steph-pg and Asdow
eb8ecb31f0
fix POWs in LOS keeps you in turnbased mode
2026-06-20 20:03:16 +03:00
Asdow
1fc5f939bf
Use new RandomGridNoUnloadedSector() for autoresolve
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* Load required mapinfo for checking suitable gridnos
* Modify SOLDIERTYPE::DropSectorEquipment( ) to take an external gridno when placing items into an unloaded sector
2026-06-15 22:01:07 +03:00
Asdow
4fcf03d31a
Include cleanup Tactical/.*cpp
2025-12-09 00:35:18 +02:00
Asdow
4e24a6b9ba
Fix nullptr dereference when spotting mines
2025-11-22 17:10:58 +02:00
Asdow
9c9d6ebb4a
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
08c82aa056
Remove unused local variable
2025-11-19 21:11:19 +02:00
Asdow
03e4898061
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
6799d68b3c
Remove duplicate includes
2025-11-19 21:11:19 +02:00
Asdow
9f7b545528
Combine search loops into one
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Reduces code duplication and fixes an illegal memory access that was still present.
2025-11-19 13:57:41 +02:00
Asdow
f902b01497
Fix ubID underflow
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Fixes illegal memory access if we tried to find previous merc and our currently selected one has ubID == 0
2025-11-19 10:12:53 +02:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
BeatAroundTheBuscher and GitHub
ed00830202
Fixes Upper/Lower Casing for include paths ( #487 )
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* Fixing upper/lower case for includes
types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow
c62d767622
Update to Master
2025-08-08 18:00:31 +03:00
kitty624
6a9df9f22c
Fixes to npc-actions Pacos
2025-08-07 23:30:09 +02:00
Asdow
56dc0088b6
Fix underflow in loop
2025-08-07 23:46:24 +03:00
Asdow
1a8db5d15b
More conversions to SoldierID
2025-06-27 19:58:20 +03:00
Asdow
d9391de58a
Fix laptop crush popup text
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Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text.
Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.
2025-06-22 12:43:33 +03:00
Asdow and GitHub
11bb0f741f
Fix music playing when crepitus is present ( #341 )
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UseCreatureMusic( HostileZombiesPresent() ); was overriding the music mode set in PrepareCreaturesForBattle() when encountering crepitus or being in the creature caves, resulting in regular tense and battle music being played.
2024-12-02 01:10:58 +02:00
Asdow
d0dbb9afb1
Remove unused function
2024-12-01 21:37:52 +02:00
Asdow
bfb724eab9
Use SoldierID
2024-12-01 18:23:52 +02:00
Asdow
58bfffff55
Simplify if checks
2024-11-20 21:27:46 +02:00
Asdow
7fffcd295c
Simplify function
2024-11-20 21:27:18 +02:00
Asdow
3f448a62fb
Remove unused functions
2024-11-19 00:08:46 +02:00
Asdow
883ceb2f6f
Convert to SoldierID
2024-11-18 23:14:34 +02:00
Asdow
924ccd8815
Use ubID instead of cnt
2024-11-18 23:14:22 +02:00
Asdow
9bbec030d8
Remove unnecessary casts
2024-11-18 23:14:03 +02:00
Asdow
b9641d4c90
Convert to SoldierID
2024-11-17 20:52:12 +02:00
Asdow
2e147d4bd7
Convert to SoldierID
2024-11-17 16:35:26 +02:00
Asdow
274be524e6
More functions converted to SoldierID
2024-11-17 16:25:12 +02:00
Asdow
34f0b40f93
Convert functions and globals to SoldierID
2024-11-17 14:53:52 +02:00
Asdow
f58cf588a6
Mark TacticalStatusType::sSlideReason as _UNUSED
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Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
2024-11-17 14:20:37 +02:00
Asdow
3fe6e4f3d8
GetSoldier() to SoldierID
2024-11-17 10:33:29 +02:00
Asdow
cbf53f8848
TacticalStatusType::ubLastRequesterSurgeryTargetID to SoldierID
2024-11-17 10:26:01 +02:00
Asdow
61c5a41bea
LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()
2024-11-17 01:35:49 +02:00
Asdow
419b0c794d
SOLDIERTYPE::CreateSoldierCommon to SoldierID
2024-11-16 00:18:02 +02:00
Asdow
566ead5815
Convert SOLDIERTYPE::ubTargetID to SoldierID
2024-11-15 23:46:15 +02:00
Asdow
ee429fd1f4
Convert SOLDIERTYPE->ubAttackerID to SoldierID
2024-11-15 22:51:48 +02:00
Asdow
ecb29ae9bc
Convert SOLDIERTYPE->usChatPartnerID to SoldierID
2024-11-15 21:09:17 +02:00
Asdow
83b3485e58
Convert prisonerdialoguetargetID to SoldierID
2024-11-15 21:04:05 +02:00
Asdow
b98732daa7
Convert gusSelectedSoldier to SoldierID
2024-11-15 19:06:34 +02:00
Asdow
6a0d02e9b9
Change type from BOOLEAN(!) to SoldierID
2024-11-15 01:03:21 +02:00
Asdow
1345d92521
Convert Soldier Find.cpp to SoldierID
2024-11-14 00:45:50 +02:00
Asdow
f5b1447646
Move MercSlots zeroing to same loop where MercPtrs are set
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One less for loop that way
2024-11-13 22:12:37 +02:00
Asdow
4d740055da
Provide access function to MenPtrs, MercPtrs & MercSlots
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All raw array accesses should be done with these instead.
2024-11-13 01:33:32 +02:00
Asdow
6c33009fab
Remove bLastKnownEnemies from SECTORINFO
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As per the old comment, even though the field value is updated partially according to whether there are known enemies present or not, it's not used for anything.
2024-11-11 00:14:51 +02:00
Asdow
fcf2b27d1a
More UINT8 -> UINT16 changes
2024-11-11 00:08:30 +02:00
Asdow
a81820d0d7
Fix UB compilation
2024-11-09 16:46:39 +02:00
Asdow
10250dc035
Merge branch 'master' into ExtraMercs
2024-11-09 13:44:53 +02:00
Asdow and GitHub
49a119e6b9
Convert INVTYPE boolean fields to flagmask ( #325 )
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Rearranged fields from largest to smallest to remove alignment padding
2024-08-22 08:48:29 +03:00
Asdow and GitHub
ef69f9b2e6
Allow enemy to retreat ( #279 )
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This check was preventing enemies from retreating into another sector if tactical AI retreat was enabled, leading into AI deadlock every time AI_ACTION_RUNAWAY was the decision.
2024-02-11 00:27:14 +02:00