Sevenfm
7111f40e54
Fixed a few very minor memory leaks. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-13 02:33:39 +00:00
Sevenfm
2cdf1b2f0a
Changed the way the STI file for CTH indicator is loaded to prevent the game from constantly loading and unloading the graphics file from the disk every time the function gets called. Now it's only done once per the lifetime of the game. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8881 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-12 11:54:12 +00:00
Sevenfm
ecf4e42fac
Added static keyword to three vectors in CalculateCoverFromEnemies and resizing them to 0 at the end of the function so we're not constantly creating and destroying them at every call of DisplayCover function. Speeds it up a little bit. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8880 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-09 14:01:32 +00:00
Sevenfm
5903abee09
Various AI improvements.
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FindThrowableGrenade: allows to specify type and damage of searched grenade.
New counter SOLDIER_COUNTER_RETREAT allows to set number of turns which soldier will try to retreat and take cover.
FindBestNearbyCover: use PrepareThreatlist as unified function to make list of all known opponents.
Militia Control:
- start retreating mode for 2 turns when ordering retreat
- replace AI_ACTION_RUN_AWAY with AI_ACTION_TAKE_COVER order so that militia do not retreat from sector
New AI behavior:
- soldier can use smoke grenade to cover himself when under fire
- soldier can use use smoke grenade on his friend to cover him
- if soldier used smoke, he starts retreat mode for 2 turns
- added retreat code to Red, Black AI
- improved Main Red AI for civilians (they only run away)
Improved suppression code:
- less chance of suppression when opponent has high shock level
- prefer using suppression fire when soldier is in cover
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-07 12:12:31 +00:00
Sevenfm
e9107eab34
CalcChanceHTH:
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- slightly lowered base chance
- reduce chance if defender is blind
- reduce chance if attacker is blind
- bonus for boxers for attacking from the back
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8877 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-02 16:55:46 +00:00
Sevenfm
e959d6893b
Added new soldier flags: SOLDIER_BACK_ATTACK, SOLDIER_SNEAK_ATTACK (work for punch and stab attacks only).
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ClosestKnownOpponent() now can return ID of closest opponent.
CalcCoverValue: improved code to avoid friendly fire.
EVENT_SoldierBeginPunchAttack: use supplied gridno as sTargetGridNo may not be set yet
Boxing:
- added possibility of counterattack after failed attack
- added possibility of opportunity attack a passing enemy
- bonus in CTH for boxers for attack from the back
Boxing AI:
- for boxers, always use high morale so that they attack
- cautious boxer approach, reserve AP for two attacks (only if not attacking from the back)
- try to avoid frontal attack
- sometimes boxer may decide to restore breath instead of moving and attacking
- boxer can step back to move away from opponent, if he is low on breath
- improved main boxer AI
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-02 16:35:10 +00:00
Sevenfm
6b706f2747
Increased max possible soldiers stored for friendly fire check to 256.
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Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)
UnderFire::Add:
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person
CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance
CalcMoraleNew: improved code to make enemy slightly more aggressive.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-31 10:26:07 +00:00
Flugente
8e4961f021
Fix: various compile warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:27:34 +00:00
Flugente
5036772e1b
- Fix: outdated text
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- Fix: animation loops until new order given
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:25:47 +00:00
Flugente
0c4997f6ec
Improved feature: structures can be dragged. Which ones is defined in a new xml.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360672&#msg_360672
Requires GameDir >= r2558
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-23 22:11:23 +00:00
silversurfer
7931497b9c
Fix:
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- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues
- when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-17 11:22:29 +00:00
Flugente
ce61a0b85b
Fix: if no squad name is provided in xml, fall back on hardcoded name
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Wanne
e14444f14a
Multiplayer: Disabled rooftop climbing, because its not syncing correctly between the clients
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-13 17:43:36 +00:00
Flugente
39d79a0bb4
Fix: dragging soldiers is frequently cancelled
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 20:46:41 +00:00
Wanne
1e66fe2ba7
Multiplayer:
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- Disabled fragments, because this can crash the game when stepping on a mine, ...
- Enabled rooftop climbing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 09:32:49 +00:00
Flugente
3e41299596
Accept sounds for dragging a body in other formats than .ogg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8851 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 22:02:55 +00:00
Flugente
1e101b2065
Use macro where appropriate for easier maintenance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente
3864aca117
Display item names in merchant inventory (by bfant)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-05 12:48:12 +00:00
Flugente
7215d004fc
Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:07:53 +00:00
Flugente
974526cba0
Fix: when failing to apply a gasmask to another soldier, the message still states success
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8841 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:05:39 +00:00
Flugente
ce06c37827
Added safety check
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8840 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:52:34 +00:00
Flugente
af04fe4b53
Fix: killing Doreen after having already convinced her to leave peacefully does not fully remove the loyalty gain for the peaceful solution, despite that being intended
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8835 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-03 23:18:15 +00:00
Flugente
00313a526b
Minor code improvements
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8833 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 22:11:11 +00:00
Flugente
de24b4df88
Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente
308631ee25
- There can now be effectively unlimited battle sounds for NPCs.
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- Activated some NPC voices that never played.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360457&#msg_360457
GameDir >= r2554 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-26 20:44:59 +00:00
Flugente
098dc8e280
Disease update:
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- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.
Requires GameDir >= r2553.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Flugente
4e86046d0c
Store 32 instead of 31 disabilities
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8827 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-20 16:14:46 +00:00
Flugente
d33bc9123c
Mercs can now have multiple disabilities at the same time.
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The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-20 15:47:43 +00:00
Flugente
7899cc1f1e
Fix: disabling cover display left coloured remnants outside the screen (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-18 18:49:37 +00:00
Flugente
dd9f2c28e8
Minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:27:20 +00:00
Flugente
f1bd0f8e8e
Fix: crash if player offer area exceeds 255 fields (possible on high resolutions)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8823 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:24:52 +00:00
Flugente
01d8bbf408
Fix: illegal array access if resolution exceeds monitor resolution
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:22:26 +00:00
Flugente
3b3abc2bc6
We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388
Requires GameDir >= r2550.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 20:21:39 +00:00
Flugente
f0c6511ca4
Added general modifier to grenade throw AP cost
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-15 23:12:48 +00:00
Flugente
a48bd9a8a0
Fix: previous fix excluded non-RPCs from dialogue replacement
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 18:37:18 +00:00
Flugente
d5d4db6066
Fix: do not call lua dialogue replacement function for RPCs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 17:27:20 +00:00
Flugente
948ad8caf1
Fix: crash after heli landing in UB (by Asdow)
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Fix: unnecessary town initialization in UB (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:53:22 +00:00
Flugente
f0c8db784a
New feature: exploration assignment indicates items on the map
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:46:45 +00:00
Flugente
b25a4be4e7
Fix: compiler warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente
e932393eae
minor code cleanup (by sun_alf)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8813 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 13:34:57 +00:00
Flugente
c5022fa1e5
New feature: turncoats can be created from enemies and ordered to switch sides
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Requires GameDir >= r2535
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Sevenfm
fac4927bc6
Bigmaps lockbusting fix: removed incorrect type cast (as suggested by Franimus).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-24 06:17:18 +00:00
Sevenfm
84afe6b160
GetSoldierAboveGuyPositions:
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- use max value so that animation and text do not overlap
- lowered Y offset for crouched stance
DrawSelectedUIAboveGuy:
- reduce vertical gap if not showing health bars
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8805 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-18 06:04:34 +00:00
Flugente
4dc40912e4
Fix: Requirements opinionevents OPINIONEVENT_CIVKILLER and OPINIONEVENT_CIV_ATTACKER were different, leading to situations were mercs complained about harming civilians, but not about killling them
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8803 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 14:20:17 +00:00
Sevenfm
04a66f8b7c
New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-14 15:53:31 +00:00
Sevenfm
d9c8a1c398
New tag <shotAnimation> in AmmoTypes.xml allows defining custom shot animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-13 06:31:11 +00:00
Sevenfm
42a85e96ba
Increased MAXATTACHMENTS to 60000 for Aimnas to work.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8798 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 21:47:25 +00:00
Sevenfm
03d7fd5266
DrawItemUIBarEx: use GetGunOverheatDisplayPercentage so that OVERHEATING_DISPLAY_JAMPERCENTAGE option can have effect.
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Minor code improvements.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8797 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 16:34:15 +00:00
Sevenfm
7f8fc44a7d
Improved code to update scope mode when changing stance.
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ChangeScopeMode: use NOWHERE instead of 0 as incorrect target gridno.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-30 00:48:52 +00:00
Sevenfm
b729583bcb
Switch from alt weapon holding when changing stance in realtime.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-29 06:15:36 +00:00