base for tolerance for AI soldiers.
- HandleSuppressionFire: morale loss for AI soldiers.
- EVENT_BeginMercTurn: increase morale for AI soldiers.
- TacticalCreateSoldier: Set morale = 60 + 2 * bExpLevel + Random(20) when creating AI soldier.
NEW_SUPPRESSION_CODE: UseGun, UseGunNCTH: reduce shock when firing gun.
AI_NEW_MORALE: limit AI morale depending on morale and shock level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Main Red AI: fixed decision weight calculation.
Player mercs should avoid moving into gas/fire when in autobandage mode or under AI control.
IsLocationSittable, IsLocationSittableExcludingPeople: return FALSE if location on roof does not exist.
NWSS: play room effect for first shot only.
AI inventory choosing: more variety for mortar shells, improved hand/GL grenade choosing code.
Red AI: improved mortar use code: use next action to fire mortar after stepping back.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8920 3b4a5df2-a311-0410-b5c6-a8a6f20db521
FindThrowableGrenade: allows to specify type and damage of searched grenade.
New counter SOLDIER_COUNTER_RETREAT allows to set number of turns which soldier will try to retreat and take cover.
FindBestNearbyCover: use PrepareThreatlist as unified function to make list of all known opponents.
Militia Control:
- start retreating mode for 2 turns when ordering retreat
- replace AI_ACTION_RUN_AWAY with AI_ACTION_TAKE_COVER order so that militia do not retreat from sector
New AI behavior:
- soldier can use smoke grenade to cover himself when under fire
- soldier can use use smoke grenade on his friend to cover him
- if soldier used smoke, he starts retreat mode for 2 turns
- added retreat code to Red, Black AI
- improved Main Red AI for civilians (they only run away)
Improved suppression code:
- less chance of suppression when opponent has high shock level
- prefer using suppression fire when soldier is in cover
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
ClosestKnownOpponent() now can return ID of closest opponent.
CalcCoverValue: improved code to avoid friendly fire.
EVENT_SoldierBeginPunchAttack: use supplied gridno as sTargetGridNo may not be set yet
Boxing:
- added possibility of counterattack after failed attack
- added possibility of opportunity attack a passing enemy
- bonus in CTH for boxers for attack from the back
Boxing AI:
- for boxers, always use high morale so that they attack
- cautious boxer approach, reserve AP for two attacks (only if not attacking from the back)
- try to avoid frontal attack
- sometimes boxer may decide to restore breath instead of moving and attacking
- boxer can step back to move away from opponent, if he is low on breath
- improved main boxer AI
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Black AI: improved check to avoid friendly fire.
FindAIUsableObjClass: by default search for weapon with longest range, if fSidearm = TRUE search for fastest weapon.
AICalcChanceToHitGun: if AI_EXTRA_SUPPRESSION = TRUE, always return min 1% for AI.
RangeChangeDesire:
- civilians only want to run away
- added small bonus to range change desire if soldier has no gun or short range weapon
CalcBestShot, CheckIfShotPossible: always check if can shoot at target seen by another soldier.
CalcBestShot, CalcBestThrow, CalcBestStab: initialize attack data.
Removed obsolete code.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Increased SOUND_MAX_CHANNELS to 128 for NWSS to work correctly.
New tag in AmmoStrings.xml: <NWSSCaliber>
New tags in Weapons.xml: <ubNWSSCase>, <ubNWSSLast>, <szNWSSSound>
Fixed some warnings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
StructureHit: check water level.
Only normal, stun and flashbang explosives create water explosion.
Increase max force when throwing items into water (to compensate for no bouncing).
Increased splash volume from LOWVOLUME to MIDVOLUME.
InternalIgniteExplosion: no fragments in water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New option TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt.
Restored JA2TESTVERSION for SpreadPatternLog.txt
Allow taunts from militia when using voice taunts.
Don't show noise text messages from militia (if on our side).
Fixed incorrect OKLIFE check in CheckStatusNearbyFriendlies().
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Help AI associate noise with enemy presence:
- melee attack noise type changed to NOISE_BULLET_IMPACT
- HTH attack noise type changed to NOISE_BULLET_IMPACT
- grenade pin noise type changed to NOISE_GRENADE_IMPACT
- launcher attack noise type changed to NOISE_GUNFIRE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521