Commit Graph

  • 595192e8e2 Improved bayonet animations (by Taro) Flugente 2017-10-07 17:36:43 +00:00
  • 1368d7d24d Enhancement (by Cardinal): - folding/retractable stocks can now be folded/unfolded with item transformations - weapons with built-in folding/retractable stocks come with transformable stocks too (unfolded by default). These stocks cannot be removed. silversurfer 2017-10-07 10:58:55 +00:00
  • 07bfe7b478 Added bayonet animations (standing attack against prone targets) for all merc bodytypes (by Taro) Flugente 2017-10-06 17:50:51 +00:00
  • 43195792f2 Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro) Flugente 2017-10-02 10:34:55 +00:00
  • 322445c0f6 New: if REDUCED_INSTANT_DEATH is TRUE, damage from guns/knives that would normally instantly kill non-comatose player-controlled mercs is lowered so that they instead fall into a coma (and can be saved by other mercs) (by sevenfm) Flugente 2017-09-29 19:47:42 +00:00
  • 085514b206 Updated scripts Flugente 2017-09-21 18:47:53 +00:00
  • 129edcc670 Updated inis Flugente 2017-09-20 19:04:37 +00:00
  • 9678a3dc0e New feature: mercs can drag people and corpses Flugente 2017-09-17 22:06:21 +00:00
  • 7dd34ce321 added shopkeeper background image Flugente 2017-08-26 15:43:12 +00:00
  • fff56ba2d8 New Feature: gear templates allow us to save and load a merc's equipment, thereby speeding up the equipment process. Flugente 2017-08-06 21:04:13 +00:00
  • 9335a254e7 - added ENEMY_JAMS option Sevenfm 2017-08-06 04:51:19 +00:00
  • d950f6159f - Added riot shields for Grizzly, Raider and It - slightly adjusted shield strength Flugente 2017-07-31 19:15:48 +00:00
  • cb543e831a New feature: riot shields protect against damage from some directions. Flugente 2017-07-29 21:11:32 +00:00
  • 132726f096 New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it. Flugente 2017-07-26 13:23:51 +00:00
  • 9b2d2411b2 volunteers are now gained with a logarithmic rate, as otherwise the volunteer feature becomes pointless lategame Flugente 2017-07-25 20:36:17 +00:00
  • c97613d60f Trait change: Ambidextrous trait reduces cth penalty for having any item in offhand, not just if it is a handgun (PENALTY_TO_SHOOT_DOUBLE_GUNS_REDUCTION) Flugente 2017-07-25 18:23:35 +00:00
  • 58ad9d3657 Rebel basement trader can sell sawed-off shotgun Flugente 2017-07-25 15:36:48 +00:00
  • 15151d66fb Improved some backgrounds and gear kits Flugente 2017-07-16 16:41:00 +00:00
  • ac287d0f8d Updated /Data folder Flugente 2017-06-08 19:23:33 +00:00
  • ea1d67da3c new parameter CounterAttackGroupSize in DifficultySettings.xml that allows to set the size of a counter attack group - requires exe >= 8396 silversurfer 2017-03-14 17:21:07 +00:00
  • b4aef653a8 Added AP modifiers for forest and plain sectors. Flugente 2017-02-26 19:25:45 +00:00
  • ced9b75bbe - Updated beckground (Barry to Reaper, WIP) - Updated gear kits (Barry to Reaper, WIP) - Fix: M16A4 and M4A1 had odd price tags - Fix: Ghillie armour cannot be worn Flugente 2017-01-29 20:44:32 +00:00
  • 1ab29c5d44 - AmmoTypes.xml: tag <canGoThrough> replaced with <usPiercePersonChanceModifier> (unsigned integer). If value is > 0, a bullet can pierce a person after hitting. Higher values increase the chance to do so. Vehicles can now be pierced as well. - AP ammo is now more likely to pierce structures. Flugente 2017-01-27 22:34:56 +00:00
  • 3aef91161b - added missing Data-xml - Disease: per default, mercs cannot be infected with Ebola Flugente 2017-01-24 21:08:06 +00:00
  • 0465453e73 - new jam damage threshold for guns - gave the utility knife a lockpicking penalty silversurfer 2017-01-22 13:29:14 +00:00
  • a03e8b82fb - New feature: Voicesets are now independent fom profile slots. Voiceset is set in MercProfiles.xml with <usVoiceIndex>. IMP voices are defined in IMPVoices.xml. - added 5 new IMP voicesets from Wizardy8 (by ratpaz and mec05) Flugente 2017-01-14 20:12:26 +00:00
  • 51c3f4255a added new character trait "Coward" (charrcter trait #13) and added it to Biff and Lance Flugente 2017-01-12 23:25:08 +00:00
  • c151c09ce3 added new disability "Self-Harming" (disability #12) Flugente 2017-01-11 22:38:55 +00:00
  • 7c9babcedc Added more ammo to many merc gearkits (dropping into a warzone with < 10 bullets is idiotic) Flugente 2017-01-06 14:41:54 +00:00
  • 7aaab52e4b New minigame: Pong Flugente 2017-01-04 19:30:46 +00:00
  • 71eb36b662 added new disability "Fear of heights" (disability #11) and added it to Vicki, Sparky and Hector Flugente 2016-12-31 12:07:28 +00:00
  • 9a43242c38 - Fix: Vicki's 'Gunslinger' gear kit had no LBE for some items - added Laptop item to Gumpy and Speck gear kits due to their hacking ability Flugente 2016-12-30 00:10:57 +00:00
  • f92c98a603 New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722 Flugente 2016-12-11 12:37:27 +00:00
  • a98c0f5227 Fix (by Gambigobilla): background 83 had two stealth tags silversurfer 2016-11-17 19:52:13 +00:00
  • b4342f7f90 Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction). Flugente 2016-10-24 20:16:43 +00:00
  • 6f09e9f863 - slightly tweaked disease effects - increased disease cure quantity at pharmacy - lowered militia resource gain modifiers Flugente 2016-10-24 18:59:42 +00:00
  • de0f0bf401 - new option "DELAYED_GRENADE_EXPLOSION" in Ja2_Options.INI (by Sevenfm) that makes grenades explode in the next turn instead of instantly - new value "AP_GRENADE_MODE" in APBPConstants.ini (by Sevenfm) silversurfer 2016-10-18 21:00:06 +00:00
  • 5501d22466 If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb. Flugente 2016-10-16 14:30:40 +00:00
  • 2d663d5597 Fix: bad flag in Nada Flugente 2016-10-13 18:24:48 +00:00
  • 0c926bc25a New feature: SAM site cover can now overlap, and SAM sited can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188 Flugente 2016-10-05 21:55:45 +00:00
  • e3f6c7f404 fix (by Darkling): removed all <resistance_poison> lines from Backgrounds.xml. This tag is not used anymore in the code. silversurfer 2016-09-22 07:54:10 +00:00
  • 99d6a81683 new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed silversurfer 2016-09-11 11:46:10 +00:00
  • 20f1818f6c Changed Miguel from non-smoker to smoker for UB lore (by Boojum) Flugente 2016-09-01 18:00:04 +00:00
  • 4db6535fd6 Fix: Syringes didn't fit into syringe pockets. Changed pocket definition to fit new size of syringes that was modified in GameDir 2242. silversurfer 2016-08-21 22:24:56 +00:00
  • 7f3138c520 New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target. Flugente 2016-08-12 20:47:13 +00:00
  • 24ba35e229 Added pictures for Strela-2 and Strela-2 Missile (by Wil473) Flugente 2016-08-11 19:46:46 +00:00
  • 2b44d31d59 - added Katana to possible IMP item choices - added description to AmmoTypes.xml Flugente 2016-08-09 21:54:26 +00:00
  • 64fe4bb282 - removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281 - added missing rain chance to some sectors and fixed typo for sand storm chance silversurfer 2016-08-06 10:47:38 +00:00
  • 648247788e Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset. Flugente 2016-08-03 17:37:26 +00:00
  • e9d0db9036 New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function. Flugente 2016-08-02 18:51:14 +00:00
  • ad9d1fd278 - New background property: <snake_defense> alters snake defense chance - New sector property: <numsnakes> sets maximum number of snakes per snake attack Flugente 2016-07-26 22:35:58 +00:00
  • 058e9f9ecc New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required Flugente 2016-07-26 20:45:47 +00:00
  • b54192e90e New feature: militia resources requires the player to convert items to resources to be able to train and promote militia Flugente 2016-07-15 19:28:14 +00:00
  • e7bf5823c1 Replaced wrong bad russian names (by Elvis_A) Flugente 2016-07-07 17:27:43 +00:00
  • 8230208d06 New feature: mines require workers for maximum income, these can be trained like militia. Flugente 2016-07-04 22:22:16 +00:00
  • 2afdd26252 New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps. Flugente 2016-07-03 21:10:48 +00:00
  • ba1b463812 If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso). Additionally soldiers are no longer protected from stray bullets in crouched and prone stance. Flugente 2016-07-02 18:02:44 +00:00
  • ee657d400b New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time. Flugente 2016-06-18 20:55:38 +00:00
  • e976790911 Fix (by 3iff): item 1720 was incorrectly labeled as "rifle sling" on BR silversurfer 2016-06-01 14:37:22 +00:00
  • bd41b461ca AI and tactics improvements (by Sevenfm): silversurfer 2016-05-20 18:27:42 +00:00
  • 875656a0d3 Shopkeeper in San Mona (C6) now buys almost any armour, and sells early to midgame ones Flugente 2016-05-18 18:16:31 +00:00
  • fff0790490 New disability: Hemophiliac causes mercs to bleed a lot faster, even for tiny wounds Flugente 2016-05-16 15:03:52 +00:00
  • d5d883d1ca New feature: We can now create non-profile-based merchants via lua.scripts. Flugente 2016-05-15 17:09:14 +00:00
  • 37852521b8 Fixed typos (by Elestir) Flugente 2016-05-13 16:59:09 +00:00
  • e36b67d363 Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE, - we can only disguise successfully if we haven't been seen recently (last 3 turns) - disabled automatic clothes stripping when uncovered - redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes Flugente 2016-05-12 22:28:37 +00:00
  • f6bec58b51 - made Rifle LAMs useable by FAMAS and FN FAL - made Grippod useable by FN FAL Flugente 2016-05-10 18:56:42 +00:00
  • 42153208bc New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia. Flugente 2016-05-06 14:50:22 +00:00
  • 6dc9445354 Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true Flugente 2016-04-14 20:32:13 +00:00
  • 5dceb70a4d some documentation updates in files (by CVB) silversurfer 2016-04-13 14:32:16 +00:00
  • ba12bd08b3 Fix: missing civ group names Flugente 2016-04-11 18:48:18 +00:00
  • 775c66a9f7 Reworked armour values to be more balanced. Flugente 2016-04-08 21:36:09 +00:00
  • d1cd679e9d New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843 Flugente 2016-04-03 14:38:13 +00:00
  • 1ad959f015 As the xml editor crashes when no sound file exists in ExplosionData, an empty soundfile is used as a workaround. Flugente 2016-03-25 23:00:12 +00:00
  • 0dd574e3a0 When a roof collapses, 'debris smoke' can briefly cloud the debris. Flugente 2016-03-25 11:27:42 +00:00
  • afe2bdfd10 externalised maximum number of mortars per AI team to DifficultySettings.xml Flugente 2016-03-24 23:15:39 +00:00
  • cbb72a6b6e Fixed missing lastname for Kermit 'Frog' (by 3iff) -> Kermit 'Frog' Fraser Wanne 2016-03-24 08:46:15 +00:00
  • 3fb767d276 The merc profile #71 (RPC71) is now used for all combat jeeps. Flugente 2016-03-21 21:29:40 +00:00
  • d3b6094b9b New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628 Flugente 2016-03-20 18:44:16 +00:00
  • 4544513fc8 Added more enemy profiles to xml file for Elite and Regular (by 3iff) Wanne 2016-03-19 20:16:09 +00:00
  • 92410f29f0 Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone. silversurfer 2016-03-12 09:35:42 +00:00
  • 58c32fcf60 Fixed wrong snitch speech from Carp (by firebat) Wanne 2016-03-11 13:02:43 +00:00
  • ed660d7425 Bugfix: Briefing Room: Fixed wrong entries in Briefing Room xml (by Jazz) Wanne 2016-03-10 21:04:26 +00:00
  • b68b2c328a Fixed wrong locations of certain speech file (Data\Speech <-> Data-1.13\Speech) (thx to firebat) Wanne 2016-03-10 20:48:02 +00:00
  • 283ea81b1f Fix: Description in DifficultySettings.xml implied that we could use/create more than 4 difficulty levels. We can not! This will crash the game! silversurfer 2016-03-10 11:32:08 +00:00
  • be90711020 UB 1.13 Fixes (by Jazz) - Externalized more hardcoded grid numbers Wanne 2016-03-08 21:07:09 +00:00
  • 6f2e08ad99 UB 1.13 Fixes (by Jazz) - The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Added a few new parameters to the file UB_Options.ini Wanne 2016-03-07 18:42:33 +00:00
  • 61b8c1be3c New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game. Flugente 2016-03-06 12:43:04 +00:00
  • ee403f9064 Bugfixes: Wrong naming of sound files (thx to firebat) - Some battlesounds had wrong filenames Wanne 2016-02-24 15:02:56 +00:00
  • b5199b2ec0 New parameter in DifficultySettings.xml: silversurfer 2016-02-13 15:17:13 +00:00
  • 86f3069aeb Added sandbags/concertina to GENERIC 2 (Dirtroads) tileset. Flugente 2016-02-07 01:52:14 +00:00
  • 4d82947e28 Fix: added missing rank 10 to rank names silversurfer 2016-02-06 23:27:59 +00:00
  • 1d8fc5144f Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached. Flugente 2016-02-06 00:04:31 +00:00
  • 3847bdf217 Updated "Windows 8 & 10 Fix.zip" - Reworked "Step-by-Step" Guide - Added "Windowed Mode" Registry File Wanne 2016-02-02 06:51:52 +00:00
  • 9aa0743daf RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements. Flugente 2016-01-28 22:55:35 +00:00
  • 40c574c2c1 Fix: Game crashes when loading sector N3 because of missing tile graphics for the Enemy Helicopter feature. silversurfer 2016-01-28 18:07:54 +00:00
  • a78185012f Updated content Wanne 2016-01-27 20:08:00 +00:00
  • c49ce6b82d Renamed "ReadMe.txt" to "Technical Issues with JA2 1.13 - Problems and Solutions.txt" Wanne 2016-01-27 20:06:24 +00:00
  • 52fc2d0256 Updated ReadMe.txt (technical fixes on 1.13) Wanne 2016-01-27 20:01:54 +00:00
  • df04f7b198 New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0& Flugente 2016-01-24 22:52:53 +00:00
  • 3f3daf8af8 Deleted old "Windows 8 Fix.zip" (we already have the same file named "Windows 8 & 10 Fix.zip") Wanne 2016-01-21 17:07:50 +00:00