Commit Graph
42 Commits
Author SHA1 Message Date
Wanne 981c81b4b4 Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00
Flugente f6ffee0583 Merged revision(s) 7052 from branches/ja2_source_official_2014:
- Fix: Assertion if groupsize exceeds garrison size
- Fix: mobile militia never decides to move

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-11 22:48:13 +00:00
Flugente 17ed67f578 Fix: mobile militia no longer moves
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 16:26:49 +00:00
Flugente 4a3ac749e9 Print out warning if militia moe is aborted due to no merc on COMMAND assignment
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6944 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-19 21:03:54 +00:00
Flugente cee17f5651 New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.
requires GameDir >= r1946

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-18 21:26:46 +00:00
Wanne 5872d264f7 Additional Mobile Militia improvements from Rev: 6544 (by Moa)
- popup for training mobiles allowed training when above maximum

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 09:04:11 +00:00
Flugente f17829fac9 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
Wanne 923327ca14 Mobile Miltia improvements (by Moa)
- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:48:45 +00:00
Wanne 2ee80f2be3 Mobile Militia Improvements (by moa)
Each setting in ini now has the effect that the user expects, he now sees the correct restrictions on the map, and is able to adjust manually as neccessary
- RESTRICT_ROAMING = TRUE
activates the manual adjustable restrictions based on exploration and/or conquest.
Any of the following settings can be mixed as you like
- ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = TRUE 
Exploration based: any liberated sector is potentially accessible for mobile militia.
You need to load the map and defeat all enemies. Walking through on strategic view is unsufficient!
- ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
Conquest based: Liberating a town will increase the accessible sector count. 
See Data-1.13/TableData/Map/DynamicRestrictions.XML
- ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
Mobile militia can move thru cities where militia training is not allowed(e.g. Tixa, San Mona, Omerta,...)
In earlier versions those cities where allready included in DynamicRestrictions.XML which rendered this setting allmost useless.

NOTE: 
  Older savegames have still the 'gray' sector restriction set.
  Those will be converted to 'red' according to the settings in Ja2_Options.INI on load.

see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-13 06:32:46 +00:00
Flugente cf5e7ea3af Fix: if militia moves strategically, sometimes gear would be moved unnecessary.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6250 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-28 15:19:58 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Flugente 59b2549bd6 - new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
- increased the object flag size to UINT64, this breaks savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-23 18:32:55 +00:00
MaddMugsy c845f9f117 HAM5.5b2 merged in!
Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 23:45:46 +00:00
Wanne 9630f0f21f BUGZILLA #548: Fixed crash (division to 0) when finishing training of mobile militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-07-21 13:58:50 +00:00
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne 09ad70f868 *************************************************************************
** Merged source code from development (MP+BMP) trunk (Revision: 3352) **
** https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP    **
*************************************************************************

1 (Rev. 3343)
Changes:
	Control hardcoded list of unclickable ("bad") sectors via XML file. (by Realist)
	On the strategic map, the player cannot click or highlight specific
	sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
	that flags a sector as "bad". (<BadSector>1</BadSector>)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Map Screen Interface Map.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Movement Costs.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/mapscreen.cpp
	/branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map
	/branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map/MovementCosts.xml
	/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map
	/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map/MovementCosts.xml

2 (Rev. 3344)
Changes:
	Move hardcoded underground sectors initialization to Lua script file. (by Realist)
	Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
	Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
	Also enables underground bloodcat population.
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Init.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Types.h
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Queen Command.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic AI.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_2005Express.vcproj
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_VS2008.vcproj
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.h
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/strategicmap.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Init List.cpp
	/branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts
	/branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts/initunderground.lua
	/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts
	/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts/initunderground.lua

3 (Rev. 3345)
Changes:
	Bugfix: In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu() (by Headrock)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp

4 (Rev. 3346)
Changes:
	Changed order of properties in GameSettings.cpp (by Headrock)
	HAM 3.6 fixes (by Headrock)
	Sorted Data-1.13\ja2_options.ini (by Headrock)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp
	/branches/Wanne/JA2 1.13 MP/Build/GameSettings.h
	/branches/Wanne/JA2 1.13 MP/Build/Laptop/BobbyRGuns.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/MilitiaSquads.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Mines.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Strategic/Town Militia.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Campaign.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Enhanced.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Items.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.h
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Overhead.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Control.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Profile.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Weapons.cpp
	/branches/Wanne/JA2 1.13 MP/Build/TileEngine/Explosion Control.cpp
	/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Ja2_Options.INI
	/branches/Wanne/JA2 1.13 MP/GameDir/INIEditorJA2Options.xml

5 (Rev. 3347)
Changes:
	Bugfix: Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
	but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
	it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
	Re-ordered Data/Ja2_Options.INI (by Headrock)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Enemy Soldier Save.cpp
	/branches/Wanne/JA2 1.13 MP/GameDir/Data/Ja2_Options.INI

6 (Rev. 3348)
Changes:
	Translated missing HAM 3.6 German Texts (by systemfehler)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Utils/_GermanText.cpp

7 (Rev. 3351)
Changes:
	PlusAI 1.0 Patch (by Headrock)
Files:
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.cpp
	/branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.h
	/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/Attacks.cpp
	/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/DecideAction.cpp
	/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/FindLocations.cpp
	/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/ai.h

8 (Rev. 3352)
Changes:
	Bugfix: The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. In all other builds it is set to FALSE.
Files:
	/branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-03-07 11:37:32 +00:00
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
Wanne f010769397 *************************
* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-20 15:49:46 +00:00
SpaceViking 6f6ffe91f8 Fix problem with invalid X,Y coordinates
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-04-27 23:50:45 +00:00
Wanne 335747c3ff Added Headrock's HAM 2.8
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2650 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-04-01 12:20:30 +00:00
SpaceViking c486577d89 Bug fix for invalid coordinates problems (outside valid range of 1-16)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-01-17 02:40:59 +00:00
SpaceViking f26095d86f Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-01-15 01:26:13 +00:00
haydent 66d55cf08a * fixed bullet artifacts and removal !
* hopefull disable of grenades
* added a LOS check from your mercs to a door to see if it should be animated or not.

* looked into the "ENEMY_ENABLED" issue, it is not double defined, the one in network.h is part of a struct and not connected. made some changes to do tests for ==0 or ==1 rather than boolean. but i believe there must be some misunderstanding possibly. ENEMY_ENABLED only enables or disables the enemy AI, And only when coop is enabled... when its not there is no ai whatsoever, but you can still get into deathmatch battle under the various ini settings.

enjoy, the bullets are finishing themselves off much better now ! :)


 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-16 08:36:19 +00:00
lalien 3e22dce318 Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-12 08:20:47 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
SpaceViking 10208ca5af Bug fix for militia movement on strategic screen not setting group ID for battles.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-04 04:06:23 +00:00
Overhaul b07d18f9f4 Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
Editor:  Fix for use of uninitialized variable in undo
Editor:  Fix for clipping bounds that are offscreen (causes crash)
Fix for AP bonus reading from INI
Fix mine indexes when looking for creature infestation of mines
Final (?) fix for militia reinforcements.  Also a change:  If you refuse reinforcements, none will come for the entirety of the battle
Increase size of cover and LOS grids to fit max radius
Fix for uninitialized light level in DistanceVisible
Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
Change the way Alt-L handles reloading


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-01 08:58:34 +00:00
Overhaul c462fd7744 More detailed error messages for failed saves
Yet another phantom militia fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-26 05:26:38 +00:00
Overhaul 9d71fc89f0 Massive effort to reign in militia problem. Still has issues :(
Fix:  If only some of mercs go to a lower level (mine, basement, etc) but do not choose to "GO TO SECTOR", sector is still inaccessible from strategic map.  However, watch for triggers that might happen on first visit to a sector, that fail.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1076 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-19 08:33:17 +00:00
Overhaul d318885593 Brute force to finally make militia show up when they're supposed to
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1035 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-09 08:58:56 +00:00
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00
AcyForsythe f9fe75d5e7 - Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-04-25 22:45:10 +00:00
AcyForsythe 75b16dbdee - Added Wanne's Landmine bugfix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-29 17:27:03 +00:00
AcyForsythe 50f6bb35ed - Added options for delaying veteran militia training and mobile militia training. - Added cost modifiers to promoting green militia to regular and promoting regular to veteran.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-08 05:31:39 +00:00
AcyForsythe 324e3c32db - Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-02 02:37:26 +00:00
AcyForsythe 11b2e75e32 - Added INI Setting and ability to manually train mobile militia at a cost
- Added INI setting and ability to train veteran militia

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-01 06:52:06 +00:00
Lesh 6df124efd7 - code cleanup mostly from Brent Johnson (Nonomori), a very few from me
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-06 19:10:08 +00:00
lalien 1c5b7f7a4b - fix for HE ammo
- fix for militia reinforcements not working in cities


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-17 16:39:48 +00:00
lalien b68df576ac - bug fix: No militia are present in the sector (not city sector) for the battle, even though they do appear on the strategy map. Happens when mercs are in sector and a militia group arrives.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-29 17:34:06 +00:00
lalien 561a3c9747 - externalized settings for mobile militia
- made default militia settings less aggressive
- added a message for breaking locks/doors


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@147 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-31 20:04:47 +00:00
lalien 6b89c64a4d - moving militia bug fix: militia was not in sector at battle start
- changed militia orders to ONGUARD when entering the sector








git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-31 17:43:34 +00:00
lalien 88d8b484f5 Little Alien
- New files for militia 




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@61 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-10 22:44:00 +00:00