- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
Added unique LOBOT graphics for the vast majority of 1.13's firearms.
Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
- XM25, OICW and AICS set to use the XM-25 graphics
- G11 and CAWS set to use the G11 graphics
-Added '25mm' to XM-25's descriptions, fixed several typos
* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added alternate shooting animation for big merc when standing in water (MW_SR_AM.sti) (by Sandro)
- Added and renamed the original animations with a *.original" suffix
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1363 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Renamed the reworked Animation "M_SR_AM2.sti" to "M_SR_AM2.sti.bak" so it will not be used ingame currently
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1340 4f8fa57e-7814-0410-bad4-adc449f26b7c
o INFO: it needs at least an official source EXE from revision 4661 or a development source EXE from revision 4660 to work
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1333 4f8fa57e-7814-0410-bad4-adc449f26b7c
o INFO: it needs at least an official source EXE from revision 4675 or a development source EXE from revision 4656 to work
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1332 4f8fa57e-7814-0410-bad4-adc449f26b7c