rftrdev and GitHub
aaeea9aac8
Replace evolution with growth rates ( #201 )
2023-08-09 18:36:44 -07:00
rftrdev and GitHub
3d9e482414
Growth modifiers gamedir changes ( #40 )
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* Replace bEvolution with fRegresses
An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress
* Update growth modifiers for specific mercs
Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value
Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow
* Add default growth modifiers (0) to the rest of the mercs
2023-08-09 18:35:42 -07:00
Kitty and GitHub
2dcd67de37
Merge pull request #39 from kitty624/mercprofiles
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Balance attempt MercProfiles.xml
2023-08-05 21:57:11 +02:00
kitty624
5e4e673de3
Update MercProfiles.xml
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balance attempt, as discussed in discord
- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
2023-08-05 21:09:18 +02:00
Asdow and GitHub
43c6943399
Don't modify gMAXITEM_READ when reading localized file ( #198 )
2023-08-04 14:25:35 +03:00
Asdow and GitHub
52ccc7cc3c
Fix widescreen UI militia popup box y-coordinate ( #196 )
2023-08-04 13:45:54 +03:00
CptMoore and GitHub
200ac73f7a
Merge pull request #195 from 1dot13/another-try-to-fix-latest-1
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Update build.yml
2023-07-31 00:28:50 +02:00
CptMoore and GitHub
1bb8a214c9
Update build.yml
2023-07-31 00:28:42 +02:00
CptMoore and GitHub
f78d91f3a3
Merge pull request #194 from 1dot13/another-try-to-fix-latest
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Update build.yml
2023-07-30 23:34:09 +02:00
CptMoore and GitHub
32e49784a0
Update build.yml
2023-07-30 23:33:28 +02:00
CptMoore and GitHub
8824d32da9
Merge pull request #193 from 1dot13/correct-working-dir
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Update build.yml
2023-07-30 19:23:13 +02:00
CptMoore and GitHub
2345dd0ae6
Update build.yml
2023-07-30 19:22:23 +02:00
CptMoore and GitHub
cc6adb70f6
Merge pull request #191 from 1dot13/create-latest-tag-explicitly
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Create latest tag explicitly
2023-07-30 09:53:06 +02:00
CptMoore and GitHub
f16f137f2b
Create latest tag explicitly
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Apparently the github API does too much magic, lets hope removing a step will make it behave
2023-07-30 09:48:11 +02:00
Asdow
06918d7585
Update Item Types.h
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uint8 -> uint16
2023-07-29 14:43:57 +03:00
majcosta and GitHub
c8c7066969
Refactor merc backpack checking in FindBestPath ( #162 )
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* remove unused fNonFenceJumper from AstarPathfinder::GetPath
* Extract backpack check into function and flip logic
Avoiding double negatives is nice
v1
2023-07-28 12:07:25 -03:00
Asdow
57cc888cd7
Allow more creatures, civs and rebels
2023-07-27 21:30:03 +03:00
Asdow
9ac53cac32
Fix UINT8 references to pSoldier->ubID to UINT16
2023-07-27 21:29:37 +03:00
Asdow
9fb4ef8607
Merge branch 'master' into ExtraMercs
2023-07-27 18:38:39 +03:00
majcosta and GitHub
a0ac81aa65
Add support for AddressSanitizer instrumentation ( #189 )
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To use, just set `ADDRESS_SANITIZER` to `ON` on the command-line or your
CMakeUserPresets.json file
2023-07-27 18:15:53 +03:00
Asdow and GitHub
d14c92e2a9
Add /lib/ folder to gitignore ( #188 )
2023-07-27 12:07:35 +03:00
rftrdev and GitHub
7868ddf1c9
Pablo speech fix ( #187 )
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Courtesy of Seven
Fixes #181
2023-07-26 23:44:25 -07:00
Asdow
03482ffc3d
Merge branch 'master' into ExtraMercs
2023-07-26 13:17:49 +03:00
Asdow and GitHub
0decb14856
Prevent endless clock ( #186 )
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Stop AI from attempting to steal a weapon that has a sling attachment, which prevents stealing. (by Seven)
2023-07-26 10:18:13 +03:00
Asdow and GitHub
c0bfccbea2
Create SectorNames.xml ( #38 )
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Renamed traversable sectors according to original Unfinished Business campaign
2023-07-25 18:50:13 +03:00
Asdow and GitHub
2163a66169
Prevent writing past array capacity ( #185 )
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Game would crash with stack-based buffer overrun when a MOLLE item had enough attachments and their texts were written past attachString capacity
2023-07-25 14:19:30 +03:00
Asdow and GitHub
15516af424
Lobot: Added blood pools to 3 death animations ( #37 )
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* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
rftrdev and GitHub
06d4b53d3e
New option: Reduced stat growth at high levels ( #183 )
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Add optional stat growth reduction at 80+ and 90+
This makes mercs with high base stats more valuable as it is harder to grow to their levels
2023-07-21 22:53:40 -07:00
rftrdev and GitHub
9899f7cbca
Add reduced stat growth options to ja2_options.ini ( #36 )
2023-07-21 22:53:30 -07:00
Asdow and GitHub
994b11ab6e
Update F_N_PRNE_kevlar.sti ( #35 )
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Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
Asdow and GitHub
c036160959
fix radarmap drawing in tactical inventory view ( #177 )
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720p resolution with 10 man squads had radarscreen rendered in a wrong location
2023-07-14 07:56:27 +03:00
rftrdev and GitHub
1150fb5352
Update simultaneous combat check for group arrivals ( #176 )
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The previous check didn't take group team into account, so it was possible for a simultaneous battle to be triggered by an enemy group moving into a friendly sector
2023-07-11 22:26:31 -07:00
Shad000w and GitHub
0e4d0a9bfb
fix for issue #105 , turned out that the issue happened due to the vanilla code that was using gTacticalStatus.uiFlags & GODMODE despite it was never actually implemented by SirTech. I changed it to only work gainst player mercs so militia and npcs can damage each other again. ( #174 )
2023-07-07 01:40:33 -07:00
rftrdev and GitHub
577a21bf78
Add missing transport group options ( #34 )
2023-07-05 18:30:38 -07:00
rftrdev and GitHub
66ba2c8fbc
Fix forged group not actually spawning ( #173 )
2023-07-04 23:18:34 -07:00
rftrdev and GitHub
fb03cba2fa
New feature: transport groups ( #172 )
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https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=365395
2023-07-04 20:58:56 -07:00
rftrdev and GitHub
cf11a63583
Transport group gamedir changes ( #33 )
2023-07-04 20:57:43 -07:00
FunkyFr3sh and GitHub
6798a8bf4c
update to latest cnc ddraw ( #32 )
2023-07-04 20:24:44 -07:00
rftrdev and GitHub
8d3e6fce40
Change initial militia orders from STATIONARY to ONGUARD ( #171 )
2023-06-26 02:22:40 -07:00
Asdow and GitHub
82aa1a6f7d
Fix bug that prevented arms dealer inventory from restocking ( #169 )
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if (numTotalItems.count(usItemIndex) == 1 ) would prevent dealers to reorder items if their current stock was zero
2023-06-22 15:59:27 +03:00
Asdow and GitHub
2571979f8a
Fix message box text drawing in 720p when map inventory is up ( #168 )
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Old 720p resolution had character inventory drawn over the message box so messages were hidden when inventory is up. New widescreen UI is similar to all the other higher resolutions where this is not the case anymore.
2023-06-12 14:47:24 +03:00
Marco Antonio Jaguaribe Costa and majcosta
764d2f9389
remove int AStarPathFinder::CalcG(int*) function
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not being called by anyone at the moment
2023-06-03 22:01:38 -03:00
sun-alf and GitHub
481e518790
Merge pull request #157 from 1dot13/master_1dot13
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[Fix] Incorrect displaying info and tooltips in Advances Properties Tab
2023-05-29 21:46:38 +02:00
Asdow and GitHub
986d280193
Enable bigger squad sizes for 720p resolution ( #160 )
2023-05-28 16:32:12 +03:00
Asdow and GitHub
744e9c92ec
Prevent illegal array access ( #159 )
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When using mousewheel to switch between pages in features screen, the HandleHighLightedText() function sometimes would retain valid bHighlight index, but toggle_box_array[bHighlight] == -1, which is used to access z113FeaturesToggleText[] and would later trigger Assertion in gprintfdirty() with pFontString == NULL
2023-05-28 15:05:43 +03:00
NorthFury and majcosta
1c82efb797
use isTooltipScalingEnabled for soldier tooltips
2023-05-27 21:52:35 -03:00
NorthFury and majcosta
52d8135709
inline for loop variable
2023-05-27 21:52:35 -03:00
NorthFury and majcosta
77faa11a0f
inline the tooltip log font
2023-05-27 21:52:35 -03:00
NorthFury and majcosta
e6d0b5ae0e
fix tooltip scaling when winfonts are enabled
2023-05-27 21:52:35 -03:00
NorthFury and majcosta
456cfa18cf
added option to scale tooltip rendering
2023-05-27 21:52:35 -03:00