Commit Graph
24 Commits
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta bada3ef31a cleanup: remove last remnants of language preprocessor definitions
good riddance
2026-07-21 09:46:41 -03:00
fd2c74727e Make LANGUAGE switchable in runtime (#653)
squashed into a single commit because doing it in steps that all
compiled involved a lot of boilerplate that is pointless to commit to
the repository. GH still has the PR for reference.

g_lang, MAX_MESSAGES_ON_MAP_BOTTOM, and GetLanguagePrefix() were
compile-time constants selected by the ENGLISH/GERMAN/... build
define. They're now runtime, defaulting to the same per-exe value the
define used to pick, and overridable at startup from [Ja2 Settings]
LANGUAGE in Ja2.ini.

-

XMLTacticalMessages is filled at runtime from NewTacticalMessages.xml,
never from compiled-in per-language data: all 8 per-language definitions
were the identical all-zero { L"" }. Delete them and define one shared
buffer in Utils/XML_Language.cpp (the loader) instead of pointer-rebinding
it like the static tables — this drops 9 dead 800KB zero-buffers (8
namespaced copies in LanguageStrings.cpp plus the standalone one) and
leaves no bind-ordering hazard for the XML load path.

-

ExportStrings.cpp privately recompiled one language's full text table
by #including the raw _<LANG>Text.cpp inside namespace Loc, keyed off
the exe-level ENGLISH/GERMAN/... compile macro (whichever the build
happened to select). That's redundant with the pointer globals every
other subsystem already uses (Text.h / LanguageStrings.cpp).

Drop the private copy; the unqualified table names in Loc::ExportStrings
now resolve to the global pointer externs, which BindLanguageStrings has
already rebound to the runtime g_lang by the time this runs (EXPORT_STRINGS
ini flag, checked after GetRuntimeSettings in sgp.cpp). gs_Lang (used only
by Loc::Translate for the Polish/Russian byte remap on raw .edt exports) is
now derived from g_lang via ToLocLanguage, so the export always matches
whatever language is actually active instead of a compile-time pick.

-

Editor/popupmenu.cpp and Strategic/Scheduling.cpp kept their own
call-site extern of gszScheduleActions as CHAR16[NUM_SCHEDULE_ACTIONS][20]
after the real definition changed into a rebindable pointer
(CHAR16 (*)[20], LanguageStrings.cpp). MSVC decays the outer array
dimension when mangling globals, so both declarations produce the same
symbol (?gszScheduleActions@@3PAY0BE@_WA) and the mismatch linked
silently -- but the array-typed TUs then indexed the 4-byte pointer
slot itself as string data, so the editor schedule popup and the map
schedule message text read garbage.

-

add text.def to be single-source of truth on symbol names and use it
 .much simpler, less error prone if adding more strings

-

add pseudo interface for language state. MAX_SAGES_ON_BOTTOM must always
 change in lockstep with g_lang. this isn't foolproof but better

---------

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-07-21 05:33:03 -03:00
Asdow 8f178a59ab Add filename to error text for pngloader 2026-02-23 18:23:08 +02:00
Asdow 1e6586f187 Set functions static 2025-11-23 18:28:17 +02:00
Asdow dbb1c0a929 Formatting 2025-11-23 18:28:17 +02:00
Asdow 91ae6e1223 Remove unused includes 2025-11-23 18:28:17 +02:00
Asdow 04bf102614 Remove duplicate include 2025-11-23 18:28:17 +02:00
Asdow 82aca548f5 Merge branch 'master' into ExtraMercs 2025-09-24 16:14:10 +03:00
Marco Antonio J. Costaandmajcosta e5d25810f6 nuke console 2025-08-31 13:50:19 -03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow c62d767622 Update to Master 2025-08-08 18:00:31 +03:00
Asdow c78f8faefc Whitespace changes 2025-08-08 17:41:51 +03:00
Asdow 63f614f957 Add FLAGS64 typedef 2025-08-08 17:41:40 +03:00
Asdow fffb3a45fb Remove 8bit mode
Obsolete and doesn't work

* Remove gbPixelDepth
* Remove 8-bit to 8-bit blitters
* FileNameForBPP now only calls strcopy
2025-02-24 21:42:36 +02:00
FunkyFr3shandmajcosta fd6ffd8d69 automatically add needed dll override for Linux/macOS/Android (WINE) 2025-01-05 07:06:01 -03:00
Marco Antonio J. Costaandmajcosta b908bcecb9 fix missing icon in executable
the Ja2.rc file needs to be in the add_executable target for the icon
to appear, and that one requires WinMain.

so get rid of dummy.cpp and put sgp/sgp.cpp in there
2025-01-02 08:02:52 -03:00
Marco Antonio J. Costa d008d10b31 Replace a ton of trivial #ifdefs with runtime checks
This one is big, but unless I missed something, should be all be
trivial.

scripted-diff with the following, then manually tweaked whatever needed:
```

if [ $# -ne 3 ]; then
    echo "Usage: $0 '<pattern>' '<replacement>' '<filename>'"
    exit 1
fi

pattern="$1"
replacement="$2"
filename="$3"

if [ ! -f "$filename" ]; then
    echo "Error: File $filename does not exist."
    exit 1
fi

sed -i '/'"$pattern"'/ {
    :loop
    $ !{
        N
        /'"$pattern"'.*\n.*#endif/ {
            s/'"$pattern"'/'"$replacement"'/
            s/#else/} else {/
            s/#endif/}/
            P
            D
        }
        /'"$pattern"'/ b loop
    }
}' "$filename"

echo "Replacement complete in $filename"
```

h/t to Grok2 for the sed command
2024-12-31 16:28:44 -03:00
Marco Antonio J. Costa 4624fe92f0 leave CHINESE struct member UINT8 Width[0x80]
this might cause a horrifying alignment bug, but I doubt it
2024-12-31 16:28:44 -03:00
Marco Antonio J. Costa 3acd2cea97 move Ja 2 Libs.* to i18n
it has preprocessor silliness in it
2024-12-31 16:28:44 -03:00
Marco Antonio J. Costaandmajcosta 6b9997b9c5 we don't use USE_CODE_PAGE anymore 2024-12-26 11:51:31 -03:00
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00
AsdowandGitHub ce02a488f0 Remove sleep() (#324)
Near instantaneous program exit when we let the CPU do its thing :)
2024-08-15 00:50:13 +03:00
Asdow 7546a23d0d Allow custom music to be added
Additional music can be added by placing sound files into Dataa/Music folder following this naming convention

musicmode_runningNumber.fileformat, so for example:

Mainmenu_001.mp3
Mainmenu_002.ogg
Laptop_002.ogg
Tactical_003.wav

*****************************************************************
Different musicmodes are

Mainmenu_ 		<-- Mainmenu music
Laptop_ 		<-- Laptop music
Tactical_		<-- Tactical with nothing special going on
Enemy_			<-- Tactical, enemy present
Battle_			<-- Tactical, enemy present and visible
Victory_		<-- Tactical, battle victory
Death_			<-- Tactical, battle defeat
Creepy_			<-- Tactical, creatures present
CreepyBattle_	<-- Tactical, creatures present and visible

Music files can be .mp3, .ogg or .wav formats and 100 songs in each category is supported.
The running numbering starts from 000

*****************************************************************
A few filenames are treated in a special way to facilitate easy replacement of original music.
To replace original music, insert the following named files into this folder

"menumix1"			<-- Mainmenu music
"marimbad 2"		<-- Laptop music
"nothing A"			<-- Tactical with nothing special going on
"nothing B"
"nothing C"
"nothing D"
"tensor A"			<-- Tactical, enemy present
"tensor B"
"tensor C"
"triumph"
"death"
"battle A"			<-- Tactical, enemy present and visible
"tensor B"			<-- This file is also used as battle music
"creepy"			<-- Tactical, creatures present
"creature battle"	<-- Tactical, creatures present and visible
2024-01-27 14:29:51 +02:00
majcostaandGitHub 381ab936eb Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
2023-10-23 10:18:20 -03:00