Commit Graph

  • ed96f4d8d2 Fix: renamed ammo strings (by ATigersClaw & DepressivesBrot) Flugente 2016-01-10 19:55:40 +00:00
  • 18c5f1a564 Renamed 'VSSK Vychlop' to 'VSSK Vykhlop' (by ATigersClaw) Flugente 2016-01-10 18:32:34 +00:00
  • b7082c0d72 - Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini. - Enemy Helis can also be unlocked if a certain game progress is reached. Flugente 2016-01-10 14:45:38 +00:00
  • d14a2f47e8 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706 - New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 Flugente 2016-01-09 19:17:04 +00:00
  • 5522be1dc2 JA2_Options.ini setting MILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS controls whether militia also equips attachments if they equip their guns from the sector. Flugente 2016-01-09 16:52:21 +00:00
  • 32581516a2 Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna - added/corrected some comments - removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml. - some updates to Data\Ja2_Options.INI silversurfer 2016-01-09 16:22:16 +00:00
  • e515267d0c Bugfix: "Novice" and "Insane" Difficulty had disabled AllowReinforcments in DifficultySettings.xml (thx to OviK) Wanne 2016-01-04 08:40:19 +00:00
  • 12ccb5bba5 AI improvements (by Sevenfm): AI_EXTRA_SUPPRESSION - AI will use suppression fire more often in RED state (set minimum AI CTH to 1) silversurfer 2015-12-19 14:19:15 +00:00
  • 19159fd3fa Fix: Sector L4 had an invalid water type silversurfer 2015-11-08 12:41:32 +00:00
  • f8afa33200 Fix: Hireable Mike Script (by merc05) - Fixed "Hiring Mike Instantly" when using auto-initiated conversation with Mike - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22803&goto=342868&#msg_342868 Wanne 2015-11-06 08:15:47 +00:00
  • abe8133112 - Renamed Win 8 Fix to Win8/Win10 Fix Wanne 2015-09-13 09:47:25 +00:00
  • b2b3c029be Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes. Flugente 2015-08-19 19:59:02 +00:00
  • 2d860d3dc2 Radio sets no longer need a battery. Item #1698 is no longer needed (is still in for compatibility reasons for now). Flugente 2015-08-14 20:52:06 +00:00
  • 70eb5bfdb0 Sandbags no longer need to be filled, item #1541 has been removed. Empty sandbags (#1540) are now a 'stack' of bags that can be used to create 100 sandbag structures and it can be merged. Flugente 2015-08-12 21:12:34 +00:00
  • 3bd43c21d0 - clarified ini values - small background adjustments Flugente 2015-08-12 20:20:43 +00:00
  • ec1a3819b2 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot. Flugente 2015-07-25 12:44:57 +00:00
  • 00866da06a Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Flugente 2015-07-24 21:38:14 +00:00
  • 7088163e5e Now Ivan's speech have Russian text, as it was in original Ja2. inshy 2015-07-20 18:09:31 +00:00
  • ca58abceb8 Restored broken text. inshy 2015-07-20 17:57:45 +00:00
  • 9350b7d626 Fix: removed nada items from starting gear Flugente 2015-07-20 17:24:58 +00:00
  • b56a7acedb New Xml Editor 0.106 - Removed reading and writing of "Items\Drugs.xml", because the structure changed and therefor the XML Editor could not start Wanne 2015-07-19 15:17:11 +00:00
  • c5252ccebe Fixed corrupted format of EDTs after last changes. Please, use EdtMegaEditor next time. inshy 2015-07-16 17:06:14 +00:00
  • bfce98fee2 added anti-tank mine (#1735) to Devin's selection Flugente 2015-07-15 21:30:49 +00:00
  • e80c064459 New item tag: mines with <antitankmine> set to 1 will be activated by vehicles or robots. Flugente 2015-07-08 19:53:50 +00:00
  • 1decafea10 - increased 'cigar' drug effects - neurotoxin darts now use the new drug system Flugente 2015-07-04 20:24:00 +00:00
  • 699fdf6c54 New Feature: Drug System Overhaul. The drug system has been completely overhauled. Flugente 2015-06-28 17:44:55 +00:00
  • 27678f194f Moved start of new quest to code from lua, as otherwise the player can exploit NPC presence and finish quest too easy Flugente 2015-06-19 18:56:53 +00:00
  • 8ba2cf0f71 - added opinion event OPINIONEVENT_CIV_ATTACKER, used when injuring a non-hostile civilian/militia - cleaning kits can be merged Flugente 2015-06-15 17:10:09 +00:00
  • d7f44c611d Backgrounds have been overhauled (by edmortimer & Flugente) Flugente 2015-06-14 12:42:37 +00:00
  • 4449ef6878 Fix: delay email to stop player from finishing quest too fast Flugente 2015-06-13 18:14:46 +00:00
  • 1690e19f9c - New Quest: if Kingpin is unaware Maria escaped with the player's help, he enlists the player to kill the DaSilvas - Moved civ factions for mod compatibility (UC) Flugente 2015-06-13 17:18:29 +00:00
  • 3a14bd7c1c Kyle takes over the San Mona leather shop once his quest is over Flugente 2015-06-04 12:55:36 +00:00
  • d1cb7afebe New Feature: Tactical recruitment allows recruiting civilians as volunteers. Flugente 2015-06-03 21:01:41 +00:00
  • 19f52e208c Added 20 profiles each for green, regular and veteran militia (by edmortimer) Flugente 2015-06-03 19:22:18 +00:00
  • 0a164b7656 Added range modifier for throwing knives Flugente 2015-06-01 20:57:02 +00:00
  • 78212519b5 If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails Flugente 2015-06-01 20:24:09 +00:00
  • 31868806de - Lua function HandleSectorLiberation(...) is called whenever we liberate a sector - Lua function RecruitRPCAdditionalHandling(...) is called whenever we recruit a RPC Flugente 2015-05-31 15:11:32 +00:00
  • b3775ee1b3 Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed Flugente 2015-05-20 20:37:02 +00:00
  • cd262baaaa In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings. Flugente 2015-05-19 20:51:22 +00:00
  • 9c32d98d3c - modified spread pattern names to look better in EDB - changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore silversurfer 2015-05-14 23:30:43 +00:00
  • afbd2c900f Syringe-type items now fit into tiny pockets. Flugente 2015-05-12 18:50:25 +00:00
  • 70c84a41cb Improved Feature: Improved ambushes: - Enemy deployment radius depends on your mercs' experience. - With high enough leadership, your team will be able to deploy before battle. - Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away). Flugente 2015-05-10 10:13:34 +00:00
  • 397d6f5866 - Added bomb disarm bonus to toolkit, wirecutter, utility knife & KCB knife - Surgical mask is no longer required to be worn in the face - gasmask no longer has a bonus on disease protection to force the player to use other gear Flugente 2015-05-08 18:56:05 +00:00
  • ed79a6dd06 - Fix: some vanilla mercs (Buzz, Biff, Flo, Haywire, Razor, Bubba) were absolutely incapable of certain conversation - they have been altered to be just very bad at it. Flugente 2015-05-08 18:53:37 +00:00
  • b71d373dc1 New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range. Flugente 2015-05-03 19:56:00 +00:00
  • 032d52b089 - Fixed double entry <szName> for uiIndex = 123 (Lora) (thx to zwwooooo) Wanne 2015-05-03 13:24:30 +00:00
  • 446408e870 Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm) Flugente 2015-04-21 21:51:30 +00:00
  • db69a39979 Change: replaced all <usPrisonRoomNumberXX>-tags with <usPrisonRoomNumber>, now 65535 prison rooms are supported Flugente 2015-04-21 20:33:17 +00:00
  • 8698956fd6 added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259 Flugente 2015-04-03 15:08:24 +00:00
  • e986875c01 Fix: wrong item picture Flugente 2015-04-01 16:38:45 +00:00
  • 4937861347 Added 12 gauge rubber slugs to demonstrate the use of <dDamageModifierLife> and <dDamageModifierBreath> Flugente 2015-03-31 20:45:14 +00:00
  • e65bae9f9c New ammo properties: - <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 - <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 Flugente 2015-03-31 19:17:31 +00:00
  • 4385c373e8 Updated laser camo/stealth penalties for all lasers and built-in lasers silversurfer 2015-03-18 16:26:20 +00:00
  • 5bb26f244a Fix: S.T.R.I.K.E. Vest has AP bonus Flugente 2015-03-16 20:47:13 +00:00
  • de382176e2 new icons for MOLLE available volume (63) and pocket volume (64) silversurfer 2015-03-16 09:50:36 +00:00
  • e747233384 changed MOLLE attachment slot layout to match ingame display of pockets and contents silversurfer 2015-03-15 12:46:02 +00:00
  • 3af3c33308 - As the sole purpose of the flash suppressor, hiding muzzle flashes, is not affected by status, it's status is irrelevant, making repairs useless. It is thus no longer repairable. - LBE gear status is useless. It is thus no longer repairable. This is not true for the radio set and the diving bottle, which are LBE but have other purpsoes as well. Flugente 2015-03-12 21:40:20 +00:00
  • eeaff28f06 added missing xml entries Flugente 2015-03-12 21:19:17 +00:00
  • d34117f495 added missing xml entries Flugente 2015-03-12 21:04:13 +00:00
  • 4f93188cb1 added missing xml entries Flugente 2015-03-12 20:44:31 +00:00
  • 2aeefb25c0 - Change: spotter minimum preparation time lowered to 2 turns (was 3) - Cahnge: spotter cth bonus now works for rifles and sniper rifles Flugente 2015-03-09 18:21:34 +00:00
  • 306d38c6e7 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default. Flugente 2015-03-07 15:52:55 +00:00
  • 0146adb655 - disease infection chances (percentage) is now read as float, valid numbers between 0.01 an 100.0 - lowered infection chances for swamp/tropical sectors and contact with humans/corpses Flugente 2015-03-06 21:39:36 +00:00
  • e8746b6963 Added disease resistance and lowered food and drink consumption to survival trait. Flugente 2015-03-05 22:42:49 +00:00
  • c977155981 Fix: KCB Knife and Rambo Knife had the wrong item size of 28. I corrected this to 24 like the other large knifes. I also removed the option to carry size 28 items from the knife pocket index 2. Size 28 is for large items like a discarded LAW or golf clubs and they look stupid in a knife sheet... silversurfer 2015-03-04 11:21:59 +00:00
  • 368bcf9fa6 Fix: CAMO_KIT_USABLE_AREA was set to 5 by accident in data folder. Vanilla should have this at 100. silversurfer 2015-03-01 16:34:22 +00:00
  • 17c7b7e1c8 - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters. - Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Flugente 2015-02-28 22:34:40 +00:00
  • acde7556f1 modified and new ranger bonuses: - aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger) - new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher. - new speed bonus to reloading single shells into shotguns - new range bonus for shotguns of 10% (hunter) or 20% (ranger) silversurfer 2015-02-28 17:04:34 +00:00
  • 944385f1db New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait. Flugente 2015-02-27 23:06:41 +00:00
  • ca8dc0d3c7 Added new heli animations (insertion from different directions) Flugente 2015-02-26 20:13:19 +00:00
  • 0c81e78dbe Added interrogation boni to 'priest' backgrounds. Flugente 2015-02-23 21:06:59 +00:00
  • 5981c9aa9c New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default. Flugente 2015-02-22 18:51:32 +00:00
  • 28a3e7c218 Added missing property values Flugente 2015-02-21 16:29:57 +00:00
  • d10c13b7f4 Fix: Changed .sti file missing in vanilla Flugente 2015-02-18 21:40:35 +00:00
  • 795579610a new externalized parameter "KINGPIN_RING_TILE" for Kingpins location at the ring. This is used to check if Kingpin is watching the first three fights. silversurfer 2015-02-14 17:19:19 +00:00
  • 1da4eb5ad3 Female admins and troops can appear in autoresolve. Flugente 2015-02-12 18:52:21 +00:00
  • f266b16681 Enemy tanks can now fight in autoresolve. Flugente 2015-02-11 21:39:39 +00:00
  • 4538bf55cf Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads. Flugente 2015-02-08 22:10:07 +00:00
  • 494e369d98 Merged from revision: 2202 - Fixed typos in English AIM Bios (thx to ATigersClaw) Wanne 2015-02-04 19:25:42 +00:00
  • d126a74d7e This GameDir revision requires at least exe 7722 or you may end up with no weapon at start! silversurfer 2015-01-31 14:40:46 +00:00
  • d20d6ce830 added missing FOOD_SYSTEM parameter to 1.13 Ja2_sp.ini silversurfer 2015-01-23 15:21:47 +00:00
  • d3793a2b34 Added xml explanations Flugente 2015-01-22 21:17:45 +00:00
  • 01c6d0d2a3 Merged from revision: 2197 Updated the "Windows 8 Fix.zip" with an additional Fix (set ja2.exe to only ONE CPU) Wanne 2015-01-11 12:31:58 +00:00
  • 4ed0c9c8de Merged from revision: 2195 Fix for the Large Holster silhouette being in the wrong position (by Off_Topic) Wanne 2014-12-28 09:33:25 +00:00
  • e506d72f82 Merged from revision: 2198 Fixed a few errors in XMLs (thx to ATigersClaw) - Fixed text "Combat instructor" -> "Combat Instructor" - Fixed too long text "New Age Spiritualist" -> "Spiritualist" - Changed Blood's nationality from American to South African Wanne 2014-12-22 17:51:22 +00:00
  • 6bcdbb0c17 Merged revision(s) 2191 from branches/ja2_data_official_2014: Fix: crash when displaying headgear with face id 254 Flugente 2014-12-18 16:56:07 +00:00
  • b4d2102c27 Merged from revision: 2189 Fixed incorrect sound names in Sounds.xml (by Sevenfm) Wanne 2014-12-15 20:13:25 +00:00
  • dde44e4209 Merged from revision: 2187 Features (by anv) - new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view Wanne 2014-12-07 18:02:41 +00:00
  • a6b04f465c Merged from revision: 2185 Fixed typos (thx to ATigersClaw) - Dr. Mitch (AIM Bio) - Backgrounds.xml - LoadScreenHints.xml Wanne 2014-11-24 16:56:12 +00:00
  • 1f16f1a878 Added missing entry 11 and 12 for explosion types in ExplosionType.xml. Now the XML Editor starts again without any errors (thx to JMich) - I just added placeholders "???" for the 2 new explosion names. Feel free to change them to the correct names :) Wanne 2014-11-09 20:18:44 +00:00
  • b9d898dad4 Merged from revision: 2182 - Fixed militia not trainable in SAM sectors when playing "Vanilla" (thx to Johnny & Scheinworld) Wanne 2014-11-08 12:31:46 +00:00
  • ed39745412 Fix: added missing options to Ini Editor and some typo fixes. silversurfer 2014-11-07 12:30:07 +00:00
  • dd233eba01 DISEASE_CONTAMINATES_ITEMS controls wether contaminated food/blades/throwing knifes can infect people Flugente 2014-11-05 21:51:57 +00:00
  • 8dcd5575ad ROOF_COLLAPSE controls whether roofs can be destroyed. Flugente 2014-11-04 20:36:53 +00:00
  • c305dfbdff New Feature: tracking allows rangers to track past movements. Flugente 2014-11-04 20:04:55 +00:00
  • 196fcdcc83 Fix: Removed the invalid property <PercentCounterForceFrequency> from Items.xml silversurfer 2014-11-03 13:19:38 +00:00
  • cc520d7255 Fix: Sounds.xml changes were missing. Flugente 2014-10-26 11:26:52 +00:00
  • 6ed6ac567b New Feature: roof tiles can be destroyed. Flugente 2014-10-25 23:45:09 +00:00
  • 79cdc1409e Updates to aim levels of shotguns and AIM_DRAW_COST (by Strohmann) silversurfer 2014-10-25 14:01:55 +00:00
  • 237378e7cf Merged from revision: 2171 Added another Windows 8 Fix (Registry Fix) to the "Windows 8 Fix.zip" file (thx to Sevenfm) - see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337096#Post337096 Wanne 2014-10-24 10:29:11 +00:00