Sevenfm e959d6893b Added new soldier flags: SOLDIER_BACK_ATTACK, SOLDIER_SNEAK_ATTACK (work for punch and stab attacks only).
ClosestKnownOpponent() now can return ID of closest opponent.
CalcCoverValue: improved code to avoid friendly fire.
EVENT_SoldierBeginPunchAttack: use supplied gridno as sTargetGridNo may not be set yet

Boxing:
- added possibility of counterattack after failed attack
- added possibility of opportunity attack a passing enemy
- bonus in CTH for boxers for attack from the back

Boxing AI:
- for boxers, always use high morale so that they attack
- cautious boxer approach, reserve AP for two attacks (only if not attacking from the back)
- try to avoid frontal attack
- sometimes boxer may decide to restore breath instead of moving and attacking
- boxer can step back to move away from opponent, if he is low on breath
- improved main boxer AI

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-02 16:35:10 +00:00
2020-06-25 22:42:44 +00:00
2020-07-24 19:25:47 +00:00
2016-01-31 17:54:51 +00:00
2007-06-09 09:01:04 +00:00
2020-06-25 22:42:44 +00:00
2020-06-25 22:42:44 +00:00
2020-02-27 18:23:38 +00:00
2013-04-14 22:58:58 +00:00
2014-10-24 06:59:07 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2020-05-30 14:26:16 +00:00
2016-03-08 21:06:31 +00:00
2013-10-19 12:47:53 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





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