Commit Graph
56 Commits
Author SHA1 Message Date
HazapuzaandAsdow 6bc0417d3f Thicken the barrel on the P-08's graphics 2024-11-07 20:42:57 +02:00
HazapuzaandAsdow 2e55533f04 Add tons more LOBOT weapon graphics
Added unique LOBOT graphics for the vast majority of 1.13's firearms.

Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
2024-11-07 20:42:57 +02:00
Hazapuza 872923c658 LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics

- G11 and CAWS set to use the G11 graphics

-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
AsdowandGitHub 2191b8d896 LOBOT: Add ghillie suit and camo uniform (#77) 2024-03-05 11:54:46 +02:00
AsdowandGitHub 15516af424 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
AsdowandGitHub 994b11ab6e Update F_N_PRNE_kevlar.sti (#35)
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
AsdowandGitHub 8bdf65957d Fix rendering mistake in EOD pants for big male (#17) 2023-01-16 13:39:51 +02:00
Asdow 29be6a32e8 EOD suit for big male 2023-01-15 01:59:12 +02:00
Asdow c443d12875 Fix regular male EOD helmet when prone 2023-01-14 15:24:57 +02:00
Asdow c271367d36 Fix rolling with rifle and eod suit on 2023-01-14 14:59:33 +02:00
Asdow d14a91aa55 Added alternative eod helmet graphics
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow 2c51175185 Added EOD suit animations for female 2023-01-14 02:38:25 +02:00
Asdow 0dd516ecea update EOD vest sti files 2023-01-13 19:19:20 +02:00
Asdow 8891e9520c EOD suit anims for regular male 2023-01-13 18:38:31 +02:00
Asdow 1cd94aa504 Add spectra & balaclava for big male and female 2023-01-12 20:41:21 +02:00
Asdow cd3fec5665 Added balaclava, heavy armor vest and holsters for regular male 2022-11-19 20:04:39 +02:00
Asdow 6f618903f0 Added Kevlar vest graphics 2022-11-18 19:47:20 +02:00
Asdow acdd783344 Add Sawnoff shotgun animations to LOBOT 2022-11-06 11:52:11 +02:00
Sevenfm 81e2021e4f Missing LOBOT slap animation for female bodytype (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2639 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-17 20:27:29 +00:00
Sevenfm 74c5311047 Alternate hip aim animation for big male (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2637 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-10 18:57:00 +00:00
Sevenfm 29af8abd72 Full set of LOBOT animations (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2633 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-31 07:50:26 +00:00
Sevenfm 9c2fd350ea Fix for female, big male cowering LOBOT animations (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2632 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-06 07:06:38 +00:00
Sevenfm 170c855f55 Fix for female throwing animations causing a crash with lobot (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2631 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-05 19:13:45 +00:00
Sevenfm a223fd48a5 LOBOT update (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2617 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-09-06 05:34:15 +00:00
Sevenfm 310cdbf92c LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2614 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-23 12:37:36 +00:00
Sevenfm 25e924b77b LOBOT update (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2612 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-18 05:21:48 +00:00
Flugente c278e7c833 ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default.
Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-06-21 19:32:42 +00:00
Sevenfm 0f6f84fb35 Updated LOBOT files (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-02-18 09:38:26 +00:00
Flugente e56e44b596 Added animations for crouched walking with weapons aimed (standing against standing/crouched targets) for all merc bodytypes (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 17:08:29 +00:00
Flugente 298fc4dd58 Improved bayonet animations (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 17:36:43 +00:00
Flugente 630889c561 Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
Flugente 438b613663 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
Flugente 8958fd154e New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-24 22:52:53 +00:00
Wanne 4476e2bf14 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne c650ba6eac Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Wanne bc5344b10a - Added missing MW_SR_HIP_AIM.STI (renamed the original animation file) (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1620 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-03-10 16:54:50 +00:00
Wanne b56d360c50 - Fixed the 3 workaround shooting animations (from revision: 1494 and 1499)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1501 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-21 12:02:12 +00:00
Wanne 22eb3f259f - Workaround for the missing animations (M_SR_HIP_AIM.STI) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the animations (M_SR_HIP_AIM_ALT.STI to M_SR_HIP_AIM.STI)
o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/309190/Searchpage/1/Main/20195/Words/M_SR_HIP_AIM.STI/Search/true/Re_A_Small_Compilation_of_New_.html#Post309190

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1499 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 16:06:41 +00:00
Wanne 5f8718b3c7 - Workaround for the 2 missing animations (M_N_SHOT2.sti and S_N_SHOT2.sti) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the base animations (M_N_SHOT.sti and S_N_SHOT.sti)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/309138/Re_A_Small_Compilation_of_New_.html#Post309138

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1494 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-16 13:07:36 +00:00
Wanne 7563ebda21 Sandro's feature pack (by Sandro)
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Wanne 43b93740c8 - Added new prone bandaging animations (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1421 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-06 14:47:32 +00:00
Wanne 298c33d36c - Added alternate shooting animation for big merc (M_SR_AM2.sti) (by Sandro)
- Added alternate shooting animation for big merc when standing in water (MW_SR_AM.sti) (by Sandro)
- Added and renamed the original animations with a *.original" suffix

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1363 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-15 09:23:06 +00:00
Wanne f647e94f49 MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne 1fc32aa472 - Updated alternate shooting pistol animation for small merc (by PasHancock)
o To use this new animation, just rename it to "S_N_SHOT.sti"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1351 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-02 10:40:44 +00:00
Wanne 45b549a772 - Moved vanilla reworked animations from "Data-1.13/Anims" to "Data/Anims"
o Renamed the reworked Animation "M_SR_AM2.sti" to "M_SR_AM2.sti.bak" so it will not be used ingame currently

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1340 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-17 20:14:54 +00:00
Wanne b8cd4a4212 - Added new running with pistol animation (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1334 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-02 14:27:08 +00:00
Wanne a1aa760823 - New big mercs with either Throwing trait or Show-Off personality use a slightly more fancy animation for throwing knives. (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4661 or a development source EXE from revision 4660 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1333 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 18:15:33 +00:00
Wanne 711033da1e - New remote detonator animations (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4675 or a development source EXE from revision 4656 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1332 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 07:47:53 +00:00
Wanne bf24cce595 - Moved 4 animations from "Data\Anims" to "Data-1.13\Anims", because they are replacements of existing animations and should only be in the "Data-1.13" folder to keep the originals in the "Data" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1330 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-26 18:08:12 +00:00
Wanne c333679d35 - Added new gun and pistol shooting animation for big male (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1329 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-25 18:44:09 +00:00