Asdow and GitHub
a26845b608
Check that a dropped backpack belongs to a controllable merc ( #320 )
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Fixes handle BP pickup behavior if a merc drops a backpack and then leaves the sector.
2024-08-10 20:14:15 +03:00
olafwqq and GitHub
4d09bea13e
Address two compiler warnings ( #258 )
2024-01-01 22:43:31 +02:00
rftrdev and GitHub
b5ec955324
Disable backpack climb check for non-player soldiers ( #117 )
2023-01-27 17:56:46 -08:00
Asdow and GitHub
ae1fd0a2ee
Prisoner feature bugfix ( #110 )
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* Allow game to continue after offering to surrender to enemies
* Fix issues related to surrender and POW quests
- Quests were ended prematurely if one had prisoners in both alma and tixa
- Strategic status flags for rescue/escape were not set properly
- Only the maximum amount a prison can hold will be taken as POWs, rest of the mercs will either escape or have to fight to the death, to prevent a player having unrescuable POWs
- Capturing a mercenary had a lot of functions called that should not have been, IF the merc is not going to be captured after all
* Switch all tactical surrender calls to use one unified function
* Only mercs that are capable can escape
Incapacitated mercs left behind will die.
Should probably prioritize incapacitated mercs to be captured by the enemy to prevent needless deaths
* Combine pow quest state changes into one function
* Add JumpIntoEscapedSector to header file
* Allow enemy to demand surrender even if they already have POWs in Tixa and Alma
* Remove surrender from UB
* Address review feedback
2023-01-22 23:35:08 +02:00
Marco Antonio Jaguaribe Costa and Asdow
8b1c4effa0
nuke all the #if 0's
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scripted commit:
find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'
https://coan2.sourceforge.net/coan_man_1.html
2023-01-19 00:13:08 +02:00
majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
Asdow
6dbbfa227a
Change shift + B to also pick up back packs in tactical
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Instead of always dropping backpacks, it will now either pick up or drop backpacks depending on if any have been dropped
2022-11-10 18:40:00 +02:00
Sevenfm
904fae7a96
CancelDrag, StartDrag: update interface panel to change drag icon status.
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DrawTraitRadius uses usColour.
Allow to start dragging from any stance, soldier will crouch automatically.
Show draggable objects when drag skill menu is active.
Press [\] key to start dragging object/solder/corpse in front of merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-24 18:21:44 +00:00
Sevenfm
cdc605d5ab
Press [\] to break window glass with crowbar or any two-handed weapon. Weapon can be damaged in the process.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9368 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-21 13:00:09 +00:00
Sevenfm
b2ea45b182
ESC for multiple selected mercs: first stop mercs, next press unready weapon.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9358 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-02 15:39:58 +00:00
Sevenfm
0782dec389
ESC: unready weapon for all selected mercs.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-02 15:28:41 +00:00
Sevenfm
9acaa41e95
Added Autobandage option to Skill Menu.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9344 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-25 10:50:18 +00:00
Shadooow
06599477a0
changed ctrl + shift + T to be gated behind cheat activation, and it is now labelled "Auto save # cheat"
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-01 23:14:09 +00:00
Sevenfm
81f493aa5a
Quick keys Alt + 0..9 and Alt + [~] now work consistently in normal and cheat mode.
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Moved Alt + 1..5 cheat hotkeys to Ctrl + Alt + 1..5
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-20 13:42:59 +00:00
Shadooow
a8fec72f2e
ALT+g cheat changed from "semi-random" merc to merc of your choosing.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-19 14:13:00 +00:00
Sevenfm
aa5e2dc4c3
PlaceObject: don't show incompatible face item message when doing autoplacement.
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SwapGoggles: swap face item to helmet if possible.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-15 12:03:54 +00:00
Sevenfm
878447af9f
Improved code for flashlight/stock transformation hotkeys.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-13 16:55:39 +00:00
Sevenfm
8d655ceb96
Shift+T: allow transformation into item with the same item size (for example, shovel mode transformation).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9298 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-13 07:22:12 +00:00
Sevenfm
04d14f436f
New hotkey Shift+P - transform stock.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-13 06:56:23 +00:00
Sevenfm
3a9d6d65e4
Shift+T: only allow item transformation if item is corpse or resulting item is of the same item class, also check it's not transformation into same item.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-11 11:22:33 +00:00
Shadooow
6ca75431ae
Disallowed to pick up items from openable structures like crates if they are currently closed. This additionally fixes bug where Bobby Ray's delivery wouldn't show up if the player had sector of the delivery currently loaded and there were any unpicked items from previous delivery in the delivery crate.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-31 03:39:50 +00:00
Sevenfm
c972655886
ESC key:
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- close active skill sub-menu
- stop moving merc
- stop moving group of mercs
- stop dragging
- unready weapon
Changed hotkeys:
- [A]: activate skills menu.
- [Alt]+[A]: start autobandage
- [Q]: change scope mode
- [Ctrl]+[Q]: change grenade launcher angle
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-16 13:59:59 +00:00
Sevenfm
27c0d1f8fe
With ALTERNATE_MOUSE_COMMANDS = TRUE, mouse wheel allows to change active interface level.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-31 20:46:44 +00:00
Sevenfm
1ee875be61
New ingame options screen (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-17 07:50:20 +00:00
Shadooow
f0f558f872
fixed collapsed soldiers sometimes not being able to get up when they should have until next player round
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-28 09:36:58 +00:00
Shadooow
20335041f7
fixed autobandaging showing up during conversation which caused numerous issues
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9169 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-09-24 02:10:48 +00:00
Flugente
af12b8210c
Fix: opening options during Meanwhile leaves the game inoperable
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9148 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-31 14:21:27 +00:00
Flugente
ed82841e3c
Fix: when using two guns, both are reloaded on the reload cursor prompt, even if one of them still has ammo. This has been changed so that now only empty guns get reloaded
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-24 19:15:18 +00:00
Shadooow
814bce8b56
small fix for code that is actually unused, but no harm fixing it if ever added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 20:33:08 +00:00
Shadooow
d6f07a7ef5
godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 19:06:23 +00:00
Shadooow
16057eaae5
fixed endless clock issue persisting after using quickload
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9122 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-01 13:41:13 +00:00
Shadooow
4725ce55f1
fixed cheat command CTRL+U not refilling vehicle fuel correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-30 07:16:09 +00:00
Shadooow
da940db97c
god mode cheat code tweaks + preventing ability damage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9098 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-22 00:20:12 +00:00
Shadooow
bdbe1ffe65
new cheat command CTRL+SHIFT+g = god mode (invulnerability) requested by Parkan, works in both tactical and strategic
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 21:15:17 +00:00
Shadooow
d29b1f6467
fix: disabled inventory in meanwhile scenes
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-25 18:08:46 +00:00
Shadooow
a5d13a6ebe
fix for AP cost sometimes not recalculating when changing modes via right click
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9032 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-18 21:04:25 +00:00
Sevenfm
638f6d2786
New cheat command ALT+6 to turn selected soldier into bloodcat (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:36:00 +00:00
Sevenfm
5400775c82
Fix for randomly shooting in wrong direction because the game activates spreading code by mistake (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8992 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-30 19:16:52 +00:00
Sevenfm
23ce4caf26
Fix: CTRL+U cheat command not replenishing energy properly (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-24 12:42:53 +00:00
Sevenfm
df3d71f07c
Fix: erase path after switching active merc with mouse wheel (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8965 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-22 06:37:17 +00:00
Sevenfm
73070b004b
Fix: path not being erased and recalculated when changing selected soldier via SPACE button (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8964 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-22 06:14:00 +00:00
Sevenfm
1abb292f8e
New militia order: Move to (works in realtime only, switches militia soldier to DTATIONARY/DEFENSIVE).
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Cancel current AI order when giving militia order.
Check if desired stance is possible here when ordering militia to crouch/prone.
Green AI: reworked climb code (only climb up, only at the start of the turn, disable for STATIONARY).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8947 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-26 12:14:11 +00:00
Sevenfm
7c1e9e3200
New ingame option: Smart tree tops.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-16 17:22:44 +00:00
Sevenfm
02cba3e1e5
When changing stance from UI, first stop cowering.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8930 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-10 20:20:09 +00:00
Sevenfm
bc3b398b63
Use MAXITEMS + 1 max limit when checking transformations.
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UpdateAttachmentTooltips:
- separate items, launchables and attachments checks as they have different max limits
- improved searching of existing item in vector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-01-31 13:48:21 +00:00
Sevenfm
b45af3f575
FindNearestUngassedLand, FindNearbyDarkerSpot:
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- optimization: don't check spots already checked in previous loop
- increase max distance to 35, reduce to 25 if complex AI not allowed, reduce to 15 in realtime
CanDragPerson: use world movement cost instead of LOS check.
Say TAUNT_RELOAD, TAUNT_OUT_OF_AMMO taunts if mag size > 4 or Chance (CHANCE_SAY_ANNOYING_PHRASE).
SpotDangerLevel: also check Water and CorpseWarning for danger level = 1.
ManSeesMan: only call SetNewSituation if location or level are different to reduce frequency of AI re-evaluation.
Only allow radio animation on initial red alert, if sector is not jammed.
Press ESC to stop dragging.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-17 06:30:23 +00:00
Sevenfm
4344c2caf8
Suppression:
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- disabled ubAdjacentSoldierCnt check as it doesn't work correctly
- improved adjacent tile check to avoid out of bounds values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-20 04:24:44 +00:00
Sevenfm
6b706f2747
Increased max possible soldiers stored for friendly fire check to 256.
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Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)
UnderFire::Add:
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person
CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance
CalcMoraleNew: improved code to make enemy slightly more aggressive.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-31 10:26:07 +00:00
Flugente
ce61a0b85b
Fix: if no squad name is provided in xml, fall back on hardcoded name
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Sevenfm
7f8fc44a7d
Improved code to update scope mode when changing stance.
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ChangeScopeMode: use NOWHERE instead of 0 as incorrect target gridno.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-30 00:48:52 +00:00