Commit Graph
1243 Commits
Author SHA1 Message Date
Kriplo d02f1acab2 - add settings for enemy and militia reinforcements delay, and this option from now is turn off and by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1789 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 21:52:06 +00:00
Flugente b74d319e6c Fix: wrong ini value location
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1788 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 20:33:45 +00:00
Flugente 14facdc6a8 Missing ini values caused reinforcements to be delayed. Added default values simulating absence of this feature.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1787 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 20:04:39 +00:00
Wanne 9fa0723716 - Deleted unused file A9_0_ExtraItems_Expert.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1786 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 06:53:51 +00:00
Wanne 31aca9562b - Restored missing Covert Ops-Traits for Mouse and Elroy (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1785 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 06:42:37 +00:00
silversurfer 669c6b3bbf New trait bonus for Ranger
FIRING_SPEED_BONUS_SHOTGUNS will reduce the APs needed to fire shotguns. Default is 10 (percent).


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1784 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-22 18:21:31 +00:00
silversurfer 7685f54e3b - fixed attachment class of trigger group
- fixed coolness of 4x scope
- fixed coolness of 7x scope

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1783 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 15:03:05 +00:00
Wanne f10071e255 - Added new loadscreen hints (by Uriens)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1781 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:36:52 +00:00
Wanne 0c2c5945e2 - Externalized Kingpin money sector and Hospital sector (by Buggler)
[San Mona]
;Kingpin's private stash. He will come looking for you if stolen
KINGPIN_MONEY_SECTOR_X = 5
KINGPIN_MONEY_SECTOR_Y = 4
KINGPIN_MONEY_SECTOR_Z = 1

[Cambria]
;The Hospital sector
HOSPITAL_SECTOR_X = 8
HOSPITAL_SECTOR_Y = 6
HOSPITAL_SECTOR_Z = 0



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1780 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:20:39 +00:00
Wanne e4d62464dd - Addded missing gear kit name 5 ("Premium") for merc Lucky (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1779 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:11:49 +00:00
Wanne c0f0cb3959 - Reworked GearKits for Merc and adjusted a few merc profiles (by Off_Topic)
These KITS are Limited to Merc Lvl and prices, it would be tempting to give them "the perfect loadout" but it would take away from the fun and balance of the game.

*List of Kits

Ammo: Extra ammo at the expense of an other item.
Gun Choice: an alternative weapon.
Combat: Mercs drop their Med/Tool Kits in favour of extra firepower.
Fast Rope: Only seen in upper tier Mercs. The idea was to create a basic kit for when you know you are landing in an enemy occupied sector. (Could be change to "Hot LZ")
CQC: Close Combat
HTH: Hand to Hand
LBE: If you feel like splashing the cash for some extra carry capacity.
Paramedic: A kit for Doctors on the front line, dropping their MEdkit for a FirstAid Kit and a Smoke Grenades.
Auto/Heavy WPNs: Skill specific kits.
Sapper: Desroying/Constructing stuff.
Breach: Using explosives or ballistics to open doors.
Covert: Silent weapons/ammo.
Night OPs: Flares etc... 

There are more KITS but they should be self explanatory. It's a lot of info to edit, so if there are any mistakes/oversights let me know and i'll change them. Same goes for any suggestions.

I tweaked these Mercs in order for OST/NST to match and to improve one or two.

Dyno & Smoke: Electronics added to OST to match Demo.
Mouse: Stealthy/Stealthy added to OST Melee removed from NST
Moses: Given Devolve evolution.
Hector:Knifing expert in OST.
Needle: Knifing OST.
Screw: HTH (OST) HTH/Tech (NST)
Elroy: Strealth/Lockpicking.
Carp: Removed Deputy and gave him Teacjng in OST/NST. He's pretty useless at the moment, at least this way he can be a Militia Trainer.
Doc: He had Teaching/Deputy in NST. Changed it to Doctor in NST and no skill in OST.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1778 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-19 11:54:53 +00:00
silversurfer 7942f1e551 New icons for repair ease
There are now 3 icons for the wrench:

- green for items that can be repaired by anyone
- yellow for items that need a technician of NPC to repair them beyond repair threshold
- red for items that have <Repairable> tag set to 0 in items.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1777 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-18 18:06:53 +00:00
Flugente fad69885ab Shadow had wrong background
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1776 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-17 20:35:05 +00:00
Flugente 24f143cce9 TOPTION_MERCENARY_FORMATIONS toggles wether mercenaries walk in formation when more than one is selected.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1775 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-17 19:09:35 +00:00
Wanne ea9490f1c0 - Added comments to Samsites.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1774 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-17 14:45:49 +00:00
Wanne 4853ee89c9 Mobile Militia Improvements (by moa)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1773 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-13 06:33:28 +00:00
Wanne 8ee68bc20f - Updated LoadScreenHints.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1772 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 11:21:31 +00:00
Wanne eac0ba60c5 - Restored German code page file (german.cp)
o To use the german codepage, you cann add the entry CODE_PAGE = german.cp in your ja2.ini file

- Updated LoadScreenHints.xml
o Added a few new hints
o Reworked some existing hints

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1771 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 11:05:20 +00:00
Wanne 9ed1b51382 - Added new hints (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1770 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:22:29 +00:00
Wanne 776975b2ed - Added new hint (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1769 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:18:34 +00:00
Wanne db8c197c9f git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1768 4f8fa57e-7814-0410-bad4-adc449f26b7c 2013-09-11 09:33:48 +00:00
Wanne 5f44513ce1 - Added new hint (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1767 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:59:13 +00:00
Wanne 9c3437e727 - Deleted the Manuals from the "Docs" root folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1766 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:52:50 +00:00
Wanne 4ea594b2a3 Restructured / cleaned "Docs" folder
- The "Docs" folder now only contains the Manuals, Hotkeys, Compatibility Fixes ... and a link to the additional 1.13 Documents Folder
- Additional 1.13 SVN Documents: https://ja2svn.dyndns.org/source/ja2/trunk/Documents
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325007.html#Post325007






git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1765 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:46:37 +00:00
Wanne 371b24a82f - Fixed (Improved) create cutscene not playing after liberating 3 mine sectors (by Jazz)
o Reworked / optimized LUA script

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1764 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 07:30:18 +00:00
Wanne 762a939e59 - Bugfix: Creature Quest Cutscene was not triggered
o There was a wrong condition in LUA script (In the ja2 source code this condition works, but not in LUA!!!)
-> WRONG:   if ( giLairID )           -> this is always triggered as TRUE and therefore never starts the cutscene
-> CORRECT: if ( giLairID ~= 0 )      -> if the quest has not started ( value != 0), start the cutscene

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1763 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-10 11:24:11 +00:00
Wanne a36de16fd6 - Fixed X-Y coordinate mixed up for CheckConditionsForTriggeringCreatureQuest (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1762 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-10 07:25:38 +00:00
Wanne bc0112e95e - Added link to the new mercenary spreadsheet (by Faalagorn)
- Deleted old mercenary spreadsheets

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1761 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-09 08:48:03 +00:00
silversurfer 250be62601 changed IMP starting gear
Expert Snipers won't get a 10x scope anymore. They get a 2x scope instead. A 10x scope is useless at the start and when we buy or find a sniper rifle it usually has a 10x scope anyway.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1760 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-08 19:25:11 +00:00
silversurfer 19a3d9a1a5 New parameters in CTHConstants.ini:
IRON_SIGHT_PERFORMANCE_BONUS
This makes the base aperture in NCTH smaller by x percent when using Iron Sights or other 1x sights.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE
These also make the base aperture in NCTH smaller by x percent when a laser is used with the respective sight. This replaces the old Projection Factor if one of the values is != 0. To continue using Projection Factor leave these three parameters at 0.




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1759 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-07 11:58:13 +00:00
Flugente 4af0ce6712 BACKPACKWEIGHT_LOWERS_AP controls wether backpack weight affects APs negatively
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1758 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 19:43:07 +00:00
Wanne 3905c309e5 - Correct a few sentences "LoadScreenHints.xml"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1756 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 13:01:54 +00:00
Flugente f13423d2c9 - aligned texts
- added <insurance> tag to backgrounds

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1755 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 23:33:03 +00:00
Flugente d4427fbd8e - added more backgrounds
- added new backgrounds to mercs
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1754 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 21:09:21 +00:00
Wanne 90bb5da3df - Added new hints to LoadScreenHints.xml (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1753 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 17:17:24 +00:00
Wanne 80bbbd367a - Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature)
- Fixed crash on startup of "Vanilla" mod
o Missing Backgrounds.xml
o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it
- Updated Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:45:26 +00:00
Wanne 42c0a8fa76 - Added new hints and tips to the LoadScreenHints.xml (by Uriens)
- Added missing OVERHEATING property in "TableData/LoadScreenHints.xml"


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1749 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:06:21 +00:00
Flugente b184a624e0 - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1748 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-03 20:40:56 +00:00
Wanne e35feb6bf4 - Bugfix: Fixed issue with the Leather Shop Deed quest (by silversurfer)
o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1747 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-01 16:07:46 +00:00
Wanne c0f6e37770 - LUA Script Bugfix (by silversurfer)
o Added missing ProfileID parameter when calling the LUA method: CheckFact( fact, profileID )

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1746 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-30 20:40:20 +00:00
Wanne 49d078cdc2 - Corrected comments and ini references (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1745 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-30 14:09:18 +00:00
Wanne dab6c6ed93 - UB Improvements / Cleanup (by Jazz)
o Deleted unused Inventory XML files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1744 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:57:12 +00:00
Wanne 56b081d0ca - UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:56:11 +00:00
Flugente b5494fc168 Clothes can be cut into rags.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1742 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 19:55:49 +00:00
Wanne f8e30a5360 - UB Improvements / Cleanup (by Jazz)
o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 17:09:45 +00:00
Flugente 52b3ebcf75 soldier tooltips now display energy and morale
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1739 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-26 21:23:22 +00:00
Flugente 894cc53692 - Updated faces and added missing camo faces for Spike and Leech (by anv)
- fixed Sparky relationships and quotes (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1737 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-24 23:08:25 +00:00
Wanne 8cb5d41a4d - Cosmetic Improvements to MERC hiring page (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1736 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-22 19:36:22 +00:00
Wanne 8c6c13d335 - Added optional profile names to the XML files (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1735 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 22:25:16 +00:00
Wanne b891c8e99b - Updated Vehicles.xml (by silversurfer)
o Added the jeep

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1734 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 07:52:47 +00:00