Sevenfm
95a4bde357
CalcBestThrow:
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- improved AI code to avoid hitting friends with grenades
- correctly set usGrenade for mortar attacks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8887 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-16 04:20:31 +00:00
Sevenfm
43e0f70a87
A patch to fix one blitter function for when LOBOT is in use and a merc is prone. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-15 16:46:04 +00:00
Sevenfm
6e87488da6
Reworked the DrawMap function. Flattens the large switch in it, removes the need for a few if checks that were done in every iteration of the old switch case loop and also shades all the map sectors using only one call to Lock- and UnlockVideoSurface instead of continuously locking and unlocking the surfaces when shading every single map element. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-15 12:55:33 +00:00
Sevenfm
5eaec6881e
Added a nullpointer check to a DDraw call, gets rid of one FIXME. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-15 12:40:37 +00:00
Sevenfm
c7d1acff01
fix: climbing related AI deadlocks (by anv)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8883 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-13 04:54:23 +00:00
Sevenfm
7111f40e54
Fixed a few very minor memory leaks. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-13 02:33:39 +00:00
Sevenfm
2cdf1b2f0a
Changed the way the STI file for CTH indicator is loaded to prevent the game from constantly loading and unloading the graphics file from the disk every time the function gets called. Now it's only done once per the lifetime of the game. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8881 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-12 11:54:12 +00:00
Sevenfm
ecf4e42fac
Added static keyword to three vectors in CalculateCoverFromEnemies and resizing them to 0 at the end of the function so we're not constantly creating and destroying them at every call of DisplayCover function. Speeds it up a little bit. (by Asdow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8880 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-09 14:01:32 +00:00
Sevenfm
5903abee09
Various AI improvements.
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FindThrowableGrenade: allows to specify type and damage of searched grenade.
New counter SOLDIER_COUNTER_RETREAT allows to set number of turns which soldier will try to retreat and take cover.
FindBestNearbyCover: use PrepareThreatlist as unified function to make list of all known opponents.
Militia Control:
- start retreating mode for 2 turns when ordering retreat
- replace AI_ACTION_RUN_AWAY with AI_ACTION_TAKE_COVER order so that militia do not retreat from sector
New AI behavior:
- soldier can use smoke grenade to cover himself when under fire
- soldier can use use smoke grenade on his friend to cover him
- if soldier used smoke, he starts retreat mode for 2 turns
- added retreat code to Red, Black AI
- improved Main Red AI for civilians (they only run away)
Improved suppression code:
- less chance of suppression when opponent has high shock level
- prefer using suppression fire when soldier is in cover
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8879 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-07 12:12:31 +00:00
Sevenfm
93c41f2f97
AI suppression fire improvements.
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CalcBestShot:
- added standard check for valid opponent
- use standard knowledge functions
- blind soldier can only attack seen/heard personally
- determine suppression fire (shooting at target nobody sees currently)
- don't shoot if target location is seen and empty
- no fire on unseen opponents with throwing knives
- only enemy team can use blind suppression fire
- only try to suppress alive and conscious human targets
- additional check to limit shooting through walls
- alt weapon holding scope mode is used only when ubAllowAlternativeWeaponHolding == 3
- hip firing allowed only for human bodytypes
- take into account direction when checking stance
- shoot heavy guns in standing stance only when using hip fire
- penalize suppression fire
Red AI suppression fire:
- check valid target
- check weapon/ammo requirements
- check that soldier is not sniper
- check friendly fire chance
- reduce chance to shoot if target is beyond weapon range
- check that we have spare ammo
Improved code to prepare suppression fire:
- change stance first of needed
- allow shooting with aiming
- reserve APs to hide if no cover or enemy is close
- added debug messages
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8878 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-06 07:53:12 +00:00
Sevenfm
e9107eab34
CalcChanceHTH:
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- slightly lowered base chance
- reduce chance if defender is blind
- reduce chance if attacker is blind
- bonus for boxers for attacking from the back
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8877 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-02 16:55:46 +00:00
Sevenfm
e959d6893b
Added new soldier flags: SOLDIER_BACK_ATTACK, SOLDIER_SNEAK_ATTACK (work for punch and stab attacks only).
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ClosestKnownOpponent() now can return ID of closest opponent.
CalcCoverValue: improved code to avoid friendly fire.
EVENT_SoldierBeginPunchAttack: use supplied gridno as sTargetGridNo may not be set yet
Boxing:
- added possibility of counterattack after failed attack
- added possibility of opportunity attack a passing enemy
- bonus in CTH for boxers for attack from the back
Boxing AI:
- for boxers, always use high morale so that they attack
- cautious boxer approach, reserve AP for two attacks (only if not attacking from the back)
- try to avoid frontal attack
- sometimes boxer may decide to restore breath instead of moving and attacking
- boxer can step back to move away from opponent, if he is low on breath
- improved main boxer AI
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-02 16:35:10 +00:00
silversurfer
1a31b21ea4
Fix: Re-enabled the condition check for mercs to enter tactical screen from map screen. Someone removed it, which made it possible to enter tactical with no mercs in the sector.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8875 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-01 15:22:26 +00:00
Sevenfm
5b71be4045
CalcCoverValue: improved friendly fire check.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8874 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-31 12:02:45 +00:00
Sevenfm
6b706f2747
Increased max possible soldiers stored for friendly fire check to 256.
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Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)
UnderFire::Add:
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person
CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance
CalcMoraleNew: improved code to make enemy slightly more aggressive.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-31 10:26:07 +00:00
Flugente
8e4961f021
Fix: various compile warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:27:34 +00:00
Flugente
5036772e1b
- Fix: outdated text
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- Fix: animation loops until new order given
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:25:47 +00:00
Flugente
0c4997f6ec
Improved feature: structures can be dragged. Which ones is defined in a new xml.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360672&#msg_360672
Requires GameDir >= r2558
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-23 22:11:23 +00:00
Flugente
c8737017ff
Fix: nullpointer access
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-22 21:30:39 +00:00
silversurfer
7931497b9c
Fix:
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- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues
- when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-17 11:22:29 +00:00
Flugente
ce61a0b85b
Fix: if no squad name is provided in xml, fall back on hardcoded name
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Wanne
e14444f14a
Multiplayer: Disabled rooftop climbing, because its not syncing correctly between the clients
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-13 17:43:36 +00:00
Flugente
93db0bb728
- Fix: assignment not displayed consistently in personnel page
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- Fix: bizarre function
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8863 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-12 16:48:32 +00:00
Flugente
0165ba5bed
Print out details of savegame loading process to easier identify bottlenecks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8856 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-10 16:51:08 +00:00
Flugente
39d79a0bb4
Fix: dragging soldiers is frequently cancelled
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 20:46:41 +00:00
Wanne
1e66fe2ba7
Multiplayer:
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- Disabled fragments, because this can crash the game when stepping on a mine, ...
- Enabled rooftop climbing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 09:32:49 +00:00
Wanne
9bc4b2bfb6
Translated a few German Texts
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8853 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 22:11:29 +00:00
Flugente
3e41299596
Accept sounds for dragging a body in other formats than .ogg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8851 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 22:02:55 +00:00
Wanne
aa0d52f790
Translated a few German texts
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Moved // TODO.Translate comments
Fixed missing \n in text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8850 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 19:30:44 +00:00
Wanne
dc23302696
Fixed compilation error when trying to compile JA2UB version
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8849 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 18:46:45 +00:00
Wanne
5f54d43760
Fixed compilation error (sqrt) when compiling in Visual Studio 2010
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8848 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-08 18:28:31 +00:00
Flugente
1e101b2065
Use macro where appropriate for easier maintenance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente
6de9deae63
Fix: mercs staffing a facility for global propaganda cause mine income to drop to 0%
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8846 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-06 22:36:56 +00:00
Flugente
04fda674e5
Fix: radio operator in a city can give movement commands to any militia in a non-city sector
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8845 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-06 21:25:45 +00:00
Flugente
3864aca117
Display item names in merchant inventory (by bfant)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-05 12:48:12 +00:00
Flugente
c8627c7234
- Fix: wrong face displayed on insurance website
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- Chg: no insurance payout on suspicious deaths (no enemy presence during merc death, or merc died from friendly fire)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8843 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-05 12:03:44 +00:00
Flugente
7215d004fc
Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:07:53 +00:00
Flugente
974526cba0
Fix: when failing to apply a gasmask to another soldier, the message still states success
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8841 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 20:05:39 +00:00
Flugente
ce06c37827
Added safety check
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8840 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:52:34 +00:00
Flugente
76302328c2
Don't check whether an explosion damaging a room pisses of civilians if there is no room to begin with
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8839 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:51:58 +00:00
Flugente
8c2c0dd71d
Only display IMP gear cost if costs exceed the free amount (IMP_PROFILE_COST), mention the free amount
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8838 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 17:30:46 +00:00
Flugente
ad59900b3d
Fix: individual militia in impassable sectors cannot be dismissed via website
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8837 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 14:47:40 +00:00
Flugente
0544227958
Fix: militia can retreat to impassable sectors in autoresolve
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8836 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 14:46:19 +00:00
Flugente
af04fe4b53
Fix: killing Doreen after having already convinced her to leave peacefully does not fully remove the loyalty gain for the peaceful solution, despite that being intended
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8835 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-03 23:18:15 +00:00
Flugente
000de06890
Fix: incorrect travel time calculation outside of pathing
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8834 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-03 20:40:22 +00:00
Flugente
00313a526b
Minor code improvements
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8833 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 22:11:11 +00:00
Flugente
de24b4df88
Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente
9f167f16c6
Fix: if DYNAMIC_IMP_PROFILE_COST is TRUE, the IMP cost is too high(by sun_alf)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8831 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-30 20:23:25 +00:00
Flugente
8119662904
New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360475&#msg_360475 and http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24433&goto=359872&#msg_359872
Requires GameDir >= r2555
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-29 20:12:53 +00:00
Flugente
308631ee25
- There can now be effectively unlimited battle sounds for NPCs.
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- Activated some NPC voices that never played.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360457&#msg_360457
GameDir >= r2554 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-26 20:44:59 +00:00