Commit Graph
1149 Commits
Author SHA1 Message Date
Flugente 9e393cd5e3 Merged revision(s) 6985 from branches/ja2_source_official_2014:
- Fix: battle reports no longer report that a team came from north if it was already in sector.
- Fix: red lines at wrong locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6986 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 20:59:25 +00:00
Wanne c57e3baba1 Merged from revision: 6983
Changed inventory dialog to hotkey Ctrl+[v] (before Ctrl+[i]) (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6984 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 19:01:34 +00:00
Wanne cfed0ed8a1 Merged from revision: 6981
Enabled auto-taking for concertina/sandbags (by Sevenfm)
- items are taken from current merc's inventory
- works only in realtime
- when filling sandbags, filled sandbag is dropped, and new empty is taken from inventory
- you need to press [shift] while clicking with hammer for this feature to be activated

Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 18:56:22 +00:00
Flugente 8923608027 Merged revision(s) 6976 from branches/ja2_source_official_2014:
- Food system change: if a soldier autofeeds, he will refill his canteens if the sector has drinkable water
- do not display corruption backgriund in 1.13
- removed hardcoded direction number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-25 20:10:38 +00:00
silversurfer 4ba2976817 CTRL+LeftClick on an item with an attachment in the hand cursor would attach it without any AP costs. Now the game will deduct the correct attachment AP.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-25 09:13:39 +00:00
Flugente 916bf88b9d Merged revision(s) 6965 from branches/ja2_source_official_2014:
- [CTRL] + [i] in tactical calls a dialogue for sector inventory manipulations (by Sevenfm)
- [CTRL] + [c] in tactical calls a dialogue for cover/trap display modes (by Sevenfm)
- changed min value for SCOPE_RANGE_MULTIPLIER from 0.5 to 0.1 (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-22 19:32:13 +00:00
Flugente 71d85d8bb5 Fix: soldiers without a face index should not use Character Dialogue that uses face index
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-22 19:02:26 +00:00
Wanne 7f2ec17f9b Merged from revision: 6953
- Increased text limit for load screen hints from 190 to 254
o Hopefully this does not cause any problems when rendering on the loadscreens. Tests resulted in success
- Support for localization of LoadScreenHints.xml (*.LoadScreenHints.xml)
o Now the language specific xmls only have the <uiIndex> and <szName> attributes. All other attributes are in the LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 09:02:17 +00:00
Wanne 36131f3bf1 Merged from revision: 6949
- Multiplayer: Only output the notification info message about stucking enemy in a CO-OP game!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6950 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-20 13:12:53 +00:00
Flugente cee17f5651 New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.
requires GameDir >= r1946

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-18 21:26:46 +00:00
Wanne 0c82f3bb26 Merged from revision: 6939
- Bugfix: Fixed crash (Access violation popup) in Release build (VS2005/2008) when quitting the game (thx Kriplo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6940 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-18 07:21:55 +00:00
Wanne 4eb243c21d Merged from revision: 6937
- Added support for language specific *.AttachmentSlots.xml files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6938 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-18 07:14:17 +00:00
Wanne 12f1fecfa4 - Reverted last commit (rev. 6935), because it was a wrong commit...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-17 09:38:29 +00:00
Wanne 977f71596a - Added support for language specific *.AttachmentSlots.xml files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-17 08:54:50 +00:00
Wanne cc75ac481e Merged from revision: 6922
- Bugfix: Localization not working for multiple *.EnemyTaunts_*.xml files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6923 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-14 07:28:56 +00:00
Wanne e6ae03cee3 Merged from revision: 6912
- Allow reading of language specific *.MercStartingGear.xml Kit names
- Fixed *.Pockets.xml not working
- Reworked a few German texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-13 12:57:01 +00:00
Wanne 11037729f0 Merged from revision: 6905
Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-12 17:22:40 +00:00
Flugente cb3304e93f Merged revision(s) 6894 from branches/ja2_source_official_2014:
Fixes (by Buggler)
- IMPPrejudice page not showing when reviewing in finish mode
- Added message when minor traits are unselectable due to all IMP available slots taken up by major traits
- Display message when pressing hotkey 'G' to toggle artificial merc light
- refactor hotkey weapon switching and make function available in OIV too
- hold ALT key to swap item instead of opening description box for valid attachment on cursor

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-10 00:28:04 +00:00
silversurfer 8d07ebccc0 fixed Skyrider missing face and sticky dialogue text in strategic map
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-09 08:36:11 +00:00
Kriplo ab5bfe2bf3 Brief: //dnl ch85
- Some fixing and adding position in overhead map to be in center of big map.
Details:
- Calculate overhead map cords from your current position on big maps.
- Fix incorrect placing room numbers in maps with cliffs.
- Fix CTD during deletion of sector items using CTRL+D or CTRL+Del.
- Remove light, door and item cursor and item tiles after coping building.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-08 15:20:13 +00:00
silversurfer ec646ba426 Minor improvement/fix for "Improved Bomb Planting" feature. (by Sevenfm)
1. Now you don't need to hold shift all the time while planting bomb, just shift+click is enough.
2. If successfully taken new bomb from inventory (or using Tripwire Roll), cursor is not changed back to MOVE after planting bomb. 
This means one less right-click for each bomb when making big minefields/tripwire networks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-03 16:15:08 +00:00
silversurfer 5d953b550c - updated NCTH targeting optics in Interface.cpp to use the same order and formulas as LOS.cpp. It's easier to read and compare this way.
- added scope effectiveness which defines the maximum magnification bonus a shooter can get using scopes. With the default settings a poor shooter like Juan will not benefit much from scopes while a good shooter will use the full potential. See also:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/330194/Re:_Cth/INI_Settings_for_new_s.html#Post330194
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/330236/Re:_Cth/INI_Settings_for_new_s.html#Post330236


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-02 10:02:13 +00:00
Kriplo 25952e5c50 Brief: //dnl ch84
- Solve issues related to my recent editor fixes.
Details:
- Fix missing condition when using keyboard for load any map from listed profiles in CTRL+L list box.
- Fix CTD during gWorldItems resize after adding certain amount of items.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-31 20:49:35 +00:00
silversurfer 4c5e98c801 Fix for AI CTH evaluation with NCTH
The assumed target area was much to small for the calculated aperture so AI got abysmal CTH values all of the time and wouldn't use guns from far away because of that.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-30 15:20:40 +00:00
Flugente 0c03bd402a Merged revision(s) 6853 from branches/ja2_source_official_2014:
- Fix: with a very large team in dire circumstances, accumulated snitch events corrupted memory
- Fix: missing morale event handling (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-29 21:31:41 +00:00
Wanne 64efff67fa Merged from revision: 6846 and 6847
- Fixed missing text entry in _FrenchText.cpp
- Bugfix: Fixed initialization not working for foreign language *.EnemyTaunts.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6848 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-29 20:32:04 +00:00
Flugente 461cfc405e Merged revision(s) 6836 from branches/ja2_source_official_2014:
Fix: incorrect gridno calculation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6837 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-26 22:07:28 +00:00
Flugente 0c4f5c5df5 Merged revision(s) 6833 from branches/ja2_source_official_2014:
Fix: on certain conditions, gpCurrentTalkingFace gets garbage values assigned. If BOOLEAN fTalking then does get a value > 0, the incorrect face does not get cleaned.

This worked until now, but we cannot rely on garbage values alone.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6834 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-26 18:15:09 +00:00
Flugente d6186aca15 Merged revision(s) 6826-6828 from branches/ja2_source_official_2014:
- Minor code improvements and cleanup
- Fix from r6775 is no longer necessary.
- Code improvement: Instead of calling inv.size() repeatedly, just call it once and remember that value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-26 12:18:43 +00:00
Wanne e3bc68948e Merged from revision: 6812
Reworked Sectory actions menu (CTRL + .) (by Sevenfm)
- Also added support for 16 medium size buttons dialog.
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/329932.html#Post329932

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6813 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-22 13:28:48 +00:00
silversurfer 603550b5ae Fix for ammo icon in description box which showed another shifted description box when ammo type was invalid.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328324/Re:_BUGZILLA_report_all_bugs_h.html#Post328324

Ammo type of such weapons will now be reset to 0 (standard ball ammo).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6798 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-20 17:38:35 +00:00
silversurfer 762f1074f3 Fixed bug with merc swap feature which was introduced with Waldo the mechanic. Faces were swapped incorrectly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6797 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-20 12:00:26 +00:00
Wanne 850a53b75f Merged from revision: 6795
- UB crashing after helicopter crash in new game (junk variables removed) (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-20 09:02:21 +00:00
Wanne d643847f42 Merged from revision: 6792
Fixes (by Buggler)
- draw NCTH cursor indicator after health bar indicator due to potential overlap (thanks to Sevenfm)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim
- streamlined burst & auto mode right click aim mechanism

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-20 08:49:56 +00:00
Flugente f5dfddb0fc FixFix: non-merc planted explosives that fire fragments caused crashes. A few functions had to be fixed.
Note: keep in mind that we cannot assume that BULLET's pFirer will be valid. Check wether ubFirerID is NOBODY first.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-19 14:14:30 +00:00
Wanne 5f92048f5a Merged from revision: 6764
Fixes (by Buggler)
- fixed hotkey switch weapons AP cost and empty hand swap
- adjusted colors for militia equipment item shading
- fixed IMP background button states and previous button array list

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-15 13:20:31 +00:00
Wanne 06123089bb Bugfixes (by anv)
- Fixed Dimitri's recruitment,
- Fixed proper morale gains/losses

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6748 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-10 16:27:21 +00:00
Wanne 7782384be5 Visual tactical improvements (by Sevenfm)
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-10 16:21:59 +00:00
Kriplo a3a9b29ead Brief: //dnl ch83
- Fix BigMaps cliff-prone problem.
Details:
- Bug which prevent merc to go prone and crawl in big maps with cliffs was reported by Buggler who already find source of problem which lies in DB_STRUCTURE_TILE struct variable sPosRelToBase. This variable contains relative position to base tile which and cannot simply be change to INT32 as data from JSD files are loaded into it. However reason for problem is because sPosRelToBase is not updated for quite bunch of structures when map size is changed so add macro which in real time perform conversion and update sPosRelToBase value.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-08 21:16:35 +00:00
Flugente 49de642d7d IDs use NOBODY, profiles use NO_PROFILE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6736 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-07 21:04:07 +00:00
Flugente b387091a8c IDs use NOBODY, profiles use NO_PROFILE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6735 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-07 20:32:51 +00:00
Wanne 27fb0562ee Alternate new shortcut "ALT + Right Mouse Button" for showing skill (traits) menu in Tactical (by Sevenfm)
- Old also working shortcut: "SHIFT + 4"
- moved menu to cursor position instead of soldier's position
- see (youtube): https://www.youtube.com/watch?v=RS7AKv0rWq0



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-06 15:30:18 +00:00
Wanne 3fc109b02d Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

New health bar offers you:
- Suppression shock indicator (shock affects your CTH)
- Optional larger version (useful for hires playing)
- Cover indicator that will tell you if your cover is not perfect
- Target movement tile cover indicator (hold SHIFT)
- Sneaking indicator (sneaking is shown by brown border color)
- AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT )

Note: cover indicators are enabled only in turnbased combat or when sneaking

see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-03 17:14:35 +00:00
Wanne e3752a00fc Creatures Externalizations (by Buggler)
- externalized creatures placement and composition to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6724 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-01 12:41:16 +00:00
Wanne d5b4599e9c New Trait: Snitch (Trait 22) (by anv)
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).

List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-01 12:02:23 +00:00
Wanne 224ebe9ba3 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-30 17:34:25 +00:00
Wanne 95332d38a5 - Bugfix: Fixed VICTORY music not played after battle is won
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-28 19:54:05 +00:00
Wanne 44cf72a2e0 - Fixed compilation error for JA2UB define (by anv)
- Added missing string to _FrenchText.cpp
- Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-28 18:27:09 +00:00
Flugente f4dcc15ffa New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-22 23:22:45 +00:00
Flugente 3e11cb58c4 Fix: missed target caused display of uninitialized text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-21 13:22:49 +00:00