Commit Graph
488 Commits
Author SHA1 Message Date
Flugente dec6116a76 Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-21 21:51:30 +00:00
Flugente e90966eab8 New ammo properties:
- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2230 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-31 19:17:31 +00:00
silversurfer 06433b7aad Fix: CAMO_KIT_USABLE_AREA was set to 5 by accident in data folder. Vanilla should have this at 100.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-01 16:34:22 +00:00
silversurfer 38431eab56 modified and new ranger bonuses:
- aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger)
- new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher.
- new speed bonus to reloading single shells into shotguns
- new range bonus for shotguns of 10% (hunter) or 20% (ranger)

The following values have been increased from 1.0 because shotguns were too slow to fire in general:
SP4T_SHOTGUN_MODIFIER = 1.3
BURST_AP_SHOTGUN_MODIFIER = 1.3
AF_SP5AP_SHOTGUN_MODIFIER = 1.3


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2214 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-28 17:04:34 +00:00
Flugente 541151a0bf Added new heli animations (insertion from different directions)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-26 20:13:19 +00:00
silversurfer c828b8ce9f new externalized parameter "KINGPIN_RING_TILE" for Kingpins location at the ring. This is used to check if Kingpin is watching the first three fights.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2207 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-14 17:19:19 +00:00
Wanne e4c512e9f0 Merged from revision: 2189
Fixed incorrect sound names in Sounds.xml (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2190 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-12-15 20:13:25 +00:00
Wanne efb9e700da Merged from revision: 2187
Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-12-07 18:02:41 +00:00
Wanne 604e2f7eba Merged from revision: 2185
Fixed typos (thx to ATigersClaw)
- Dr. Mitch (AIM Bio)
- Backgrounds.xml
- LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2186 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-24 16:56:12 +00:00
Wanne 3d99a7d6cf Merged from revision: 2182
- Fixed militia not trainable in SAM sectors when playing "Vanilla" (thx to Johnny & Scheinworld)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2183 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-08 12:31:46 +00:00
silversurfer 7b37a4898d Fix: Removed the invalid property <PercentCounterForceFrequency> from Items.xml
Change: Set IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT to TRUE as the new default in CTHConstants.ini. This should reduce problems with NCTH at game start when there are no scopes available. It also helps enemy soldiers so it will make the game more difficult.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2176 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-03 13:19:38 +00:00
Flugente 8d11eda385 New Feature: roof tiles can be destroyed.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2174 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-25 23:45:09 +00:00
Wanne 56cc070c62 Merged from revision: 2169
Externalized (by Buggler):
- Kingpin's faction sector and roaming gridno around tony shop if they become hostile
- Queen's alternate grid no if basement sector is cleared
- Hotkey corrections in LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2170 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-17 16:26:36 +00:00
Wanne 19f1b82c84 Driveable Vehicles Tanks Update (by Ocular)
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-03 09:51:35 +00:00
silversurfer 3574c42c65 cleanup of old data after move of difficulty settings to new DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-02 19:02:14 +00:00
Flugente a0830b21ba New Feature: IMP gear selectino allows choosing what items an IMP starts with instead of relying upon randomness
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2152 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-23 22:10:26 +00:00
silversurfer 72d642b292 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release
added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-10 12:15:47 +00:00
Wanne 724f738a74 Merged from revision: 2141
- ja2_options.ini: Fixed wrong ";" after AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD (thx to LootFragg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2142 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-07 14:46:07 +00:00
Flugente e8412f6d9d Lowered duration of Trip Flare and Break Lights from 35 to 10
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2139 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-02 20:15:16 +00:00
Wanne 0e17a15556 Merged from revision: 2137
Moved the vanilla Merc Edt files from "Data-1.13" to "Data" folder (thx to Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2138 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-01 04:24:55 +00:00
Flugente 05a2e2afce Merged revision(s) 2135 from branches/ja2_data_official_2014:
Fix: vanilla magazine class indizes were wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2136 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-31 14:22:05 +00:00
Wanne 10356266b9 New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2123 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-28 10:51:26 +00:00
Wanne f9af947423 Merged from revision: 2118
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-27 07:37:00 +00:00
Wanne 4e9ae5fa8f Merged from revision: 2103
- Added comments to history.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2104 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-20 19:27:45 +00:00
Wanne a89d66a4ad Merged from revision: 2101
Externalized History Log texts (by Jazz)
- see TableData\History.xml
- added support for language specific history (German.History.xml, French.History.xml, ...)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2102 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-20 04:28:38 +00:00
Wanne c5edb6ee1e Merged from revision: 2096
XML Editor can now work with the "Data" folder
- Fixed "Data\TableData\*.xml" files 
- Added missing BigItems STI files
- Added Lookup XML files for the XML Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2097 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 21:46:57 +00:00
Wanne 3166ffed78 Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-26 13:01:58 +00:00
silversurfer 1d3371244d New option in CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE
When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2077 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-22 09:56:41 +00:00
Wanne de2efce1cf Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler)

- Changed Ja2Options.ini settings (by Buggler & Sevenfm):
MAX_NUMBER_PLAYER_MERCS = 32
DIRT_SYSTEM = FALSE
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

- Removed unused Ja2Options.ini:
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY
STAMINA_HIT

- Updated ReadMe in Windows 8 Fix.zip (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-21 18:09:59 +00:00
Wanne 0d8a159b72 Merged from revision: 2069
Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2070 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-14 19:38:46 +00:00
silversurfer 9d12563ca1 New modifier for NCTH to alter the behaviour of the scope penalty:
- AIM_TOO_CLOSE_THRESHOLD = 0.8

This defines the point within scope range where the penalty starts.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2066 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-11 15:17:40 +00:00
Wanne 54372ff40c Updated APBPConstants.ini comments (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2056 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-20 12:34:14 +00:00
Wanne c76520133a Merged from revision: 2051
- Fixed resetting boxes fought (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2052 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-03 18:42:57 +00:00
silversurfer bde20308cd - changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2048 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-26 16:49:09 +00:00
Wanne 3f16ec0cff Merged from revision: 2046
- Added first page and last page buttons to history log (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2047 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-23 19:07:52 +00:00
Wanne d8fcb599d8 Merged from revision: 2044
- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-22 18:48:55 +00:00
Wanne 028d942421 Merged from revision: 2042
- Fixed typo in LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2043 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-20 19:00:04 +00:00
Wanne 616b48acb9 - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 4476e2bf14 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne c650ba6eac Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Flugente fde84fa02a - The base chance for gun degradation, BASIC_DEPRECIATE_CHANCE, is now externalised to Item_Settings.ini.
- adjusted radio energy consumption

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2035 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-17 19:19:54 +00:00
Wanne 1ea5180c03 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Flugente d34243d1ff Drivable Cars update (by anv):
- Streamlined vehicle controls - no more selecting driver and vehicle separately, switching displayed APs and other esoteric activities. To move vehicle just select its driver and you're good to go. If you click on vehicle in tactical, also its driver will be selected automatically. Besides driving car, driver can perform other actions normally.
- Vehicle's APs, health and fuel are displayed on the steering wheel - thanks to Buggler for idea. Vehicle APs are treated as a resource (so if car changes driver mid-turn, it won't go any further than it would).
- Added option Tactical Interface Settings > ADD_PASSENGER_TO_ANY_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, he'll be added to new squad, so if you ordered six passengers to exit one by one, you'd end up with six new squads. With ADD_PASSENGER_TO_ANY_SQUAD = TRUE, passenger will be added to any existing squad with empty slot if possible.
- Added option Tactical Interface Settings > PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, by default you get switched to his new squad. With PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE you'll switch only if exiting passenger is the selected one.
- Cosmetic fix: changed display above vehicle from "*Merc's name* (VEHICLE)" to "*Merc's name* (*Vehicle's name*)" and colour from yellow to white (since mercs in vehicle are controllable and yellow is reserved for mercs on assignments).
- Fixed passengers rotation. Again.
- Fixed vehicles getting "tired" - lowered APs due to fuel below max. They can move the same as long as they have any fuel.
- Fixed unrelated bug: clicking on any empty slot in team panel would select merc with id 0.
- Fixed unrelated bug: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2033 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-13 20:40:38 +00:00
Wanne d547dc6e9b New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Wanne 024519cabd New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 4b83f3ecdd Merged from revision: 2019
Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-24 18:36:11 +00:00
Wanne 9c6c5d8326 Merged from revision: 2017
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-21 06:58:21 +00:00
Wanne 4c4f471de1 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne 0ecf7d0370 Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
Wanne b08a353c05 Allow different rules for climbing (and jumping) with backpacks (by JMich)
- ja2_options.ini: MAX_BACKPACK_WEIGHT_TO_CLIMB, USE_GLOBAL_BACKPACK_SETTINGS

MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. 
The sBackpackWeightModifier in items.xml can modify that number by either making it harder (positive number modifier) 
or easier (negative number modifier). If the sBackpackWeightToClimb is -1 (default) then the option is unused.
 
If USE_GLOBAL_BACKPACK_SETTINGS is TRUE (default), it uses the same rules for all backpacks, while if FALSE checks for 
the fAllowClimbing tag in Items.xml, and if that is true you can climb with the backpack.
 
Both options can be used at the same time, so you may climb with (for example) a malice backpack that weighs less than 5kg
(or 50 hg) but not climb with a radio set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2008 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-11 07:25:43 +00:00