Commit Graph
196 Commits
Author SHA1 Message Date
silversurfer d867051cd6 fix: when multiple mercs are repairing, it could happen that one of them didn't spend any points, causing an error message about insufficient skill
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-16 07:52:46 +00:00
silversurfer 7931497b9c Fix:
- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues
- when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-17 11:22:29 +00:00
Flugente ce61a0b85b Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Flugente 1e101b2065 Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente 0544227958 Fix: militia can retreat to impassable sectors in autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8836 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 14:46:19 +00:00
Flugente de24b4df88 Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente 8119662904 New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf)
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360475&#msg_360475 and http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24433&goto=359872&#msg_359872

Requires GameDir >= r2555

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-29 20:12:53 +00:00
Flugente dd9f2c28e8 Minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:27:20 +00:00
Flugente f0c8db784a New feature: exploration assignment indicates items on the map
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:46:45 +00:00
Flugente b25a4be4e7 Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente e932393eae minor code cleanup (by sun_alf)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8813 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 13:34:57 +00:00
Flugente c5022fa1e5 New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Sevenfm 8051e9b064 ASD: don't change reinforcement pool when unlimited reinforcements enabled.
Interrogate prisoner: don't change reinforcement pool when unlimited reinforcements enabled.
EvaluateQueenSituation:
- allow recruiting when pool size drops below iQueenPoolIncrementPerDifficultyLevel, this should result in more stable strategic AI behavior
- with default values, recruiting can result in up to 8 days of doing nothing, I think that skipping once cycle of decisions should be enough

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8787 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 16:43:14 +00:00
Sevenfm 1455409057 AI:
- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-25 19:02:53 +00:00
Flugente 47a89e3725 New feature: mercs on administration assignment boost the effectivity of other mercs
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=356696&#msg_356696

Requires GameDir >= r2472

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-14 20:48:07 +00:00
Flugente 84d08a8821 A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
Requires GameDir >= r2467.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 16:26:48 +00:00
Flugente 494c4500e5 Fix: disease menu can be accessed in transit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-29 23:59:13 +00:00
silversurfer 54d5bb0317 fix (by Sevenfm): some functions ignored the last member of a team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-16 11:59:54 +00:00
Flugente 494dbc6e69 Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente 2dbacd32de The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-02 15:14:01 +00:00
Flugente 2e86f6c0ef 'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 19:20:08 +00:00
Flugente a59b75b0be New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente 100eea196b New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499

Requires GameDir >= r2424

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente 140e377d1e Fix: interrogation intel gains are wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-09 19:21:06 +00:00
Flugente 65c99e02a3 Fix: healing update relied on first merc
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-03 19:40:22 +00:00
Flugente 64a971edec If MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC is FALSE, militia can be controlled everywhere even without staffing a HQ
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-14 20:20:13 +00:00
Flugente 56f9864441 - Fix: wrong print format in militia battlereports
- Added flag for militia desertion

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-14 19:46:43 +00:00
Flugente c0d77f79c7 Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 15:31:11 +00:00
Flugente 2080e787dd - added translations
- militia menu is always present so that the player has an easier time figuring out why he cannot do something

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-05 18:23:24 +00:00
Flugente 82a2b6c2db Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 21:20:38 +00:00
Flugente 62f8b7d3e8 Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8534 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-03 16:04:47 +00:00
Flugente cf2f219067 Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-03 15:42:16 +00:00
Flugente e55b480996 New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente bc85245a53 Fix: Squadleader level bonus for other mercs was applied in strategic.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-09-24 15:49:41 +00:00
Flugente 2fe522db4b Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-09-13 20:01:48 +00:00
Flugente 7b00af164b - mercs are now used as prison guards regardless of sleep state
- volunteers are now gained with a logarithmic rate, as otherwise the volunteer feature becomes pointless lategame

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22559&goto=350394&#msg_350394

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8431 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-25 20:46:28 +00:00
TheBob b60a94afc5 Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-05-19 13:40:34 +00:00
Flugente baf68cd7e6 Fix: performance of GetItem check
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-04-15 20:48:04 +00:00
silversurfer d7f91064f0 Fixes (by The_Bob):
- Fixed index out of bounds in get items assignment check
- Fixed attachment popup not allowing more than one of the same attachment
- Improved timer control sanity check code
- Added timer adjustment for variable CPU frequency
- Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-04-14 08:34:20 +00:00
silversurfer fef0722178 Fixes (by The_Bob):
- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-04-12 08:09:12 +00:00
Flugente 125fda3905 minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-03-11 13:19:20 +00:00
Flugente 79ee1522f9 If 'GetItem' assignment isn't possible due to no valid items in target sector, indicate this to the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8386 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-02-01 19:05:58 +00:00
Flugente fd09d16b4d Added new records: total healing (combined healing, stat repair and diesease cure)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8377 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-27 20:37:28 +00:00
Flugente 5f2da3707c Added new records: diseases caught, interrogations, total damage taken, total damage dealt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8376 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-26 20:46:26 +00:00
Flugente e643c1ea57 - Hospital healing now uses the same function as normal healing
- If surgery would not heal anything, don't do it
- removed unnecessary defines

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-23 23:05:30 +00:00
silversurfer a6b2568e24 - new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold
- modified damage calculation for jam damage
- modified cleaning point calculation for mercs
- natural dirt level of sectors now halved if the shooter is inside a building

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-22 13:33:44 +00:00
Flugente e2c05ce1c6 minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-13 20:19:44 +00:00
silversurfer 372adc37b8 repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Flugente a0c2b0a39a SAM site repair is now an assignment. For this, old code has been repurposed.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22916&goto=347318&#msg_347318

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 17:20:23 +00:00
Flugente 7b6f3d8441 New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8276 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 20:44:42 +00:00