Starwalker
dbf267dbcf
added three new SMGs (MAT-49, SIG MP41, Spectre M4), also to Tony's inventory
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changed description of FN BDA
changed SMGs usable in one hand to machinepistol class, so they appear in that section in BR's now. Additionally, these are guns that will fit into the New Inventory 'MP-Holster'.
added six new thigh-packs and a single vest, but they are deactivated and still have stand-in graphics.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@872 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-09 12:16:25 +00:00
Starwalker
b82949d4e5
Added three new SMG pics (MAT-49, SIG MP41, Spectre M4) by Tbird
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changed BigItem pics of Luger and Alaskan
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@869 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-09 12:10:22 +00:00
AalaarDB
c099151b37
Added AStar pathfinding.
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It can be removed easily by undefing USE_ASTAR_PATHS.
See AStar thread in mod discussion forum for changes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1331 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-08 03:18:32 +00:00
SpaceViking
10208ca5af
Bug fix for militia movement on strategic screen not setting group ID for battles.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-04 04:06:23 +00:00
Wanne
3e294ee92f
- To get a full working version of classic ja2/ub (Data folder) I had to move the sound files from Data-1.13/Sounds to Data\Sounds. This was needed, because otherwise the weapons which have autofire wouldn't have a matching sound, because no autofire sound exists in vanilla ja2. Data-1.13 works like before, because it has a fallback to the Data folder!!
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@868 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 18:59:48 +00:00
Wanne
fc297a992a
- Reworked Data\TableData folder so it reflects the classic/ub items and weapons (uiIndex <= 335)
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- Corrected xml files and added needed STIs to get the xml editor working with the "Data" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@867 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 17:56:51 +00:00
Wanne
40dcef0399
Corrected AttachmentInfo.xml, so it works with the xml editor
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@866 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-26 12:44:35 +00:00
Wanne
0c27cc47d4
Added some missing tags to the xml files, so they can load in the xml editor
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@865 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-26 11:24:36 +00:00
AalaarDB
ef04b0790d
Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-26 06:09:34 +00:00
Wanne
7cf994b19d
Added missing files to the Data folder, so the xml editor will work when selecting the Data folder in the XMLEditorInit.xml.
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The xml editor can only read from STI files and not from SLF-Archiv.
Some xml files in the Data\TableData folder are invalid for the xml editor, so they needs to be corrected first to use the xml editor.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@864 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-25 16:40:27 +00:00
Wanne
146230752e
- Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-25 15:46:05 +00:00
Wanne
a671931ceb
Corrected EnemyMiscDrops.xml, because the xml editor did not work with this version.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@862 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-25 15:36:16 +00:00
lalien
c656cffed5
- replaced NOBODY with TOTAL_SOLDIERS in range checks (NOBODY definition will be changed from 156 to -1 later)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 18:29:35 +00:00
Wanne
cd8ad6e8b8
- Added missing #include "Map Information.h" to Points.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 17:44:52 +00:00
Wanne
2db6ab8ade
Added missing entry (uiIndex = 8) to EnemyMiscDrops.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@861 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-22 17:01:28 +00:00
lalien
85152e7a05
- replaced NO_SOLDIER with NOBODY
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- replaced NO_MAP_POS with NOWHERE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 14:54:41 +00:00
lalien
f035858e3f
- removed breath reduction for soldiers that are not in loaded sector
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- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg))
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 14:29:14 +00:00
Starwalker
ca0f5ce870
made ISM-sight and Kobra incompatible to avoid an exploit on AK-1xx rifles
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changed some pocket definitions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@860 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-22 08:57:12 +00:00
AalaarDB
3f6ff281a3
Fix for 1% chance to hit target when distance is > 52
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Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-21 10:21:56 +00:00
Overhaul
c01ba3f6f1
Fix for militia transported to NOWHERE during autoresolve in a different than current sector
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INS for overhead map is back!
Weapon CTH at extreme range now calculated with soldier's real sight max
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-21 07:51:09 +00:00
Starwalker
ea0ebaaf8f
changed the name of the 'Large Cylinder Pocket' to 'Lg.Mag.Pocket' to avoid a CTD while browsing BR's inventory.
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changed restriction on Knife Slot
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@859 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-21 06:12:13 +00:00
Overhaul
bac6effc98
Wallets are no longer stackable
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@858 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-21 00:10:53 +00:00
lalien
f4bbb51e07
- reverted the "Fix for chance to hit being 1% at distances > 52" because it removes visibility limit
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-20 11:40:28 +00:00
AalaarDB
dd6c4f56a1
Fix for chance to hit being 1% at distances > 52
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-19 21:25:35 +00:00
Overhaul
fccef1faea
Fix for AI seeking climb point in toxic gas
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Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-18 19:03:20 +00:00
Starwalker
d86864269e
changed a pocket definition to allow a SMG-magazine in the large mag pocket (Inventory Project)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@857 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-17 06:47:04 +00:00
Starwalker
1f2141f000
changed pics for 20mm and 25mm grenade magazines to new pics made by Briareos
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@855 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-17 06:45:12 +00:00
Wanne
29b883f59d
new exe build (1202)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1203 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-14 18:23:58 +00:00
Starwalker
19e81dbf7b
changed MercStartingGear.xml and Pockets.xml to correct some mistakes, which is only useful to New Inventory testers at the moment.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@853 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-14 11:10:04 +00:00
Overhaul
c9fb501033
Fix for the "CONT" that won't go away
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Fix points calculation in BaseAPsToShootOrStab
Tweaks to inventory, soldier, and merc profile structs
Fix for divide by 0 in CalcBestShot
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1199 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-14 07:48:45 +00:00
Sergeant_Kolja
d181698b76
Corrected a lot of spelling and grammar.
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No content changed, nothing added.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@852 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-13 19:38:09 +00:00
Wanne
6b6700ce96
- bugfix: HE Ammo Bug (thx to Callahan)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1195 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-13 18:08:41 +00:00
Overhaul
bd40fa3bcb
Fixed sector load screens. E4 was described twice, C6 was overwritten by C7, and A10 was set to allow an alternate random but had no alternate random defined.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@851 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-13 06:21:23 +00:00
Overhaul
6ec2c5da7d
Initialized many variables
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Fix for enemy invasions and reinforcements
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-13 03:39:54 +00:00
Wanne
fccb585aba
Changed: I noticed from Data\sound.log, that the filename "DOORCR_B.wav" in TableData\Sounds\Sounds.xml is used, but does not exist in the JA2 folder. So I replaced "DOORCR_B.wav" with the existing filename "DOORCR.wav".
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@850 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-11 19:07:15 +00:00
Starwalker
9705655675
made NVGs incompatible to each other, so that they cannot be put on a helmet together
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added/changed Sniper Suppressor on M21, M24, and M40A1
lowered stacking of Shuriken to 4
lowered Burst Penalty of HK G11 to 3
added three new XML-files for the inventory project. They are not needed yet, but do not do any harm either, they are here for the alpha and beta testers (and they'd later end up here anyway). They are also considered work-in-progress and will change. For example, Doreen is loaded down with LBE items just for testing purposes (item drops), some RPCs do not have the LBE items they'd need.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@849 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-08 07:10:53 +00:00
Wanne
ca8cb7b89a
- bugfix: Sometimes if you press with the right mouse button on the radarmap, the overhead map view was not displayed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1173 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 22:20:15 +00:00
Wanne
ce31084ae7
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 21:39:23 +00:00
Overhaul
30bccc0d73
Fix for missing enemies in mobile group when player invades
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 10:03:05 +00:00
Overhaul
6de05c3fe1
Fix AI deadlock when multiple soldiers occupy the same tile
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Fix to reset Pablo so that future thefts can also be punished
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 05:10:05 +00:00
Overhaul
f5e3e7d7ff
Fix for uninitialized group in reinforcements
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 04:22:10 +00:00
lalien
5926a62a05
- allowed militia to wear camo
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1155 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-05 00:47:19 +00:00
Overhaul
c6514b0774
Fix for mouse movement when clicking on mercs. In windowed mode would move the cursor to odd places on screen
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Enemy group invasion tactics fixed. Now reinforcements come from all directions, same as from surrounding stationary reinforcements
Removed shuriken check
Fix for mercs turing lame
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-04 04:19:18 +00:00
Wanne
2db9c118a2
Added Breath APs fix from Kaiden
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-03 23:31:44 +00:00
Overhaul
bef9d82933
Fix for freeze when AI killed by mines or other self-inflicted wounds
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1150 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-02 09:04:59 +00:00
Wanne
17449feabd
new exe build (1147)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1148 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 22:42:46 +00:00
Wanne
38fd9e191a
Made small "cosmetic" changes to the Data-1.13/Ja2_Options.INI
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Updated Data/Ja2_Options.INI so it has the same new structure like Data-1.13/Ja2_Options.INI, but with JA2 vanilla settings
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@847 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-01 21:29:59 +00:00
lalien
d5d3294024
- added range check for light sprites
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1143 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 10:15:43 +00:00
Overhaul
b07d18f9f4
Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
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Editor: Fix for use of uninitialized variable in undo
Editor: Fix for clipping bounds that are offscreen (causes crash)
Fix for AP bonus reading from INI
Fix mine indexes when looking for creature infestation of mines
Final (?) fix for militia reinforcements. Also a change: If you refuse reinforcements, none will come for the entirety of the battle
Increase size of cover and LOS grids to fit max radius
Fix for uninitialized light level in DistanceVisible
Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
Change the way Alt-L handles reloading
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 08:58:34 +00:00
Overhaul
e34dd3ac6a
Fixed a couple of misspellings
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Reordered sections and settings to match order read in, for easier Xrefing
Everything should now be in the correct section
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@846 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-01 08:41:22 +00:00