- International/russian *.npc file format unified, performed conversion on-the-fly
- New 1.13 messages' text moved to Text.h/_*Text.cpp
- Russian translation fixed/refined
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Prevent merc in slot 0 from disappearing due to errant schedule. Still need to find and fix schedule though
Prevent attempts to turn or climb roof when soldier collapsed
Fix problems when mortar or RPG randomly assigned to a soldier but cannot be added for whatever reason
Pathing favors beginning path on orthogonal and using as few turns as possible (mostly old behavior).
Prevent interruptions when soldier climbs up, which can cause fall into building just below the target roof position
Fix pauses due to soldiers hurt in previous turn
Fix soldier path not reaching destination when thrown by explosion damage or heavy gunfire
Restore pathing to cave and underground exits
Fix too many AI ending up on the roofs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
added a Flare (pic by Kaerar), which has shorter duration than the breaklight
breaklights have smaller radius now
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@908 4f8fa57e-7814-0410-bad4-adc449f26b7c
added 30 round AP and HP mags for the new PDW-type guns (6x35mm caliber)
added P-08 Parabellum pistol and M1 Carbine to EnemyGunChoices
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@900 4f8fa57e-7814-0410-bad4-adc449f26b7c
Fix to prevent soldiers from climbing the wrong building while moving toward a disturbance
Fix to prevent soldiers from doing nothing when a climb point is not nearby
Fix improper indexing of directions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixed old-style behavior when creating a soldier struct (caused memory corruption and leaks)
Fixed soldiers unable to fire if an error happened while firing the off-hand weapon
Fix animation system problems with soldiers interrupted while changing stance, such as twitching and not being able to navigate around obstacles
Prevent splitting money while an item is in the hand, which would result in losing the original item
Fix reverse of X,Y when checking visibility through a roof, which could make soldiers falsely visible/invisible
Prevent militia from simply waiting on the border when enemies are known to be in the sector
Fix stack overflow for soldier inventory debug display
Optimized A* pathing and cleaned up VS2K5 specific code
AI can now use all climb points for climbable buildings, not just a random few
Fix to not allow flat roof butted against slanted roof to be identified as a climb point
Prevent soldiers who cause an interrupt from a special action from continuing on their path after being interrupted
Prevent soldiers who enter or leave deep water from moving a space too far and turning back
Prevent soldiers from trying to crouch while in shallow water
Make soldier turn in the closest direction when he must get up from prone and turn then fall back to prone
Allow a soldier to swat for a tile before returning to prone if unable to return to prone immediately after a turn
Fix civilians that should show up in a sector, missing because of others that aren't
Fix a memset on a C++ class
Place Skyrider in a sector near his helecopter once available and the helicopter is present
Fix soldier corruption if too many shots burst-spread into too few tiles
Include both first and last tile in spread when some locations must be skipped
Fix to shoot at last location in burst
Fix to remove other previous spread locations when calculating a new spread
Fix to reload or rechamber off-hand when necessary, such as having a pistol shotgun in that hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1532 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Moved helicopter in Estoni so that it is unblocked by a weed and can therefore appear completely
Fixed conditions where the game should remain paused but doesn't, and where it should unpause but doesn't
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Control over rain and ambient light, as well as light fixtures
Ability to change number of static enemies in a sector
Ability to create enemy groups and set their waypoints
Ability to set soldier APs, change stance, and change level
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
added several gun pics for later use (Tbird)
added a new pic for Rifle LAM/Flashlight combo (but old pic stays as well, if needed for UC)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@898 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changed HK MG36E to HK MG36 RAS
added HK MG36
added mergability of various G36 rifles with rail-kit or optics-grip to obtain other versions
disallowed Rifle LAM and Rifle LAM/Flashlight combo on Bundeswehr G36 versions as these have no forward rails.
added grippod attachability to G36 RAS versions
corrected price of Match Sights ($1 was much too cheap ;-)
changed vision bonus of attachable scopes to reflect effect of ambient light (or lack thereof)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@895 4f8fa57e-7814-0410-bad4-adc449f26b7c
description change of SIG MP41 by Farmer Toby
added three WW-II era scopes (M1 Garand, Mosin Nagant, and Kar 98k lose the ability to mount ACOG but get their respective original scopes instead), pics by Tbird
added Match Sights (pic by Tbird)
added Underarmor Shirt (pic by Marlboro Man)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@887 4f8fa57e-7814-0410-bad4-adc449f26b7c
added MG36 and MG36-RAS pics in addition to replacement mentioned above (Coolberg)
added pics of G36 kits for later use
changed name of G36/G36K Tactical to G36/G36K RAS
added pics of LBE-items
increased damage of .357M and 10mmAuto guns by 1, decreased damage of .45ACP guns by 1
updated New Inventory definition XML-files (same as on FTP-site)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@879 4f8fa57e-7814-0410-bad4-adc449f26b7c
Fixed memory corruption in detailed placement due to old-inventory behavior
Added Editor.slf to files JA2/Editor will load from
Fixed FindBestPath to not search for a path to NOWHERE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
changed description of Beowulf Rifle
increased range of Mosin Nagant to 600m
replaced pics of SKS and AKMSU (Tbird) and of MG3 (Buren)
added several gun pics (Tbird) and LBE-item pics (Marlboro Man) for later use
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@875 4f8fa57e-7814-0410-bad4-adc449f26b7c
Made direction variables more consistent as unsigned chars. Several function prototypes updated for this.
Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
File catalog ignores .SVN directories (game load speedup)
Fix CTD in mouse regions
JA2 window now refuses to move to negative coords
Checks to prevent DirectX-related infinite loops due to minimizing and task switching
Invading enemies should now appear on the borders even when reinforcements disabled in .ini
Suppression should no longer work on mercs in medium water
Infant/Young creatures use restored spit instead of Molotov
Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'.
Prevent mercs from falling and flying back through obstacles
Check whether battle group is even set before testing its location for battle setup
Burst spread locations now limited to 6, the limit within the soldier struct
Extra burst spread locations zeroed out so that they aren't used unless necessary
Spread code now only shoots at locations in the spread, and will shoot at all 6
Only mercs in the sector where autobandage happens will be made to stand up after it's done
Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
Reset attack busy count when loading a new sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521