Files
source/Tactical
e9b690b13a Route PlotPath footstep-colour budget through the shared cost
The footstep-colour budget kept its own inline per-mode copy of the
movement-cost modifiers (walk/crawl/swat/run), the last duplicate of the
cost math left in PlotPath. Replace it with one EstimateActionPointCost
call per stance, so the reachability colours use the same per-tile cost
as the real spend, and drop the now-orphaned per-tile TerrainActionPoints
recompute and its dead locals (sTileCost, sMovementAPsCost,
sExtraCostStand).

Cosmetic-only: footprint colours now include the diagonal x1.4 the old
budget omitted, so they track the real reachable distance more closely.
The water->walk terrain override stays; it keeps the start-run charge
correct when a run path crosses water.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-21 18:07:05 -03:00
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