Asdow
49a56d01ac
Load correct militia icons for 720p resolution
2025-07-08 20:21:54 +03:00
Asdow
9d1e9e8948
Fix line highlighting
2025-06-27 20:28:15 +03:00
Asdow
b3b3270e1e
Adjust constructors
2025-06-27 19:59:01 +03:00
Asdow
1a8db5d15b
More conversions to SoldierID
2025-06-27 19:58:20 +03:00
Asdow
09ce332721
Allow 10 size squads for 720p resolution in UB
2025-06-27 16:00:10 +03:00
Asdow
5e2c61ef12
Externalized UB bloodcat quest sector
2025-06-25 22:54:53 +03:00
Asdow
041459aa5f
Externalized UB bloodcat quest sector
2025-06-25 22:54:22 +03:00
Asdow
8f4ab010c0
Fixes quest ending if you kill bloodcats before talking to Betty first
2025-06-25 22:53:38 +03:00
Asdow
c66163abfd
Fix Speck speech after hiring a merc
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Speech file formats take precedence in order of mp3 > ogg > wav
Data-1.13 had two of Speck's lines as .ogg format which would then get loaded even in UB instead of UB specific lines that were in .wav format.
2025-06-25 16:26:55 +03:00
Asdow
b10e59c79c
Use correct backgrounds for UB mercs
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Gaston, Stogie and Manuel had wrong backgrounds as the profiles we use in UB are different from the ones that were added to JA2
2025-06-25 13:45:12 +03:00
Asdow
4d948fda06
Fix powergen fan stopping in UB
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Sector Y & Z coordinates were mixed up in code, which would then always fail the check for correct sector.
2025-06-24 22:54:44 +03:00
Asdow
2ae110971b
spelling fixes
2025-06-24 22:54:44 +03:00
Asdow
9a78e7dfa0
Formatting changes
2025-06-24 22:54:44 +03:00
Asdow
d95bae2bf6
Re-enable power generator fan sound effect for UB
2025-06-24 22:54:44 +03:00
Asdow
a1bb85ca95
Externalize fan exitgrid location in the source sector
2025-06-24 22:54:44 +03:00
Asdow
9b11678c43
Improve ini setting descriptions
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* Externalized the fan tunnel starting sector exitgrid location that was still hardcoded.
2025-06-24 22:53:03 +03:00
Asdow
b682cf4d7e
Update Biggins NPC script
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* Trying to walk past him, he will now stop the player, move to the correct tile, trigger the mine explosives and turn hostile
* Threatening him will close the dialogue, he moves to the correct tile, triggers explosives and turns hostile
* Shooting him makes him turn hostile. Does not trigger explosives. Game keeps freezing if he gets interrupted while on his way to the tile where bombs are set off so this functions as a workaround.
2025-06-24 19:34:23 +03:00
Asdow
d9391de58a
Fix laptop crush popup text
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Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text.
Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.
2025-06-22 12:43:33 +03:00
Asdow
c02bbc90cb
Fix helicopter for UB
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No need to force an assert error here. We can simply ignore the meanwhile scene just like all the others.
2025-06-18 22:58:17 +03:00
Asdow
efb54202ea
Fix Mercprofile usStrategicInsertionData for bigmaps
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NPCs would not appear in the map if their gridno was over 65535 in large maps
2025-06-15 14:42:34 +03:00
edawgsnizzle and GitHub
a2a5ea127e
Missing Rooftile
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replaced missing rooftile
2025-05-25 05:26:41 +10:00
Kitty and GitHub
e666b04acb
Update chinese translation ( #18 ) (zwwooooo)
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Chinese translation update(by Forum of Playbar): 1dot13/gamedir a9ba654
2025-05-11 17:07:04 +02:00
zwwooooo
042f474d66
Chinese translation update(by Forum of Playbar): 1dot13/gamedir a9ba654
2025-05-11 17:11:28 +08:00
zwwooooo and majcosta
11caa6529c
Fix the issue of garbled UTF-8 text in the szTileSetDisplayName field of the StructureMove.xml file in the game's "Drag" menu.(Method provided by @Learner)
2025-05-10 14:28:14 -03:00
Asdow
e2f296c42c
Remove #pragma optimize("", off)
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Managed to slip in in commit f21cb38 . Bad Asdow, bad!
2025-05-01 10:39:19 +03:00
Asdow
ee2807ae64
Default to 1st kit if deciding not to buy gear in UB
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1st one is included in the hiring fee
2025-04-26 00:37:38 +03:00
Asdow
b23c9ac8b1
Do not prompt for buying inventory for 1st kit in UB
2025-04-26 00:37:38 +03:00
Asdow
fa0c5a2862
Prevent hiring MERC in UB if not enough funds
2025-04-26 00:37:38 +03:00
Asdow
db6da100e1
Reset selected gear kit when browsing mercs
2025-04-26 00:37:38 +03:00
Asdow
a3e7ce5794
Display special offer for 1st M.E.R.C. inv kit in UB
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* Use weekly instead of daily salary for total cost calculation
2025-04-26 00:37:38 +03:00
Asdow
5062ae74f2
Display correct salary info for MERCs in UB campaign
2025-04-26 00:37:38 +03:00
Asdow
8eb4308f53
Add weekly & bi-weekly salaries
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UB will rely on weekly salary as the onetime fee and new M.E.R.C members were working for free
2025-04-25 23:07:58 +03:00
Asdow
90853fbb61
Remove duplicate salary
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UB Gaston (profile 58) had salary tags duplicated with the latter tags having value 0 making him a free mercenary. A veritable oxymoron!
2025-04-25 22:23:51 +03:00
Asdow
dd58f904f4
Do not offer surrender for multiplayer
2025-04-24 21:52:11 +03:00
Asdow
8dcb431ef2
Use (0,0) sector coordinates as unused cache
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Makes the comment in Mod_Settings.ini valid advice
2025-04-17 23:51:44 +03:00
Asdow
5f45d06852
Fix possible integer overflow
2025-04-16 20:10:11 +03:00
Asdow
92103e36a6
Fix formatting
2025-04-16 01:28:07 +03:00
Asdow
8f98a9b985
Move UpdateAirspaceControl() out of #ifdef
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Fixes UB not updating samsite airspace correctly after battle
2025-04-16 01:28:07 +03:00
Asdow
c2e78d0461
Use correct macro to index StrategicMap
2025-04-16 01:28:07 +03:00
Asdow
36a84ffe59
Remove pSecondColumnString
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* Use the new columns added to Text instead
* Changed most functions to allow choosing a column
* Removed unneeded SecondColumn specific functions to lessen code duplication
* Lots of formatting changes to Popupbox.cpp, indentation was messed up in majority of the functions
2025-04-13 22:26:32 +03:00
Asdow
865288e622
Implement multicolumn popupbox
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Mainly aimed for strategic movement popup box to accommodate increased team sizes
2025-04-13 19:11:45 +03:00
Asdow and GitHub
3e45217a9a
Add compilationFlags to {exe} ( #428 )
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* Add compilationFlags to {exe}
sgp.cpp is not recognizing JA2EDITOR preprocessor definition otherwise and therefore does not read EDITOR_SCREEN_RESOLUTION when starting map editor
* Add debugFlags too
2025-04-12 17:48:12 -03:00
Asdow
da3c3bace8
Use mouse position for squad movement popup box initial location
2025-04-09 23:11:11 +03:00
Asdow
ec4dc8b058
Provide gMapViewRegion through mapscreen.h
2025-04-09 23:10:32 +03:00
Kitty and GitHub
d4ae85aa36
Removed tags for detonators ( #148 ) from kitty624
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Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:23:16 +02:00
kitty624
ab1ac2c28f
Removed tags for detonators
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no longer needed and also previously been unused
2025-04-09 21:19:31 +02:00
CptMoore
9df885a264
Fixed tagged releases #2
v2
2025-04-09 20:33:32 +02:00
Asdow
07320ba996
Limit TeamList mouseregions to correct amount
2025-04-09 21:33:28 +03:00
CptMoore and GitHub
5ed70befb4
Fixed tagged releases ( #429 )
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Fixed tagged releases
2025-04-09 19:52:23 +02:00
Kitty and GitHub
75b7b00461
Chinese translation update ( #17 ) from zwwooooo
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Chinese translation update(by Forum of Playbar): 1dot13/gamedir 3519efb
2025-04-05 17:03:09 +02:00