Commit Graph
34 Commits
Author SHA1 Message Date
Wanne fe0e197270 Fixes (by Buggler)
- Fixed incorrect/missing Map Entry Points
- Corrected previous mistake in MovementCosts.xml sector F5 access to east & west 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1563 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-17 14:08:47 +00:00
Wanne f0e542509b Movement Costs fix (by Buggler)
- Fix for Alma Northeast Border TravelRating



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1555 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-08 08:36:57 +00:00
Wanne 378c0f1df2 Bugfix: Movement costs (by Buggler)
- Fixes include C1-D1 & I2-I3 as GroundBarrier; corrected Alma & its borders TravelRating
- Align traveling costs to be more inline w strategic & actual maps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1554 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-06 18:26:56 +00:00
Wanne 79ad0085f8 - Deleted UB loadscreens (800x600 and 1024x768)
- Added UB loadscreens in PNG format
- Updated SectorLoadscreens.xml comments

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1523 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-24 13:11:21 +00:00
Wanne 5b2f9de954 - Bugfix: Fixed the problem when playing with vanilla ("Data" folder), that you cannot train any militia (the training action was always disabled)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1433 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 13:06:14 +00:00
MaddMugsy 021df752fa 1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder
2. Added and updated some of the required files from HAM5.  Others will be added when the code is ready.  HAM5 XML changes have been included for use with the latest XML Editor code.  These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-09 22:35:54 +00:00
Wanne f647e94f49 MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne 0a62ebd22b ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne 32e0fd4416 - Moved language specific XML files (e.g: German.*.xml, Russian.*.xml, ...) to language specific SVN GameDir folder: https://81.169.133.124/source/ja2/trunk/GameData
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-14 16:36:54 +00:00
Wanne 0db4b8c783 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne d60e1c75c8 - Bugfix: FacilityTypes.xml (Data/TableData/Map)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 22:32:58 +00:00
Wanne 31c05993f1 New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00
inshy a3e1be82ab -Updated Dutch xml-files (translation by Tais)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1190 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-07 08:31:48 +00:00
Wanne 634d2ba440 New EXE Release (Build: 3042)
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml

Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-28 18:05:27 +00:00
Wanne 47423aa10b - Updated Chinese.ShippingDestinations.xml
- New "Map Editor" (build: 2736): No map editor changes so far, but it should fix the problem with ja2.set -> "displaying white rectangles"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1128 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-24 20:32:51 +00:00
Wanne 4596b79383 Added ShippingDestinations.xml files for Chinese, Dutch, Italian and Polish version (but they are all in English yet)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1125 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-06 13:26:06 +00:00
Wanne b169986d98 - Added German.ShippingDestinations.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1124 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-06 13:22:53 +00:00
inshy 4f729c8275 Added ShippingDestinations.xml for russian language.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1122 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-06 11:17:34 +00:00
Wanne 7a39fa6d22 - Added new files for Dealtar's and Zilpin's Airport Externalization (no new EXE build yet)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1115 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-21 20:31:57 +00:00
Wanne bae9954cc2 New ja2.exe (build: 2651)
New Features:
- Headrock's HAM 2.8:
- Zathras' Multiplayer UI Patch

Bugfixes:
- New option "Force turn mode" is always disabled when playing a multiplayer game
- Max Merc limit in multiplayer was not evaluated when hiring merc
- Press "ESC" while green progress bar on laptop loads -> Buttons are still visible although Laptop is closes
- Fixed szSoundEffects definition
- Minor fix to allow the bullet graphic to render properly when the shopkeeper panel is open.
- Fixed a bug when creating the application, it was only possible to start ONE instance of the game. Now it is possible to start as many instances of the game you would like.
- Temporary fix for game freeze when a path contains duplicate tiles

Also non English Versions (German and Russian) of ja2.exe are available
How to update these Versions from SVN, take a look at the Bears Pit thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201700&page=1#Post201700 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1104 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-01 13:41:26 +00:00
Wanne f8be4686e6 New Exe Build (2417)
- Only internal source changes to make Polish release in the future
- The updated GameDir files in this Revision are needed for this new Exe Build.

German and Russian EXE / GameDir files can be found here:
http://ja2.h758491.serverkompetenz.net/Wanne/Build_2417

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1050 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-11-14 11:56:47 +00:00
lalien b25d33f783 Polish translation from inshy
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1031 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-08-12 23:01:31 +00:00
Wanne 859efc6c00 - New Exe Build 2013 (fixed item duplication bug)
- Updated Russian specific xml files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@982 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-04-13 12:47:03 +00:00
Overhaul 20df3ca6cf Corrected spelling errors and typos in SectorLoadScreens.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@874 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-11 09:54:56 +00:00
Overhaul bd40fa3bcb Fixed sector load screens. E4 was described twice, C6 was overwritten by C7, and A10 was set to allow an alternate random but had no alternate random defined.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@851 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-13 06:21:23 +00:00
Wanne 34a683cacb - new: Externalized sector loadscreens to TableData\Map\SectorLoadscreens.xml (Ja2_Options.INI Setting: USE_EXTERNALIZED_LOADSCREENS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@810 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-05-21 14:32:11 +00:00
AcyForsythe de6c87675c - Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@773 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-25 23:09:00 +00:00
Lesh e851f26094 - new xml: SamSites.xml to customize game
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@555 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-31 20:15:20 +00:00
Lesh 0665a17c94 - updated Cities.xml (with <townMilitiaAllowed> tags)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@546 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-23 19:09:04 +00:00
Lesh 56cef6e97b - new Cities.xml for game rev.598
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@540 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-10 18:37:17 +00:00
Lesh 9646ecddab - updated Cities.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@538 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-09 18:54:29 +00:00
Lesh 5d6c1204b2 - list of used alt sectors was appended
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@535 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-08 16:38:20 +00:00
Lesh d7d656d296 - new xml was added to original tabledata dir
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@528 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-04 16:19:10 +00:00
Lesh 53e762cf22 - xml-files migration for main game data directory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@521 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-30 12:56:55 +00:00