Commit Graph

  • 39b5d10721 Full set of LOBOT animations (by Asdow). Sevenfm 2021-12-31 07:50:26 +00:00
  • 570f36245f Fix for female, big male cowering LOBOT animations (by Asdow). Sevenfm 2021-12-06 07:06:38 +00:00
  • 31bed58b9e Fix for female throwing animations causing a crash with lobot (by Asdow). Sevenfm 2021-12-05 19:13:45 +00:00
  • c1cb264b1c Widescreen UI patch (by Asdow). Sevenfm 2021-11-21 12:57:54 +00:00
  • a655196f9f Fixed recon gear kit for Blood (by Asdow). Sevenfm 2021-11-18 16:26:27 +00:00
  • 2ade60dabf Added missing explosion size defines (by Asdow). Sevenfm 2021-11-18 16:14:19 +00:00
  • 3425d1d14b New ingame options screen (by rftr). Sevenfm 2021-11-17 07:51:02 +00:00
  • 7556508905 Improved interface picture for KCB knife. Sevenfm 2021-10-24 12:03:13 +00:00
  • bc93fb52b7 Added camouflage bonus to the survival trait (by rftr). Sevenfm 2021-10-24 09:02:15 +00:00
  • 313d3e52c7 Set default COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 80 Sevenfm 2021-10-24 08:56:17 +00:00
  • cc17e9e4e9 Rebel command balance pass (by rftr). Sevenfm 2021-10-22 09:30:30 +00:00
  • 527bc4c4c1 Removed AI_DECISION_INFO option. Sevenfm 2021-10-14 08:36:35 +00:00
  • d6814918b5 Added NEW_SUPPRESSION_CODE option. Sevenfm 2021-10-04 17:56:07 +00:00
  • 6efd78ccfa Added missing options to UB ini files. Set NUMBER_OF_MAJOR_TRAITS_ALLOWED for UB to 2 to fix max value error. Sevenfm 2021-09-29 12:55:14 +00:00
  • 2bafff30c6 Fixed typos in comments. Sevenfm 2021-09-23 17:03:00 +00:00
  • 9675fd739e git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2618 4f8fa57e-7814-0410-bad4-adc449f26b7c Sevenfm 2021-09-17 05:31:21 +00:00
  • 3d1dfe793f LOBOT update (by Asdow). Sevenfm 2021-09-06 05:34:15 +00:00
  • f806797b10 Fix invalid minievent coordinate, encountered here: https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363663 (by rftr) Sevenfm 2021-09-05 05:43:55 +00:00
  • e224d14ea0 Small arc update (by rftr). Sevenfm 2021-09-01 16:48:25 +00:00
  • fa1bdfb31d LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations. Sevenfm 2021-08-23 12:37:36 +00:00
  • 4a361999b5 New feature (by rftr): Arulco Rebel Command (ARC) Flugente 2021-08-22 18:59:07 +00:00
  • 2f0dd6107a LOBOT update (by Asdow). Sevenfm 2021-08-18 05:21:48 +00:00
  • 69261be306 Rebalanced a few values of shotguns and sniper rifles and removed damage bonus from scopes. Flugente 2021-08-14 19:27:34 +00:00
  • cd557f3c3a LOBOT update (by Asdow) Sevenfm 2021-08-13 16:37:14 +00:00
  • 2da878a89a Fix: Flamethrower (in Weapons.xml) was missing <ubMagSize>10</ubMagSize> tag (by zwwooooo) Wanne 2021-08-03 16:25:53 +00:00
  • 14838f2f95 Added missing xml entries Flugente 2021-07-28 20:58:30 +00:00
  • 1d7f2cd044 Some additional merchant shops are only open some hours of the day Flugente 2021-07-28 20:58:18 +00:00
  • 55259933f8 Whether a gun shoots fire or fire retardant is now set on the ammo with the <ammoflag>-tag, not the gun. Flugente 2021-07-15 18:18:33 +00:00
  • 6f59d24a5f Minor improvement for mini events (by rftr): town names are provided by the game for lua Flugente 2021-07-13 20:28:48 +00:00
  • 89c984558d Forgot to add animation stis in r2601. Flugente 2021-07-13 19:52:46 +00:00
  • 1460368cb4 We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item. Flugente 2021-07-13 19:48:14 +00:00
  • 62124308b5 Added new load screen hints Flugente 2021-07-12 19:50:41 +00:00
  • 44656e353e New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes. Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). Flugente 2021-07-09 19:37:59 +00:00
  • 5d4daff92e Added interactive actions example: cooking a steak Flugente 2021-07-08 19:33:03 +00:00
  • bb5be64169 Interactive actions now allows displaying images. Flugente 2021-07-07 20:05:25 +00:00
  • 16827706c1 Added several interactive actions that play a sound when clicking on a structure Flugente 2021-07-04 15:59:35 +00:00
  • 51d3b70499 New feature: additional decals adds blood spatters and structural wear on walls Flugente 2021-06-27 12:19:19 +00:00
  • 05ed963535 Major rework of getting captured quests and mechanics. (by Shadooow) Flugente 2021-06-23 20:15:52 +00:00
  • ddff27f720 ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default. Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison) Flugente 2021-06-21 19:32:42 +00:00
  • c25a2b3a1c INI fixes by Shadooow: merged options for vanilla JA2 with options for 1.13 fixes - many missing values printing error when starting game - default HP bar visualization - inability to create IMP character merged taunt settings for vanilla JA2 with ini from 1.13 fixes missing values printing error when starting game Sevenfm 2021-06-05 19:25:31 +00:00
  • 22015b99a5 This new tag added into few sectors that uses alternative loadscreen from UB that doesn't have STI format. While this issue (showing day_generic instead) was resolved with my change in code, I still think it should be updated in dataset (by Shadooow). Sevenfm 2021-05-29 16:56:23 +00:00
  • ae2cdf6ea7 Fix for issue reported on forum where the quest markers for Skyrider position shows even when player already found/escort him (by Shadooow). Sevenfm 2021-05-24 17:55:37 +00:00
  • d2e13ea029 Removed unused options (by rftr). Sevenfm 2021-04-26 05:42:30 +00:00
  • df7ed185fe Fix for the tile being incorrectly set as wall and thus allowing jump at it and then be stuck there as it is not supposed to be jumpable (the mirrored tile isn't) (by Shadooow). Sevenfm 2021-04-25 09:29:47 +00:00
  • 92fd9fa438 FIX: made Knife pocket restricted to only normal and throwing knives (by Shadooow). Sevenfm 2021-04-18 04:12:27 +00:00
  • 630a4a6140 FIX: cleaned duplicated attributes (by impulseUK). FIX: cleaned duplicated attributes (by impulseUK). Sevenfm 2021-04-18 04:09:41 +00:00
  • cd682d7faf Add robots to enemy groups (by rftr). Sevenfm 2021-04-03 03:34:09 +00:00
  • 5ba9485fdf Removed AP_SUPPRESSION_SHOCK_DIVISOR option. Sevenfm 2021-02-28 16:23:19 +00:00
  • 8aba1d97ca New option DEFEAT_MODE: - 0: default, any lost battle is considered defeat - 1: if enemy team was alerted - 2: if at least one of retreating mercs is not covert - 3: if at least one merc was killed in battle - 4: if all mercs were killed in battle Sevenfm 2021-02-21 13:18:31 +00:00
  • 83b47a0557 Updated LOBOT files (by Asdow). Sevenfm 2021-02-18 09:38:26 +00:00
  • f8266751d0 Added missing TOPTION_SMART_TREE_TOPS option. Sevenfm 2021-02-18 05:49:18 +00:00
  • b170cd5c20 New option BOBBY_RAY_TOOLTIPS_SHOW_LBE_DETAILS. Sevenfm 2021-02-01 08:26:39 +00:00
  • 63cac8ad5d Added new option BUCKSHOT_SUPPRESSION_EFFECTIVENESS, 50 by default, used both for NCTH and OCTH. Sevenfm 2020-10-29 13:22:27 +00:00
  • 0b2a8b0b03 Increased ubDuration to 5 for Signal Shell. Sevenfm 2020-10-29 12:47:32 +00:00
  • 2891acd1a5 Improved audio quality (removed start/end clicks etc). Sevenfm 2020-10-27 17:10:30 +00:00
  • 2e91d8f930 Updated links to 1.13 docs. Sevenfm 2020-10-24 09:45:25 +00:00
  • 68f8c479ba Updated description for AI_SUPPRESS_MIN_MAG_SIZE, AI_SUPPRESS_MIN_AMMO_REMAINING options. Sevenfm 2020-10-16 20:57:23 +00:00
  • 07dca34621 New option AI_SAFE_SUPPRESSION adds additional checks for AI to avoid hitting friends when using suppression fire. Sevenfm 2020-10-16 17:49:37 +00:00
  • ccaa790502 Added link to Jenkins JA2 SCI. Sevenfm 2020-10-15 18:20:39 +00:00
  • 2b74f8d102 Added more useful links. Sevenfm 2020-10-15 17:39:57 +00:00
  • efd7e18ab3 Added 1.13 starter documentation link and actual file https://github.com/aimnas/1.13_starter_documentation Sevenfm 2020-10-15 17:30:04 +00:00
  • 8d69551025 Enhancement (by Sevenfm/Kitty): added the option to repair wire fences with any wire cutter device to UB map tilesets as well. silversurfer 2020-10-03 07:53:05 +00:00
  • 61063d80a9 Enhancement (by Sevenfm): Cut wire fences can now be repaired with a wire cutter device. silversurfer 2020-10-02 11:18:49 +00:00
  • 657a12d765 Improved audio quality for Bob's battlesounds. Sevenfm 2020-09-30 14:24:44 +00:00
  • 0c31135e37 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2565 4f8fa57e-7814-0410-bad4-adc449f26b7c Wanne 2020-09-14 14:19:38 +00:00
  • 38815390dd Updated ExShell (Version 0.03) from StaticZ Wanne 2020-09-14 14:09:49 +00:00
  • fb22779284 updated water sources on map sectors silversurfer 2020-09-08 17:42:54 +00:00
  • c8b243a206 New option: AI_SHOOT_UNSEEN. Updated [Tactical AI Settings] section in Data folder. Sevenfm 2020-08-18 08:25:26 +00:00
  • de094f55fa LOBOT update (by Asdow) Sevenfm 2020-08-16 03:11:33 +00:00
  • bef591c673 Updated settings for INI Editor (by Asdow). Sevenfm 2020-08-07 08:01:23 +00:00
  • ff4a39983e INI Editor options update (by Asdow). Set AI_DECISION_INFO = FALSE by default. Sevenfm 2020-08-07 03:37:09 +00:00
  • 9c96a9f200 Improved feature: structures can be dragged. Which ones is defined in a new xml. Flugente 2020-07-23 22:09:18 +00:00
  • 9ca94eae96 Chg: no insurance payout on suspicious deaths (no enemy presence during merc death, or merc died from friendly fire) Flugente 2020-07-05 12:04:43 +00:00
  • ba08197de2 New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf) Flugente 2020-06-29 20:11:25 +00:00
  • 86f72abe88 - There can now be effectively unlimited battle sounds for NPCs. - Activated some NPC voices that never played. Flugente 2020-06-26 20:44:22 +00:00
  • a8a1a78092 Disease update: - <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used Flugente 2020-06-25 22:38:08 +00:00
  • 76d95c34a2 Updated xml descriptions Flugente 2020-06-20 16:30:33 +00:00
  • f26488c533 Mercs can now have multiple disabilities at the same time. Flugente 2020-06-20 15:47:03 +00:00
  • 276ab530d5 We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...) Flugente 2020-06-17 20:21:10 +00:00
  • 3ba9b85345 Added general modifier to grenade throw AP cost Flugente 2020-06-15 23:11:55 +00:00
  • 943198e6d3 Added missing speech for Pops (by anv). Sevenfm 2020-06-05 18:51:36 +00:00
  • e37e579d7e Added russian translations for the INI Editor (by San-Cat) Flugente 2020-06-03 14:20:28 +00:00
  • 44c674eb2a Fix: a facility with no ASSIGNMENT shows a faulty entry in the Facilities menu if ubTotalStaffLimit > 0 Flugente 2020-06-02 23:50:26 +00:00
  • 7f0750feb3 Updated JA2_options inis Flugente 2020-06-02 15:06:55 +00:00
  • 9f5ed1c6f9 Fix: bug during UB gamestart Flugente 2020-06-01 22:34:45 +00:00
  • 46110dcc91 Fix: missing lua functions for UB Flugente 2020-06-01 22:05:55 +00:00
  • 7e6068a9e6 - New feature: exploration assignment indicates items on the map - Removed stat and approach modifiers from 1.13 backgrounds, it would be more logical to alter the MercProfiles instead of doing the same thing in two locations Flugente 2020-06-01 20:30:24 +00:00
  • 4bdb6b3e2b Fix: outdated UB MercProfiles (by Asdow & Flugente) Flugente 2020-05-31 21:25:28 +00:00
  • 351f13f11b New feature: turncoats can be created from enemies and ordered to switch sides Flugente 2020-05-30 00:10:57 +00:00
  • 6806480ff5 New feature: factories allows facilities to create items Flugente 2020-05-17 20:50:47 +00:00
  • d0243c90ef New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS. Sevenfm 2020-05-14 15:54:05 +00:00
  • 8da66e2cc7 Added description for <shotAnimation> tag. Sevenfm 2020-05-13 07:08:47 +00:00
  • 712e24ec86 New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information. Sevenfm 2020-04-11 11:15:05 +00:00
  • 569390209f New option NWSS enables New Weapon Sounds System. Added xml support and sound files for NWSS. Sevenfm 2020-04-06 00:08:31 +00:00
  • 3dbd075a73 Updated loadscreenhints with hotkeys for quick item transformations. Sevenfm 2020-04-03 05:21:57 +00:00
  • b540c74a9a Updated loadscreenhints with changed hotkeys. Sevenfm 2020-04-02 20:13:18 +00:00
  • b3b28b096f Set default values for VOLUME_TA and VOLUME_SSA to 100. Sevenfm 2020-03-09 20:34:37 +00:00
  • 76a50db23e Lowered max radius for Molotov. Set ubRadius = ubStartRadius for Break Light. Sevenfm 2020-03-03 17:50:10 +00:00
  • 1c3dd22334 Added description for new tags Side, CustomSide. Sevenfm 2020-02-27 11:14:14 +00:00
  • f79ea1809a New option AI_DECISION_INFO: extended log for AI decisions in Logs folder. More zombie raise sounds. Sevenfm 2020-02-21 14:12:00 +00:00