Commit Graph

  • 76a50db23e Lowered max radius for Molotov. Set ubRadius = ubStartRadius for Break Light. Sevenfm 2020-03-03 17:50:10 +00:00
  • 1c3dd22334 Added description for new tags Side, CustomSide. Sevenfm 2020-02-27 11:14:14 +00:00
  • f79ea1809a New option AI_DECISION_INFO: extended log for AI decisions in Logs folder. More zombie raise sounds. Sevenfm 2020-02-21 14:12:00 +00:00
  • 7e2ae7cbc7 Added body dragging sounds. Sevenfm 2020-02-20 12:24:14 +00:00
  • c8759ad025 Added TOPTION_USE_LOGICAL_BODYTYPES default option (FALSE). Sevenfm 2020-02-15 16:26:14 +00:00
  • 62fd01947e LOBOT files. Sevenfm 2020-02-15 16:22:04 +00:00
  • 984480afba Water splash sounds. Rocks sink now. Sevenfm 2020-02-12 19:12:47 +00:00
  • e069ebf0d0 New option ADD_LIGHT_AFTER_EXPLOSION (TRUE) - create light effect for fire and signal smoke effects. Removed light buddy effects from Molotov (979) and Mortar Signal Shell (1700). Sevenfm 2020-02-10 14:53:27 +00:00
  • 177335c971 New option NEW_RANDOM (default TRUE) enables new code for random number generation. Sevenfm 2020-02-09 18:32:45 +00:00
  • cbdae4acc1 Moved fire.ogg to Data\Ambient. Sevenfm 2020-02-09 07:27:24 +00:00
  • 67a705dfef New options to control Sector Steady Ambients: ENABLE_SSA (default FALSE) VOLUME_SSA (default 50) DEBUG_SSA (default FALSE) Sevenfm 2020-02-08 19:32:06 +00:00
  • c739b9ea2c New option TAUNT_VOICE (FALSE by default): if true, will play sound file instead of showing text. New option TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt. Sevenfm 2020-02-07 10:05:51 +00:00
  • 65c3cdcc4d Added new options: - ENABLE_TA enables fire ambient sound - VOLUME_TA controls fire ambient sound volume Sevenfm 2020-01-24 10:03:55 +00:00
  • cd3ba0ea8a Improved molotov explosion sound. Sevenfm 2020-01-24 09:20:41 +00:00
  • 369468daf1 Added new option AI_PATH_TWEAKS. Set AI_BETTER_COVER = TRUE by default. Sevenfm 2020-01-24 09:07:26 +00:00
  • ac0225e5cf New option SHOW_BACKPACK_OWNER: show backpack owner's name on the ground and in taking items interface. Sevenfm 2020-01-19 19:37:24 +00:00
  • 283696b87b Added option AI_MOVEMENT_MODE for AI movement tweaks. Sevenfm 2020-01-18 09:23:56 +00:00
  • 1b63c11a06 Added weapon raising sounds. Sevenfm 2020-01-18 06:51:37 +00:00
  • e9c4c27b6e New option BACKGROUND_TOOLTIP_DETAILS (TRUE by default) can be used to enable or disable showing background details in laptop. Sevenfm 2020-01-16 12:30:07 +00:00
  • 12f72113b0 Added new background tags: <animal_friend>, <civgroup_loyal>. Lua: spelling corrected. Sevenfm 2020-01-15 20:22:21 +00:00
  • 4a5963cbae Grenade pin sounds. Sevenfm 2020-01-11 17:17:34 +00:00
  • 0d4f8d0343 New option AUTO_HIDE_PB (TRUE) enabled auto hiding of the progress bar when mouse cursor is on the top map row. Sevenfm 2020-01-05 08:18:17 +00:00
  • 5aa0819c95 New option AI_TACTICAL_RETREAT (false by default). Moved AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER and AI_YELLOW_FLANKING to [Tactical AI Settings]. Sevenfm 2019-12-30 08:48:05 +00:00
  • 7a9a31ac04 Fixed incorrect AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD value. Sevenfm 2019-12-11 02:01:15 +00:00
  • 4e771a330d Fix: duplicated opinions 76 to 79 removed silversurfer 2019-12-06 08:23:18 +00:00
  • 1e20365cb3 - Added dialogue events for using a lockbomb (ADE_LOCKBOMB) and sniper warning (ADE_SNIPERWARNING) - Character lines can be replaced before playing via HandleReplaceQuote(...) in Overhead.lua. Flugente 2019-12-02 22:14:26 +00:00
  • 45b0e4c944 Change: Backpacks no longer automatically break civilian disguise. Flugente 2019-11-27 21:35:07 +00:00
  • 9fbdf82537 If the new JA2_Options.ini option GEARKITS_ALWAYS_AVAILABLE is TRUE (default: FALSE), a merc's gear kits are always available during the hiring process, even if they've been bought before. Flugente 2019-10-31 23:41:58 +00:00
  • 02554cc0c8 Fix: random items have wrong usItemClass Flugente 2019-10-24 20:24:18 +00:00
  • 08276330f8 Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml. Flugente 2019-10-22 21:44:52 +00:00
  • d6afaadcca Fix: <AllowReinforcementsOmerta> was disabled for expert difficulty silversurfer 2019-06-30 13:29:48 +00:00
  • de2d1a6ea4 Feature enhancement: Drop All now allows to use the following settings: 0 = Drop All is off and drop chances are used 1 = Drop All is on and everything is dropped 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged. silversurfer 2019-04-22 11:13:06 +00:00
  • 78af22713a Fix (by Hawkeye): cargo containers had incorrect structure data silversurfer 2019-03-02 09:48:45 +00:00
  • 6ec1f7be07 If LOWER_VISION_WHILE_RUNNING in JA2_Options.ini is set to 1 (default 0), vision range is lowered by 25% while running (2: only for player team) Flugente 2019-02-17 19:47:17 +00:00
  • 9d616553d0 New feature: mercs on administration assignment boost the effectivity of other mercs Flugente 2019-02-14 20:45:25 +00:00
  • 8f0c9da83d Fix: missing lookup types Flugente 2019-02-14 00:19:25 +00:00
  • 01b722be97 Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status. Flugente 2019-02-10 20:38:37 +00:00
  • cd0cefe6d2 Added empty blood bags and first aid kits do doctors' gear kits Flugente 2019-02-10 17:03:00 +00:00
  • cf700d0f8e A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent. Flugente 2019-02-10 16:22:27 +00:00
  • a241003580 Added light effect to molotov cocktail Flugente 2019-02-10 16:06:08 +00:00
  • 8da0a99690 Additional dialogue event ADE_ZOMBIESRISE is called when new zombies are created from corpses Flugente 2019-02-04 20:07:27 +00:00
  • f4489af828 If a gun has a magazine size < 5, the 'out of ammo' soundfile is only displayed with a chance of CHANCE_SAY_ANNOYING_PHRASE (JA2_Options.ini). This should make using guns with tiny magazine sizes less annoying. Flugente 2019-02-03 14:13:20 +00:00
  • d643316f46 Lowered firing speed or revolvers during fan the hammer. Flugente 2019-01-30 19:29:56 +00:00
  • df9999ded9 The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used. Toggling fire modes cycles between barrel configurations if several have been set. Flugente 2019-01-27 19:21:04 +00:00
  • a372060c6e If CAN_FAN_THE_HAMMER is set for Gunslingers in Skills_Settings.ini, they can use burst fire if using revolvers with fBurstOnlyByFanTheHammer set to 1 and burst data set in Weapons.xml if they are in hipfire mode. Flugente 2019-01-24 21:55:47 +00:00
  • 0e25cace41 - Combining 2 rags (#1022) produces dirty bandages (#1753), that are 25% as effective as first aid kits and have a chance to inflict disease. - Combining alcohol (#245) with dirty bandages produces bandages without the disease chance. - adjusted prices for Mini-14 and SKS Flugente 2019-01-24 21:53:01 +00:00
  • 6f2e8b8724 - Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging Flugente 2019-01-21 19:38:53 +00:00
  • 0bf9b9b0d3 fix: updated INIEditorJA2Options.xml with missing parameters silversurfer 2019-01-05 23:05:55 +00:00
  • f17ffa3695 Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>. Flugente 2018-10-06 17:54:01 +00:00
  • 155127dfa7 The following options has been moved from the campaign start screen to JA2_Options.ini: - New Chance to Hit System (now NCTh (Default: FALSE)) Flugente 2018-09-29 21:15:28 +00:00
  • f56c091014 - IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings. - Sounds/SoundsProfiles.xml - Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits. Flugente 2018-09-29 19:57:55 +00:00
  • 367186c395 modified enemy and militia gun progression (by Lev Arris): - Admins are some kind of militia to keep the people in line. They have very basic and old weapons. - Regulars now have proper army equipment, mostly WP guns. No pistol only army anymore. - Elites bring their own weapons of choice which is much better than anything else in Deidranna's army. For more info see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22160&goto=335768&#msg_335768 - I backed up the old files for easy restore by the players. silversurfer 2018-09-25 19:36:52 +00:00
  • 94e6e80eb0 new CthConstantsBaseDifficulty and CthConstantsAimDifficulty parameters in DifficultySettings.xml that allow modification of CTH for militia and player mercs silversurfer 2018-09-20 17:35:07 +00:00
  • ca0fbcd7bd Fixed "red faces" on face gear items (by TBS) Wanne 2018-09-11 21:02:18 +00:00
  • 73bf781f26 The following options have been moved from the campaign start screen to JA2_Options.ini: - Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) Flugente 2018-09-02 15:14:33 +00:00
  • 7ddb6e6674 Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'. Flugente 2018-08-31 21:39:20 +00:00
  • 5292a7701c Slightly improved riotshield graphics Flugente 2018-08-28 20:49:07 +00:00
  • 5547238966 Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead) Flugente 2018-08-24 22:27:19 +00:00
  • ab7ad51fac New modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Higher base radius will make those traits a bit more useful... * Requires exe 8598 or greater silversurfer 2018-08-22 17:54:57 +00:00
  • 129c501a77 If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat. Flugente 2018-08-15 14:43:55 +00:00
  • da839f1c54 New feature: we have to bury corpses, or their rot causes diseases in sectors Flugente 2018-08-12 12:38:07 +00:00
  • e401225fca Item change: extended stocks have -1% cth modifier to keep in line with the way guns were before inseparable stocks were added. Flugente 2018-08-10 18:53:51 +00:00
  • bf07914271 Item change: Folding stocks only CTH add penalties when folded. Flugente 2018-08-09 20:00:15 +00:00
  • 9a2d03d507 Fix: game does not start in 'Data'-configuration due to missing xmls, scripts Flugente 2018-08-09 19:07:44 +00:00
  • 54ec381eed Fix: game does not start in 'Data'-configuration due to missing xmls Flugente 2018-08-08 19:54:06 +00:00
  • d73b1b2854 fixed description of "ChanceOfEnemyAmbushes" parameter silversurfer 2018-08-04 18:50:02 +00:00
  • 053f24e278 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well. Flugente 2018-07-25 20:11:27 +00:00
  • 59a52180ac Added camera item (#1751) to Franz' shop inventory and Elroy gear kit #3. Flugente 2018-07-14 18:00:55 +00:00
  • 44eb285bd9 Added additional dialogue for Buns (made from Wizardry8 files (F_CHAOS20) provided by townltu) Flugente 2018-06-18 21:15:28 +00:00
  • 8f819a2cf4 Fix: set all IMP opinions to 0 Flugente 2018-06-16 12:56:04 +00:00
  • 9a134c26ae Fix: As redisguise happens instantly and not timed as advertised, COVERT_STRIPIFUNCOVERED is now set to TRUE until further notice, the ini value is ignored. Flugente 2018-06-13 18:13:44 +00:00
  • f375729a5e New feature: quest & intel map overlay Flugente 2018-05-14 21:22:43 +00:00
  • 16269cfea5 fix (by The_Bob): - Items.xml had an unneeded tag in it that could break parsing silversurfer 2018-05-06 08:15:19 +00:00
  • 5d74bf5df6 fixes (by Jolly_Reaper) to spelling and grammar errors in several XMLs silversurfer 2018-04-21 09:55:20 +00:00
  • 2c12bfb87f fix (by Jolly_Reaper): - fixed Vickie's background description - removed incorrect AP penalties from Vickie's background silversurfer 2018-04-15 19:51:03 +00:00
  • f0236184ad New feature: bloodcat/zombie/bandit raids on player-controlled sectors Flugente 2018-04-15 14:34:33 +00:00
  • fab21346a0 Fix: changed Vicki's disability from 'afraid of heights' to 'claustrophobia' Flugente 2018-04-12 22:54:22 +00:00
  • d3a91d46ec Updated the Windows Fix and renamed it to Windows 7-10 Fix.zip - Updated Registry File (supports now Windows and Fullscreen) - Replaced the WINE Dlls with new ones, that should not have problems with garbled air/mobile militia view in strategic screen Wanne 2018-03-30 22:19:05 +00:00
  • a9e89ca577 Fix: missing attachment Flugente 2018-03-27 18:32:42 +00:00
  • 0e3178a023 Fix: FAMAS has built-in bipod when it shouldn't Flugente 2018-03-27 18:01:54 +00:00
  • c6f9fc5a33 If MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC is FALSE, militia can be controlled everywhere even without staffing a HQ Flugente 2018-03-14 20:13:24 +00:00
  • 566e6317d9 Added or deleted permanent attachments for AUGs, several MGs and SRs Flugente 2018-03-11 15:55:43 +00:00
  • a5055e83ca Updated ini descriptions. Flugente 2018-03-10 15:49:44 +00:00
  • 16aa336a6d Deleted no longer necessary data in Data and Data-UB. Flugente 2018-03-10 15:40:39 +00:00
  • a0985612a8 Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia. Flugente 2018-03-10 15:32:03 +00:00
  • d101ac1ad2 Fix: possibly missing image Flugente 2018-03-06 00:06:32 +00:00
  • 997d32b1bf Added new assignments for training existing militia and doctoring them. Flugente 2018-03-04 21:18:43 +00:00
  • 8d524589f9 Additional dialogue can be used for consuming specific items Flugente 2018-02-28 20:33:00 +00:00
  • 66d5c9624a - Added green syringe item picture to better tell poisons apart - Removed C-mag adapaters as possible attachments for bullpup guns Flugente 2018-02-27 18:54:23 +00:00
  • b1a0f954cb Added painkillers to pharmacy shopkeepers Flugente 2018-02-22 19:18:17 +00:00
  • 0db43b7078 If DISABLE_EVOLUTION is TRUE, learning evolution is not used. Flugente 2018-02-22 19:00:59 +00:00
  • 0468277637 New item: painkillers (item #1752) works similar to a bottle of small regen boosters, but is much more addictive Flugente 2018-02-21 19:48:00 +00:00
  • cb566def01 New enemy role: display whether an enemy carries a key Flugente 2018-02-21 18:47:35 +00:00
  • 8099911a58 Fix: forgot data Flugente 2018-02-18 23:22:05 +00:00
  • 97d4d2a6c2 New feature: Getting and using intel allows for more spy-related roleplay Flugente 2018-02-18 23:12:21 +00:00
  • c659c64843 New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking Flugente 2018-01-10 23:40:24 +00:00
  • 4d736cd7e4 updated settings in Ja2_Options.INI and corresponding INI Editor XML silversurfer 2017-11-08 12:31:16 +00:00
  • 8e8220093a Changed a few BP csot modifiers (most notably lowered BP_MODIFIER_WEAPON_READY, otherwise crouched movement with gun raised drains breath way too fast) Flugente 2017-10-17 19:02:28 +00:00
  • 169c743375 Added animations for crouched walking with weapons aimed (standing against standing/crouched targets) for all merc bodytypes (by Taro) Flugente 2017-10-15 17:08:29 +00:00
  • 42184ad255 Update to folding stocks (by Cardinal): - adjusted mostly the AK variants (standard AR- size 7, carbines - size 6, compact carbines - size 5), and some others silversurfer 2017-10-15 08:41:44 +00:00