Commit Graph
418 Commits
Author SHA1 Message Date
Sevenfm f6fd480c45 This fixes player mercs' shading not updating based on the tile's lightlevel. Especially noticeable when running around at night in a map with lights (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-05 04:42:01 +00:00
Shadooow fbade9d355 fixed rain disappearing with NCTH
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-31 00:20:10 +00:00
Shadooow 68664bed77 fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-18 08:26:32 +00:00
Sevenfm 0a717c2697 Removed option AI_DECISION_INFO.
Added quest debug logging to Logs\QuestInfo.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:35:32 +00:00
Sevenfm a8c2fa6788 ADD_SMOKE_AFTER_EXPLOSION option:
- use default item SMOKE_GRENADE (151) if it's available
- search for first smoke grenade if default item is not grenade
- check that correct smoke grenade was found

Also added new functions:
- ItemIsHandGrenade to check if item is hand grenade
- GetFirstHandGrenadeOfType to find first item which is hand grenade of selected type
- GetHandGrenadeOfType same as GetFirstHandGrenadeOfType, but first check if provided default item is hand grenade of needed type

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-27 17:30:27 +00:00
Flugente eca080f0f9 New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-22 19:00:09 +00:00
Flugente 6cad680b02 We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

Requires GameDir >= r2601

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-13 19:50:49 +00:00
Flugente 174b870afe Fix: crash when gas spreads on certain structures
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9140 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-12 19:48:57 +00:00
Flugente 07d7ced888 Reworked vanilla code: Explosions on the ground leave a permanent burnmark (by Sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-12 19:47:17 +00:00
Flugente 960bb2d4ba New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 19:38:55 +00:00
Shadooow 67a3a5e488 allowed to throw grenades from behind corners without need to move into open field
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 01:13:27 +00:00
Flugente 3f4da5fad5 Interactive actions now allows displaying images.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=363478&#msg_363478

GameDir >= r2597 recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-07 20:05:42 +00:00
Flugente 670227a38b Fix: savegames could be corrupted due to storing implausible map changes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-03 00:23:33 +00:00
Flugente 6cd7701b0e Accelerated roof destruction calculation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-01 21:18:33 +00:00
Flugente 89e2bd077a New feature: additional decals adds blood spatters and structural wear on walls
Requires GameDir >= r2595 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9113 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 12:20:46 +00:00
Shadooow 6fec4e8511 fix: flares will no longer explode when delayed but make light
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-26 06:30:53 +00:00
Shadooow 99cb5f4e31 fixed corpses on the roof not being added correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-25 15:46:46 +00:00
Shadooow f47c7e8f3f fixed snake attacks not initiating damage/death animations and not decreasing number of enemies in sector properly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9104 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-24 20:30:51 +00:00
Shadooow f779c0cb37 Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 13:53:56 +00:00
Shadooow cf36b8c5d8 fixed breaking prisoners free via doors (check was executed before door status actually changed which is why it failed)
also rewritten hardcoded coords to those from Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9090 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-20 23:10:28 +00:00
Flugente 7a866c5f29 If a container is destroyed by gunfire or vehicle collision, don't destroy the contents, reveal them instead.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9087 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-18 18:43:24 +00:00
Flugente 9bdb2adfac Fix: movement costs are not recompiled if a structure is destroyed by gunfire or vehicular collision
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9085 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-15 21:56:37 +00:00
Flugente fc6973d022 Only destroy the content of a container when it is destroyed, not when it is damaged
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9084 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-14 21:15:31 +00:00
Flugente ff3076203f Fix: antimateriel bullet damage to structures often isn't properly applied
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 17:23:55 +00:00
Flugente 680a8cb43a Fix: improved display of ballistic shields over/under a merc. In particular they are no longer drawn over buildings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 13:14:34 +00:00
Sevenfm cb074f4549 Fix for various crashing and merc placement issues when getting ambushed (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-26 17:59:51 +00:00
Sevenfm a28f18cd15 Fix for black windows (Orta) not blocking vision properly, code formatting (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8979 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-26 04:59:29 +00:00
Sevenfm d86a1f15a2 No sector ambients in cutscenes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8971 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-24 13:41:09 +00:00
Sevenfm b6f15b2347 Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm 8822bfcb8f TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-03-11 20:41:44 +00:00
Sevenfm d028282b39 Focus skill: no watched location interrupt bonus if focus is active.
Improved data initialization.
Smart tree top hiding: increased max distance to hide tree in vertical direction.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8950 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-03-05 07:01:51 +00:00
Sevenfm 27d681905d Smart tree top hiding: code optimization.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8940 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-17 15:24:00 +00:00
Sevenfm c72300d51f Fix crash when using LOBOT with certain sti size and offset (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8938 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-17 14:02:30 +00:00
Sevenfm 7c1e9e3200 New ingame option: Smart tree tops.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-16 17:22:44 +00:00
Sevenfm 2ff6826b8e Crash fix when using LOBOT: We never actually set the paletteTable->pForcedPalette, so it was doing some weird stuff when it got used. The flash white code sets the pSoldier's forced palette, so now it works as it should (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-01-26 20:54:59 +00:00
Sevenfm dd9c6b1f3e ArtilleryStrike: supply GetArtilleryLaunchParams with launcher item and not just mortar shell, as it will check it's range later.
Add smoke after explosion: improved code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-30 17:55:11 +00:00
Sevenfm 43e0f70a87 A patch to fix one blitter function for when LOBOT is in use and a merc is prone. (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-15 16:46:04 +00:00
Flugente 0c4997f6ec Improved feature: structures can be dragged. Which ones is defined in a new xml.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360672&#msg_360672

Requires GameDir >= r2558

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-23 22:11:23 +00:00
Flugente c8737017ff Fix: nullpointer access
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-22 21:30:39 +00:00
Flugente ce61a0b85b Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Wanne 1e66fe2ba7 Multiplayer:
- Disabled fragments, because this can crash the game when stepping on a mine, ...
- Enabled rooftop climbing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 09:32:49 +00:00
Wanne 5f54d43760 Fixed compilation error (sqrt) when compiling in Visual Studio 2010
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8848 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 18:28:31 +00:00
Flugente 76302328c2 Don't check whether an explosion damaging a room pisses of civilians if there is no room to begin with
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8839 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:51:58 +00:00
Flugente 098dc8e280 Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.

Requires GameDir >= r2553.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Flugente f0c8db784a New feature: exploration assignment indicates items on the map
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:46:45 +00:00
Flugente 51e2c6b293 Minor code cleanup (by Asdow and sun_alf)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8812 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 13:24:33 +00:00
Sevenfm bc2a3dd0fc UIHandleNewBadMerc: create soldier at interface level.
RemoveBlood: correctly remove blood on specified level.
UpdateBloodGraphics: update rendering.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 05:37:05 +00:00
Sevenfm 560219ac36 Fixed delayed mode for grenades.
Changing delayed mode for grenade launcher only possible with DELAYED_GRENADE_EXPLOSION = FALSE.
Minor code improvements and warning fixes.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8771 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-14 10:39:18 +00:00
Sevenfm a30d8c6833 Scale tactical ambients and sector steady ambients with general effects volume.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8769 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-09 20:29:50 +00:00
Sevenfm 5b8f91912f First decay light effects and then decay smoke effects, because fire can create light.
Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-03 17:48:43 +00:00