Commit Graph
91 Commits
Author SHA1 Message Date
silversurfer 372adc37b8 repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
silversurfer ab554b937c Fix:
- price and militia resource points display in sector inventory was incorrect and didn't take Shift key into account
- display of militia resource below the map didn't work if MILITIA_VOLUNTEER_POOL was FALSE

Enhancements:
- militia resource points display below map now better organized
- militia resource points display below map now available when in sector inventory and pressing ALT key
- conversion of items to militia resource points now available with ALT + RMB, ALT + Shift + RMB and ALT + Shift + Y + RMB just like quick sell feature works


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8275 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-17 13:44:58 +00:00
Flugente 6acbd72c89 Slightly altered militia resource display
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 22:13:53 +00:00
Flugente 57ec4e7fa1 Due to erroneous code, the encyclopedia feature has been deactivated. for more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23090&goto=345928&#msg_345928
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 12:21:22 +00:00
Flugente 7a34e9a154 New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-15 19:33:44 +00:00
Flugente 7124df2354 - Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
- Fix: When dropping an item in strategic inventory, height values are not set 
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-09 16:11:43 +00:00
Flugente 499ff2db06 If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-19 21:53:05 +00:00
silversurfer 5f80ad78d7 Fix (by Ocular): Reusing the pInventoryPoolList vector lead to incorrect flags on items that were placed in slots that previously had an action item in them. This fix resets the flags for these slots to 0 when the list is updated.
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336486/[PATCH]_Fix_invalid_slots_in_m#Post336486


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-12 11:35:53 +00:00
silversurfer 64f85b6c9b Fix (by Ocular):
Removing attached grenade launchers makes their grenades vanish under NAS. This fix removes the grenades first and then the launcher.
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336539/[PATCH]_Fix_missing_UGL_grenad#Post336539


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-11 09:10:34 +00:00
Wanne 06367419c0 Merged from revision: 7548
Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular)
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-09 11:34:54 +00:00
Flugente ce3369f72e Slightly improved loading times.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-17 18:55:00 +00:00
Wanne b4af6cec69 Merged from revision: 7380
Fixes (by Buggler)
- Fixed lost items when autoplace stacks from sector inventory to vehicle inventory
- Changed autoplace items priority to stacking first; previous order: specialized pockets > stacking > other pockets
- Improved autoplace stacks logic from sector inventory
- Fixed OIV vehicle inventory figure sti not loaded

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-09 11:06:08 +00:00
Wanne 05fdcb5d2e Merged from revision: 7363
- Map Editor now properly handles all available items without empty placeholders in between (by anv)
- Added item compare popup help text (by Buggler)
- Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-26 13:07:32 +00:00
Wanne d7d1cce626 Merged from revision: 7350
Fixes (by Buggler)
- Fixed mouse region for item stack popup in strategic screen for non-standard resolutions
- Disabled Ctrl+Click for dropping item to sector inventory in combat
- Disabled Sector Inventory Stack Popup in combat
- Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY and STAMINA_HIT (by Buggler & Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-21 18:07:47 +00:00
Wanne f086611d21 Merged from revision: 7344
Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Wanne 4f0ee82ccb Merged from revision: 7290
- Fixed inaccessible or lost items for moving items from mercs to sector inventory when a different tactical map is loaded (by Buggler & anv)
- Revert fix on queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-25 17:53:15 +00:00
Wanne f5e94e869a Merged from revision: 7267
Fixes (by Buggler)
- Allows sector inventory item deletion feature to delete inaccessible and not-in-sector items. Hold 'Delete' hotkey and click the item
- Hot key Ctrl+Tab can now switch to the second page of General tab in EDB for weapons
- Fixed hardcoded mine icons and spawning pool sector in AI Viewer

Editor
- Hotkey for finding previous merc changed to 'Ctrl+Space' to avoid out-of-map boundary display
- Added editor command line options in popup help text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-05 14:37:32 +00:00
Wanne 0fcbed45b3 Merged from revision: 7219
Fixes (anv & Buggler)
- fix: backpacks stacked in the same sector inventory slot would share ownership, causing soldier to pick-up both of them, now when stacking ownership is automatically disabled,
- fix: when manually reorganizing backpacks in inventory slots, ownerships are properly swapped too,
- fix: when using auto pick-up backpack feature function was looping through non-existing items in sector inventory, possibly creating duplicates,
- fix: "drop all backpacks" feature was limited to 18 mercs, now it works for all player-controlled characters.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-19 19:00:14 +00:00
Kriplo ab5bfe2bf3 Brief: //dnl ch85
- Some fixing and adding position in overhead map to be in center of big map.
Details:
- Calculate overhead map cords from your current position on big maps.
- Fix incorrect placing room numbers in maps with cliffs.
- Fix CTD during deletion of sector items using CTRL+D or CTRL+Del.
- Remove light, door and item cursor and item tiles after coping building.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-08 15:20:13 +00:00
Flugente 5635e84e15 Merged revision(s) 6881 from branches/ja2_source_official_2014:
- close item description box when autoplace item from sector inventory (by Buggler)
- allow toggling of item restriction only when move item button is activated (by Buggler)
- sector inventory item filter buttons now shows in 640x480 too (by Buggler)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-06 18:21:58 +00:00
Flugente d6186aca15 Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-26 12:18:43 +00:00
Wanne 5f92048f5a Merged from revision: 6764
Fixes (by Buggler)
- fixed hotkey switch weapons AP cost and empty hand swap
- adjusted colors for militia equipment item shading
- fixed IMP background button states and previous button array list

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-15 13:20:31 +00:00
Kriplo c9b913127c - Thanks to @Moa suggestions and links for iterators problem under VS2010 debug which throws exceptions after qsort is applied on objects with std::list members, decide to return std::sort for debug version of VS2010 and later although is much much slower. However qsort will remain under all release version and debug versions of older VS as they seems to work fine.
- Put more comments under my previous inventory changes and throw out altering contents of the array under qsort compare function MapScreenSectorInventoryCompare.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6567 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 20:52:02 +00:00
Kriplo b91bc7b209 Brief: //dnl ch75
- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-03 16:26:30 +00:00
Wanne e7bd32dad9 Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos:  http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
silversurfer bc7b3e2d62 Bugfix for superheated weapons in loaded sector inventory after saving the game (by Moa)
In revision 6434 a bug was introduced where all weapons in a loaded sector would be set to 45000 temperature after the game was saved. This is a temporary fix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-01 17:31:18 +00:00
Wanne 7b1124a596 Reduces render calls when mouse over compatible item in stash and soldier inventory (highlighting) (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 19:46:59 +00:00
silversurfer a389081a9a Bugfix for crash with empty sector inventory (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-24 20:34:43 +00:00
Wanne 5df38d5042 Improve loading speed of stash (by Moa)
- improved processing of sector stash (opening/closing)
- improved loading speed of save games
- improved processing of items droped by militia (most noteable after autoresolve)
- and some other code related changes
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332

Notes:
removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary."

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-23 06:59:29 +00:00
Wanne c3d88744b9 - Fixed mouse boundary to game window for multi-monitor setup in full screen mode (vanilla bug) (by Buggler)
- Freed 'Ctrl+y' hotkey in tactical & laptop screen for other uses (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-16 06:22:00 +00:00
Kriplo f5ac5be03f Brief: //dnl ch68
- Magically appeared reinforcements for enemy and militia just turn after they are called from now could be delayed and randomized.
Details:
- Practically all enemy reinforcement which can populate available slots was always appeared next turn after they are called so now we have game settings under "Strategic Gameplay Settings" for fine tunning enemy and militia reinforce entry:
  MIN_DELAY_ENEMY_REINFORCEMENTS enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
  RND_DELAY_ENEMY_REINFORCEMENTS additional random delay added to minimum when reinforcements will arrive after they are called.
  MIN_ENTER_ENEMY_REINFORCEMENTS minimum enemy units which will enter after above delay is over.
  RND_ENTER_ENEMY_REINFORCEMENTS additional random enemy units to appear after passing delay.
  MIN_DELAY_MILITIA_REINFORCEMENTS enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
  RND_DELAY_MILITIA_REINFORCEMENTS additional random delay added to minimum when reinforcements will arrive after they are called.
  MIN_ENTER_MILITIA_REINFORCEMENTS minimum enemy units which will enter after above delay is over.
  RND_ENTER_MILITIA_REINFORCEMENTS additional random enemy units to appear after passing delay.
- After first delay ends any other reinforcement appeared more frequently or if already arrive (but no free slot), they will pop up soon after slot is free.
- Add option NO_REMOVE_RANDOM_SECTOR_ITEMS under "Strategic Gameplay Settings" to prevent permanent random removal of your sector items.
- Add missing function DisplaySectorItemsInfo.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6386 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-10 20:49:49 +00:00
Kriplo 98f9831057 Brief: //dnl ch60
- Vertical angle formula fix and accidental hits in OCTH.
Details:
- No more accidental hits at target for which OCTH calculate miss, this was especially inflicted to prone targets, cause was vertical angles and ridiculous definition in JSD stance files.
- Rollback to original v1.12 Distance2D calculation, because game use tan not cos function for vertical angle. Bad vertical angles in close distance 3 tiles or less (as Distance3D calculate 8 tiles), means that you will always hit target regardless of OCTH result.
- Also fix distance formula which had wrong factor 2.56 instead of 25.6, at close distance that was problem because height for one level is defined by 256 units per one tile which had value of 10.
- Add little adjustment to vertical bullet angles so bullets spread more in visual ranges.
- Bug fix when dice roll is equal to OCTH which means miss but currently was always treated as hit even when OCTH is pure 0.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-06 20:44:57 +00:00
Flugente 4ccc6a5b2a - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-03 20:55:33 +00:00
Flugente 8171fdbe7e new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
Warning: GameDir >= r1723 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 15:22:29 +00:00
Flugente f92f70c78d cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-27 20:38:52 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Flugente c4aa1da949 Fix: non-green-militia-tabooed objects did not retain their taboo value after inspection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 02:09:24 +00:00
Flugente bcbe006a4a feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 00:59:38 +00:00
Flugente 16d0d1ea8a - Fix: crash when checking for muzzleflash
- Fix: under certain conditions, AI-selffeeding could lead to invalid inventory sizes
- information from prisoner interrogation is about new sectors
- no autoriot in a prison sector if militia is present


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-09 21:24:08 +00:00
Flugente 59b2549bd6 - new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-23 18:32:55 +00:00
Wanne c04898d095 Interface Items & Sector Inv Readability Enhancement (by Buggler)
- Adjusted font colors in Sector Inventory & Interface Panel (increasing dull contrast colors that only shows when activated, highlights & high contrast colors that's always displayed are toned down)
- Changed 'Item Name' font in non-zoomed sector inventory
- Changed 'Ammo Count' font in item description box
- Increased 'Max Bullet' font size in zoomed sector Inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 15:20:43 +00:00
Wanne 3124310a74 Bugfixes (by Buggler)
- Close old description box to open the new one if nothing in hand while right-clicking on an item in sector stack
- Ctrl + Right-Click to call info description directly for e first item in stack
- Revert partially to have an empty mouse region to close item stack easily when stack is full (r5632)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-01 15:08:04 +00:00
Flugente 8275a1231b New feature: advanced repair/dirt system
- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100%
- guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576) to clean them by pressing 'Alt' + '.'
- more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926
- this requires GameDir revision 1496 or higher

WARING! THIS BREAKS SAVEGAME COMPATIBIITY!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 00:03:40 +00:00
Wanne 21dd880240 Sandro's feature pack (by Sandro)
- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 12:19:57 +00:00
Flugente 3cf0e5210c fix: sector entering still behaved weird
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-11 17:52:12 +00:00
Flugente 333633b782 - fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-11 17:07:28 +00:00
Flugente 9a045be6ce - fix: lines in UDB were displayed incorrectly
- fix: food does not decay the first time a sector is entered (to prevent pre-placed items from rotting)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5448 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-07 20:38:29 +00:00
Flugente 771d7179bf - improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-04 17:51:12 +00:00
Flugente f6bf6bf4aa New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.

- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.

WARNING: This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-21 16:41:04 +00:00
Wanne eb2ca0ba70 - Small fixes and tweaks (by Sandro)
o Minor feature added: Shift+RMB click on a gun with ammo inside, will now unload its magazine and place it on your cursor (if not holding anything already). You don't have to go to the weapon description box to unload it.
o Added Throwing trait support for NCTH (was left out before) and added a minor tweak to STOMP+NCTH compatibility.
o Fixed a bug in NCTH when aiming levels of very fast-to-aim guns could be lowered below zero during calculation, which resulted in suddenly giving the gun 8 aim levels making it extremely slow to aim instead. This occurs when you use a pistol with reflex sights with a Gunslinger merc. In the "AllowedAimingLevelsNCTH" the value "aimLevels" was defined as UINT8, so when it goes below 0, it becomes 255 and is then capped at 8. Changed it to signed.

- IIS fix (by Sandro)
o Interrupts on hearing now occur only in meaningful situations - either when enemy attacks us or comes very close to us.
o Added some other IIS tweaks and fixes (first of all the top status bar should now work properly).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 16:30:14 +00:00