Commit Graph
197 Commits
Author SHA1 Message Date
silversurfer 4808850814 Bugfix: Feature Swap merc faces
When swapping merc faces in tactical the game will now rebuild the mercs squad.

Changed NCTH behaviour for lasers: 

When USE_NEW_CTH_CALCULATION = TRUE in Ja2_Options.ini the game now uses the item property <BestLaserRange> now for a laser specific bonus instead of <ProjectionFactor>. This bonus is a percentage reduction of the base aperture in NCTH. This functionality will only be used if one of the following new parameters in CTHConstants.ini is NOT 0.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE

This functionality also affects the laser property that is displayed in UDB.

Changed NCTH behaviour for Iron Sights and other 1x sights:

Iron sights and other 1x sights can now receive a bonus in NCTH to make them more useful compared to scopes. This bonus is a percentage reduction of the base aperture just like lasers can do.
There is a new parameter in CTHConstants.ini for this:

IRON_SIGHT_PERFORMANCE_BONUS


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-07 12:10:45 +00:00
Flugente 5c7fa40341 Various fixes/improvements (all by Moa):
- (bug) first Tooltip for weapons (secondary and tertiary values like recoil) was missing, last one showed (null,null).
- (cleanup) code cosmetic/potential bug: cnt now (hopefully) match the count of actual rendered values/MouseRegions and Icons.
- (feature adjustment) freshness Bar for food now shows the decay. Color values for bar range from green (over yellow) to red. hight of bar shows the percentage.
- (feature adjustment) Food properties are now shown in DB. A Data patch is needed to show the new Icons, those however are placeholders for better ones, the tooltips also need a rework by a native english and translation to the different languages.
- (feature adjustment) When FoodSystem is enabled the weight of a foodtype item is adjusted to account for partially eaten item.
- (bug) Performance fix 1: multiple TransformIcons where rendered in DB above each other.
- (bug) Performance fix 2: condition to leave loop when on end of Transform list was not met due to missing cast (65535!=-1).
- (bug) 'endless dying mercs in roof edges' fix in rev.6346 condition was never met.
- (bug) Popups were missplaced when clicking on a trainer-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a practice-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a student-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a facility-assignment multiple times to close the submenu. note: the bug might only be reproducable when selecting different screensize then the 3 native ones.
- (bug) MouseMasks for disabling timeCompress buttons did not match size of buttons, Clock Overlay was missing
- (cleanup) Replaced Hardcoded fallback Gridnumbers with CenterGrid if no exitGrid was specified in map editor. Same behavier than before, but since we have bigmaps and possibly other mapsizes it should not be constant.
- (bug) Sight range calulation uses distance visible with and without scope to get a scopeRangeMod=sDistVis/sDistVisNoScope. Blind soldiers will have 0 sDistVisNoScope, which means the scopeRangeMod is a div/0 (not defined result). After fix we get a defined result for scopeRangeMod of 1.0f in case there is a 0 distance. Also we get a defined result for sightrange since sightrange=sightrange/scopeRangeMod = 0/1.0f.
- (bug) Experimental NCTH calulation did return 0 CTH with 0 aimclicks but it should return at least the base CTH.
- (cleanup) added comment to get an idea of the 'magic' aiming Points formula
- (feature adjustment) Flat backpack malus replaced with malus which scales linear with weight of backpack up to maximum specified in ini file. Each 5 kg 1 additional malus is applied for movement. When carrying pack in hands or inside another pocket the full malus is applied. Malus for changing stances is still 1 additional Point when carrying backpack (does not matter in which slot).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-05 17:42:19 +00:00
Flugente 4ccc6a5b2a - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-03 20:55:33 +00:00
Kriplo f68f6131b9 Brief: //dnl ch64
- Fixing Tank bursting shells problem, and some other tank related bugs.
Details:
- There are several problem with Tank handling, main was forcing to use gun although already decide to use machinegun which lead to bursting shells.
- Another one was related to machinegun usage as current autofire handling is not supported by TANK BURST animation which had limit to 6 rounds, so decision to fire anything different then 6 lead to complete wrong APs deduction.
- Fix some invalid animation decision as current tank cannot raise gun or move or check for cover.
- Fix problem with wrong return (INT8) although after introduction of 100AP system APs variables are INT16 which create bad APs calculation for tank.
- Fix general problem with burst and autofire when soldier decide to when swap weapons.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-31 10:22:25 +00:00
Flugente ee8d4f6eb9 Assassins use and loose uniforms if uncovered
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6326 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-27 22:48:02 +00:00
Kriplo 571a2940e6 Brief: //dnl ch63
- Fixing AI problems when they use launchers.
Details:
- Seems from implementation of 100AP system and new attachment system and new kind of GL launchers, AI use them improperly or not used at all. Bugs was:
- Bursting grenades from non burst launcher.
- Not use GL if grenade is already in it
- Not firing from rocket launcher if couldn't find hand grenade.
- Refusing to launch grenade from attached GL if couldn't find grenade in other pockets.
- Never fire from single rocket launchers like LAW.
- Incorrect chance to throw calculation for GLs which lead into no decision to throw.
- Whole cylinder of grenades was permanently remove from pocket after reloading launcher.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6321 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 20:30:46 +00:00
Flugente 4b0094902a Forbid ammo with tracer effects to be used by AI on singleshot-only guns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-18 22:40:33 +00:00
Flugente 3fc50d46a3 - Fixed EDB modifier weirdness(by Moa)
- Fix: overheating modifiers on attachments weren't shown correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-18 16:17:43 +00:00
Flugente fd8b146296 added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers

These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-08 21:08:04 +00:00
Wanne 44b9bf41d8 - Bugfix: <PercentReloadTimeAPReduction> and <PercentBurstFireAPReduction> from "Items.xml" was not working (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 20:08:16 +00:00
Flugente 7964e90c0a Fix: preplaced items with incompatible attachments causes entire sector inventories to vanish if entering the sector a second time
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6242 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 17:32:15 +00:00
Wanne 1b7c69dd0e NCTH CalcNewChanceToHitGun refactoring / cleanup (by silversurfer)
o Externalized ja2_options.ini value if you want to use / or not the cleaned up version of CalcNewChanceToHitGun: USE_NEW_CTH_CALCULATION
o The cleanup only effects the game if you play with NCTH system
o The refactoring makes the code much easier to read and also shrinks the locs
o Fixed some old bugs in calculation
o In the future the switch USE_NEW_CTH_CALCULATION can be removed completely
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322986/Re_Potential_NCTH_Code_Change_.html#Post322986


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 17:08:42 +00:00
Wanne 12ec4ad8bb - NCTH Scope Modes Update (by silversurfer)
o Updated formula to get better results with different scopes
o 10x scopes are still useless on "normal" maps. Could be better on bigmaps (70+ tiles)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6165 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-27 11:08:12 +00:00
Wanne fa2fe99b1d - Bugfix: NCTH - Scope Penalties (by silversurfer)
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/321860/Re_NCTH_Scope_penalties_below_.html#Post321860


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6155 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-25 06:30:57 +00:00
Flugente 270766a080 Fix: for day vision range reduction formula for daylight was wrong for non-gun items
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6145 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-20 21:40:56 +00:00
Flugente 10a0c07822 Fix: scope modes take Aimlevel modifiers on scopes/sights into account
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-24 15:52:05 +00:00
Flugente 27f18605d9 sope modes no longer uses fixed magnifications, and no longer differs per team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6084 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-17 20:14:02 +00:00
Flugente 1b00117b7e when using alternate weapon holding under NCTH, still apply projection factor from non-scope/sight attachments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-15 23:04:09 +00:00
Flugente cefa9cfcc1 Fix: when using scope modes with NCTH, non-internal projection factor from lasers was ignored.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-14 21:11:24 +00:00
Flugente 1c74ca4bf1 new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 20:56:00 +00:00
Flugente fadd849359 new feature: dynamic flashlights allows usable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-03 23:31:28 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Flugente 8fb494ff53 new disabilities:
- 'deaf' reduces hearing ability
- 'shortsighted' reduces sight range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 00:15:51 +00:00
Flugente cc8fe02d98 Fix: when using scope modes and underbarrel weapons, NCTH functions searched underbarrel gun instead of main gun for attachments, resulting in no boni
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5990 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-08 22:29:26 +00:00
Flugente 2f1c433c22 wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-02 22:00:02 +00:00
Wanne 1aea5efd1b Editor Fixes (by Buggler)
- Fixed unable to delete items in Merc Inventory Display screen
- Added keyboard hotkey item scrolling in Merc Inventory Selection screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5965 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-30 12:53:22 +00:00
Flugente 1435e4a679 - Fix: applying canteens/camo/clothes on persons still cost them APs
- Fix: planting bombs was impossible

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5964 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-29 22:32:13 +00:00
Flugente 49932ef904 - new feature: items can be applied to other persons
- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 22:06:26 +00:00
Flugente 6c0d94dadd - DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 01:15:19 +00:00
Flugente 16d0d1ea8a - Fix: crash when checking for muzzleflash
- Fix: under certain conditions, AI-selffeeding could lead to invalid inventory sizes
- information from prisoner interrogation is about new sectors
- no autoriot in a prison sector if militia is present


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-09 21:24:08 +00:00
Wanne a10e216c5f Fixes (by Buggler)
- fixed autoplace object getting lost from merc inventory to sector when another sector shown (CTRL+LMB) 
- fixed LBE autoplace from merc inventory
- fixed CTRL/CTRL+SHIFT behavior when autoplace from merc inv
** Autoplace objects to & from between merc inv & map sector should work proper now (even in another sector inventory)
- fixed missing balance & amount during money withdrawal in vanilla classic

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-13 17:48:12 +00:00
Flugente 79d6bb46ed - external feeding checks for invalid gridno
- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:25:35 +00:00
Flugente 4eccdec2ee - Fix: new clothes are not damaged
- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 03:13:12 +00:00
Flugente a107e80c39 - added info on which item caused a spy to be uncovered
- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-28 15:27:38 +00:00
Flugente 87e0d82cdd - Diving bottle is now worn in the combat pack position instead of vest position
- Fix: the first food item created via item transformation was spawned rotten if the base item was no food item

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 18:54:30 +00:00
Wanne d3d47da188 - Fixed previous attachment fix (by Realist)
o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated
o If this fix causes any weird behaviors with attachments, it can be reverted...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-25 21:47:42 +00:00
Wanne e0d028bed2 - Fixed CTD that could happen when removing attachments (by Realist)
o The CTD always happened in Old Attachment System (OAS)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-22 23:16:03 +00:00
MaddMugsy e98c1ce83c -Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.
-Added screen messages when disguise changes to indicate civilian or soldier disguise
-Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-09 08:10:23 +00:00
Flugente f970116840 Fix: disguising as a soldier did not always work because of string comparisons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5671 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 00:55:33 +00:00
Flugente 9e058edf5e Fix: it was still possible to resolve random items in the map editor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-11 19:17:13 +00:00
Flugente e762c6b0f4 - new <usItemClass>: IC_RANDOMITEM (0x40000000 or 1073741824) is used for random items exclusively.
- increased ma number of Random Items to 1000
- fix: A certain key combination no longer spawns random NATO ARs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-10 20:10:49 +00:00
Flugente 7a81a212a9 random items do not spawn food if food system is deactivated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5599 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-01 20:55:19 +00:00
Flugente fc49b33398 - random items can also be results of merges and item transformations
- removed a few instances of incorrect random item spawning

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-01 20:42:55 +00:00
Flugente ff157fd96b New feature: random items allow spawn not themselves, but an item from a brad selection
- specify random items in RandomItems.xml
- when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly
- this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod
- can also be used to broaden the enemy gun/item choices selection
- for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793

FIX: sector curfew value was interpreted wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-30 21:59:47 +00:00
Flugente 665917e043 fix: sometimes, wrong clothes were taken off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-16 15:13:05 +00:00
Flugente 829c3140ae New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.
This feature requires GameDir r1540 or greater to work.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-16 02:57:45 +00:00
Flugente d0e27b0229 Enhancements of the MOLLE Feature (by DepressivesBrot):
- Added: Separate message for 'no space' (used 'already there' as a placeholder before)
- Fixed: Exchanging attachments when we are near capacity for the carrier
- Fixed: The LBE shown in the description box now changes as well and as soon as you add/remove an attachment
- Changed: The attachment now transfers the first non-zero pocket to the carrier instead of simply the first
- Added: Tooltips now show the currently used and the available space of a carrier.

- Added: A modifier for the explosive damage in confined spaces (by DepressivesBrot). Implemented on a per-item basis using the new float tag <bIndoorModifier> in Explosives.xml (0.5 means 150% damage, 1.0 means 200% etc.)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-04 19:27:01 +00:00
Flugente 41bc80dc3c - reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops
- tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up.
- corpses spawned from items will behave according to the zombie spawn rules
- fixed a few glitches with the covert ops trait
- fixed a bug that gave the 'mounted' bonus on a roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-02 20:38:17 +00:00
Flugente 2ebe96ca59 New Attachment: the rifle grenade device (<AttachmentClass>33554432</AttachmentClass>) acts as a GL on the barrel slot, but blocks all other firing modes, and uses up one bullet.
It is strongly advised not to use this in combination with other underbarrel GLs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-26 18:59:37 +00:00
Flugente fd445fe5ed New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00