merged options for vanilla JA2 with options for 1.13
fixes
- many missing values printing error when starting game
- default HP bar visualization
- inability to create IMP character
merged taunt settings for vanilla JA2 with ini from 1.13
fixes missing values printing error when starting game
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2592 4f8fa57e-7814-0410-bad4-adc449f26b7c
- 0: default, any lost battle is considered defeat
- 1: if enemy team was alerted
- 2: if at least one of retreating mercs is not covert
- 3: if at least one merc was killed in battle
- 4: if all mercs were killed in battle
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2583 4f8fa57e-7814-0410-bad4-adc449f26b7c
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2553 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Removed stat and approach modifiers from 1.13 backgrounds, it would be more logical to alter the MercProfiles instead of doing the same thing in two locations
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2537 4f8fa57e-7814-0410-bad4-adc449f26b7c
0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2475 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2442 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added/corrected some comments
- removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml.
- some updates to Data\Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Streamlined vehicle controls - no more selecting driver and vehicle separately, switching displayed APs and other esoteric activities. To move vehicle just select its driver and you're good to go. If you click on vehicle in tactical, also its driver will be selected automatically. Besides driving car, driver can perform other actions normally.
- Vehicle's APs, health and fuel are displayed on the steering wheel - thanks to Buggler for idea. Vehicle APs are treated as a resource (so if car changes driver mid-turn, it won't go any further than it would).
- Added option Tactical Interface Settings > ADD_PASSENGER_TO_ANY_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, he'll be added to new squad, so if you ordered six passengers to exit one by one, you'd end up with six new squads. With ADD_PASSENGER_TO_ANY_SQUAD = TRUE, passenger will be added to any existing squad with empty slot if possible.
- Added option Tactical Interface Settings > PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, by default you get switched to his new squad. With PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE you'll switch only if exiting passenger is the selected one.
- Cosmetic fix: changed display above vehicle from "*Merc's name* (VEHICLE)" to "*Merc's name* (*Vehicle's name*)" and colour from yellow to white (since mercs in vehicle are controllable and yellow is reserved for mercs on assignments).
- Fixed passengers rotation. Again.
- Fixed vehicles getting "tired" - lowered APs due to fuel below max. They can move the same as long as they have any fuel.
- Fixed unrelated bug: clicking on any empty slot in team panel would select merc with id 0.
- Fixed unrelated bug: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2033 4f8fa57e-7814-0410-bad4-adc449f26b7c
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.
Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods
ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE
more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c