steph-pg and majcosta
9ce1492651
Add visual muzzle flash for invisible soldiers
2025-10-19 09:42:20 -03:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
BeatAroundTheBuscher and GitHub
ed00830202
Fixes Upper/Lower Casing for include paths ( #487 )
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* Fixing upper/lower case for includes
types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow
bfb724eab9
Use SoldierID
2024-12-01 18:23:52 +02:00
Asdow
24656f2810
Use SoldierID
2024-11-30 15:20:18 +02:00
Asdow
0d97e36c34
Use SoldierID
2024-11-21 23:56:44 +02:00
Asdow
34f0b40f93
Convert functions and globals to SoldierID
2024-11-17 14:53:52 +02:00
Asdow
566ead5815
Convert SOLDIERTYPE::ubTargetID to SoldierID
2024-11-15 23:46:15 +02:00
Asdow
131172e41a
Convert SOLDIERTYPE->ubPreviousAttackerID to SoldierID
2024-11-15 22:54:44 +02:00
Asdow
ee429fd1f4
Convert SOLDIERTYPE->ubAttackerID to SoldierID
2024-11-15 22:51:48 +02:00
Asdow
6a0d02e9b9
Change type from BOOLEAN(!) to SoldierID
2024-11-15 01:03:21 +02:00
Asdow
1345d92521
Convert Soldier Find.cpp to SoldierID
2024-11-14 00:45:50 +02:00
Asdow
10250dc035
Merge branch 'master' into ExtraMercs
2024-11-09 13:44:53 +02:00
Asdow and GitHub
49a119e6b9
Convert INVTYPE boolean fields to flagmask ( #325 )
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Rearranged fields from largest to smallest to remove alignment padding
2024-08-22 08:48:29 +03:00
Asdow and GitHub
b8a870df02
Reduce code duplication ( #233 )
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* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Add direction utility function
We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.
* Use utility function for calculating direction
* Use ConvertGridNoToCenterCellXY
* Use utility function for direction
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Remove CenterX & CenterY functions
Use ConvertGridNoToCenterCellXY instead
* Remove CenterX & CenterY calls from UB configuration
* Address review feedback
* Remove duplicate function
ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing
* Use PythSpacesAway instead of GetRangeFromGridNoDiff
Both functions calculate the same thing
* Remove GetRangeFromGridNoDiff
* Remove calls to abs()
The values end up being squared anyways making these unnecessary
2023-10-07 15:14:15 +03:00
Asdow
03482ffc3d
Merge branch 'master' into ExtraMercs
2023-07-26 13:17:49 +03:00
Asdow and GitHub
35109a5615
Guard against possible illegal array access (by Seven) ( #121 )
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ClosestPanicTrigger() can return -1 but its use in indexing gTacticalStatus.bPanicTriggerIsAlarm was not checked in all the places in the code
2023-01-31 20:26:21 +02:00
Marco Antonio Jaguaribe Costa and Asdow
8b1c4effa0
nuke all the #if 0's
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scripted commit:
find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'
https://coan2.sourceforge.net/coan_man_1.html
2023-01-19 00:13:08 +02:00
majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
rftrdev
5000f965e1
Add "Soldier Bounties" mission
2022-10-22 17:54:06 -07:00
Asdow
1f0a8f46e8
Import changes from the local SVN working copy
2022-10-10 10:08:44 +03:00
Sevenfm
cdc605d5ab
Press [\] to break window glass with crowbar or any two-handed weapon. Weapon can be damaged in the process.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9368 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-21 13:00:09 +00:00
rftr
fcc21e32dc
added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
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if enabled, turncoats will automatically activate when entering an autoresolve battle
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-14 06:50:44 +00:00
Sevenfm
b8b48e7d2e
Only play certain sounds when soldier is visible or if there is player team member near:
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- cow sounds
- crow sounds
- animation based sounds
- lock n' load sound for gun
- enter deep water sound
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-10 08:24:07 +00:00
Sevenfm
1015614473
Play different sound when object drops into water, depending on object weight and type.
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Play S_WATER_IMPACT1 when bullet hits water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-08 10:17:38 +00:00
Sevenfm
531849f7aa
Disabled muzzle flash when trying to fire jammed gun.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-27 10:04:21 +00:00
Shadooow
c29e070ccf
Fixes the missing muzzle flash lighting when firing in the dark. The flag was actually never set when using NCTH, and UseGunNCTH() that was supposed to set it gets called after the animation control checks whether a muzzleflash is true or not, so I had to add the setting the flag just before that check (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-26 16:12:06 +00:00
Shadooow
828e015027
qol change: if the last movement mode prior to climbing down the roof was running, it won't be reset to walking
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-30 19:34:47 +00:00
Flugente
78087707d1
Fix: if a cow dies from gas, no corpse is created
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-08 19:53:44 +00:00
Shadooow
e0e45b83cd
Significant overhaul on handling doors regarding to noise:
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- significantly increased base noise volume of opening or closing doors
- adjusted the noise volume based on type of the door (metal louder etc.)
- can with string adds +4 points to the noise volume and disallows to use stealth to prevent any noise
- removed the code for movement noise from door handling and replaced it with simpler stealth check
- noise will now come from GridNo of doors, not soldier opening them
- disabled terrain check when the noise comes from doors
- fixed doors always playing sound of closing even when there was no noise (stealth mode)
- whether game plays sounds of opening/closing doors will now be based on whether any of player mercs heard it or not
- game will now show doors being opened/closed if any of our mercs heard it
- disabled the message for player about soldiers hearing noise from doors being opened/closed (no point imo when player can hear it)
- added locator ping when someone opens doors with can with string attached on them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-27 23:32:50 +00:00
Sevenfm
422c72b957
Fixes NPCs going back to cower animation after collapsing which also caused them not to die properly (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-06 18:38:31 +00:00
Sevenfm
b7cc3bbcf8
Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-05 03:40:57 +00:00
Sevenfm
c3e961731a
Fix: allow interrupts after door opening (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8975 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 07:31:52 +00:00
Sevenfm
99556e09a5
Fixes female and big male body types being transparent when climbing up roof (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 05:35:28 +00:00
Sevenfm
fc91cb545a
Fixes bug when you sometimes got vision inside building when climbing from the roof (by Shadooow).
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Extended explanation: This happens from two reasons, first - there seems to be vision update for all soldiers every 5 seconds. Second, when climbing down the roof, the height level is set to 0 at the very beginning of the climb when merc is still on the roof - which makes him for a split second inside the building in fact. If the automatic vision update is triggered in this split of second, you will see into building.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-24 12:52:39 +00:00
Sevenfm
b6f15b2347
Add robots to enemy groups (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm
fe10587437
Show flash light when throwing flares.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8946 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-21 16:25:36 +00:00
Sevenfm
02d19f3240
Update tree visibility after changing stance.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8944 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-20 17:38:38 +00:00
Flugente
c5022fa1e5
New feature: turncoats can be created from enemies and ordered to switch sides
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Requires GameDir >= r2535
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Sevenfm
9e1b5338a6
More AI logging information.
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PanicAI: use correct movement and stealth mode when determining AP needed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Flugente
c8207018e3
Added Battlesounds for melee attacks.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=358569&#msg_358569
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-11-27 21:46:49 +00:00
Flugente
0ab562c29e
- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
- renamed dialogue enum for clarity
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-21 19:39:07 +00:00
silversurfer
4021450369
- fixed incorrect AP and BP calculation for jumping over fences
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- fixed incorrect stance handling for jumping over fences
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-11-04 17:49:10 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
2dbacd32de
The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
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- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-02 15:14:01 +00:00
Flugente
a59b75b0be
New feature: we have to bury corpses, or their rot causes diseases in sectors
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Requires GameDir >= r2436.
Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente
cd5441d875
Added additional dialogue call for death of a character (ADE_NPC_DEATH = 16)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 19:06:48 +00:00
Flugente
80674249cc
New feature: bloodcat/zombie/bandit raids on player-controlled sectors
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154
Requires GameDir >= r2420
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente
7b1ba8f7f2
Fix: wrong sound played
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 16:54:08 +00:00
Flugente
11729a132e
New feature: riot shields protect against damage from some directions.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23452&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-29 21:18:13 +00:00