Commit Graph
281 Commits
Author SHA1 Message Date
Flugente e7f098c2f2 If DELAYED_GRENADE_EXPLOSION = TRUE in JA2_Options.ini, toggling fire modes on a grenade launcher toggles whether the grenades explode on impact or with a 1-turn delay.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8653 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-27 23:53:11 +00:00
Flugente a5e5ff6bd8 The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set.

Requires GameDir >= r2461

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-27 19:48:18 +00:00
Flugente 61553feb57 If CAN_FAN_THE_HAMMER is set for Gunslingers in Skills_Settings.ini, they can use burst fire if using revolvers with fBurstOnlyByFanTheHammer set to 1 and burst data set in Weapons.xml if they are in hipfire mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-24 21:48:44 +00:00
silversurfer 384572098b - fixed incorrect rounding in several places in the code
- diagonal movement now uses the proper amount of AP and BP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-11-03 16:11:21 +00:00
silversurfer 2196a73b1a Fix (by Sevenfm) - penalty for shooting with a height difference was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8632 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-30 18:42:51 +00:00
silversurfer d1a94ee90d Fix (by Sevenfm) - shooting upwards penalty calculation was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8631 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-30 14:55:59 +00:00
Flugente 50d7b679c1 Added safety checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8626 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-30 19:40:55 +00:00
silversurfer 2aab4aff5d - added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445)
- re-enabled the extra elites for counter attacks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-20 17:42:34 +00:00
silversurfer fed9ca298c - new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck.
- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1
- fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0
- fixed incorrect CtH calculation for mortar

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-22 17:54:24 +00:00
Flugente e15a61a5cc Fix: in OCTH, damage modifiers for guns are only displayed correctly if the gun fits into a small pocket
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8561 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-15 23:19:23 +00:00
Flugente 80674249cc New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente c8e9a3fb8e Fix: if we steal from an enemy, they turn to us if they notice us
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8527 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-25 16:21:45 +00:00
Flugente 7a537c3a2e Fix: soldier automatically taunts us whenever we steal, making stealth impossible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-24 20:45:27 +00:00
Flugente 92e759555d - New enemy role: display whether an enemy carries a key
For more, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21774&goto=352502&#msg_352502
- If ENHANCED_CLOSE_COMBAT_SYSTEM is on, stealing multiple items from an enemy is possible if he is not on alert

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-21 18:49:35 +00:00
Flugente 3f057567dc - Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)
- Initiating a bayonet attack immediately after running adds a melee damage bonus (+20%)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-10-02 10:38:12 +00:00
Sevenfm c24a5da97a - UseGunNCTH: initialize fBuckshot
- CreatureDecideActionBlack: use CreatureDecideActionRed instead of DecideActionRed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-31 15:46:33 +00:00
Flugente 404e6f18ef Fix: stat loss on torso hit never causes STR loss
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-26 21:57:22 +00:00
Sevenfm f4cbb59720 - DisplayLoadScreenWithID: use strcmp to correctly compare strings
- CalcThrownChanceToHit: fix integer calculation
- CalcBestThrow: allow CTH bonus for mortars, new less restrictive CTH check to allow attack


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-09 14:32:16 +00:00
Flugente 8d3d77ad84 Trait change: Ambidextrous trait reduces cth penalty for having any item in offhand, not just if it is a handgun (PENALTY_TO_SHOOT_DOUBLE_GUNS_REDUCTION)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8428 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-25 18:24:39 +00:00
Sevenfm 6ce47c4cef - new option: ENEMY_JAMS in [Tactical Gameplay Settings] allows enemy gun jams
- take into account unjam AP cost for jammed weapon
- improved AI_BETTER_COVER option

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8409 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-06-21 07:40:36 +00:00
silversurfer 4f8498e5ef slightly modified the damage formula from r8370
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8371 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-22 14:09:26 +00:00
silversurfer a6b2568e24 - new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold
- modified damage calculation for jam damage
- modified cleaning point calculation for mercs
- natural dirt level of sectors now halved if the shooter is inside a building

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-22 13:33:44 +00:00
silversurfer 372adc37b8 repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Sevenfm e7fe040722 CalcChanceToHitGun, CalcNewChanceToHitGun: set fCantSeeTarget = true when shooting at empty invisible tile
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-14 07:07:40 +00:00
silversurfer cedb77bffb Fixes (by Sevenfm):
- put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun"
- fixed possible NULL pointer condition

Added an indicator to the NCTH cursor to show aiming penalty for moving target.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-03 11:56:00 +00:00
silversurfer 73e3e1172c Fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH
- removed gGameExternalOptions.fUseNewCTHCalculation as it is not needed anymore
- cleaned up function CalcNewChanceToHitGun

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-06 10:44:42 +00:00
Flugente 2a7abe5b0d If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-02 18:04:49 +00:00
Sevenfm 9b2e65cade Punching: don't use kick animation when attacking with weapon in hand
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:52:47 +00:00
Flugente 503523a9fa New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
silversurfer 6e1676c94f Fix (by Sevenfm): height difference penalty calculation for cowering targets in OCTH was using wrong target
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-06 14:45:23 +00:00
silversurfer 90ff5d5626 Fix: AimLevels bonus was displayed for OCTH although it doesn't apply there
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-04 09:56:46 +00:00
silversurfer 7b288c5c83 Fix (by Sevenfm):
- Armor search routine could crash if EffectiveArmour returns 0

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-27 11:08:22 +00:00
Flugente 284910e2d5 Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 22:27:54 +00:00
Flugente d913cf5ad8 Fix: crash in autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-10 15:39:41 +00:00
Flugente 285a7841c2 The flak jacket bonus now also applies to fragments.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 22:58:37 +00:00
Flugente be346d07ef - Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente 9e97538d89 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente d2be96384f Improved frame selection for frozen soldiers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
silversurfer 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
silversurfer dcf8b3abaf AI improvements (by Sevenfm):
Bugfixes:
- Fix: Watched Locations system (never worked in 1.13)
- Fix: LineOfSight test with NO_DISTANCE_LIMIT (stopped on trees previously)

AI/tactical improvements:
- EstimateThrowDamage additionally calculates damage from fragments (important for AI to use frag grenades with low main damage and many fragments)
- EstimateThrowDamage correctly adds IndoorModifier
- Additional checks for RED suppression (check that the soldier will not shoot his friends, check that he has extra clip to reload weapon, check that target is not cowering, don't suppress when flanking)
- ClosestReachableDisturbance will use general noise only if cannot find any enemy
- Allow RED seeking in prone stance if we haven't seen enemy for several turns

Flanking improvements:
- allow YELLOW flanking for CLOSEPATROL at night
- better YELLOW/RED flanking start/stop conditions
- better RED AI behavior when finished flanking (try to reach flanking spot)
- allow RED flanking for CLOSEPATROL soldiers when at night, overcrowded or no other flanking soldiers yet

Optional AI improvements:
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)

AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)

AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations

AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-12-19 14:22:47 +00:00
Flugente a87200619a Fix: singleshot launchers are always displayed as out of range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7979 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 18:50:10 +00:00
Flugente 13875810a4 minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-08 09:33:28 +00:00
Flugente 6aa4e1e6c6 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot.
Backgrounds.xml tag was added in GameDir r2267.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-25 12:49:37 +00:00
Flugente 4d9140da57 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00
silversurfer effc2d0d58 Fix: MAX_CTH_PENALTY_FOR_MOVING_TARGET wasn't read correctly from Ja2_Options.ini and also not used in the code. Now it's used like intended for OCTH.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7878 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-26 11:15:11 +00:00
Flugente a572703bf9 New ammo properties:
- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7803 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 19:16:54 +00:00
silversurfer 8ef0c1e353 Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-20 21:26:28 +00:00
Flugente 6e824810ab - Fix: profile id was used instead of profile's face id
- Fix: squad names were not used correctly

- Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Change: spotter ct bonus has been doubled
- Cahnge: spotter cth bonus now works for rifles and sniper rifles


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 18:19:34 +00:00
silversurfer 4b70b1e400 Fix: mouse position was not restored after a message box was closed
Modified the Ranger trait to make it more useful after loosing all survival bonuses:
- aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger)
- new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher.
- new speed bonus to reloading single shells into shotguns
- new range bonus for shotguns of 10% (hunter) or 20% (ranger)

EDB now displays the trait modified values for:
- Gun Range
- Draw Cost


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7761 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-28 17:08:37 +00:00