Commit Graph

  • 75e9ab3883 Bugfix: This should finally fix the deadlock that could happen when someone was running through a letal gas cloud and died in it. silversurfer 2014-08-24 11:23:15 +00:00
  • ca401e3995 Merged from revision: 7404 New Version 2.8.0 - Added support for custom resolutions (width, height) - Added support for FRENCH INI descriptions Wanne 2014-08-22 12:07:09 +00:00
  • 4e9ae5fa8f Merged from revision: 2103 - Added comments to history.xml (by Buggler) Wanne 2014-08-20 19:27:45 +00:00
  • 27c9a9ce6b Merged from revision: 7401 Fixes (by Buggler) - Fixed enemies retreating to inaccessible sectors - Fixed hardcoded interrogation sector values Wanne 2014-08-20 04:39:30 +00:00
  • a89d66a4ad Merged from revision: 2101 Externalized History Log texts (by Jazz) - see TableData\History.xml - added support for language specific history (German.History.xml, French.History.xml, ...) Wanne 2014-08-20 04:28:38 +00:00
  • 55291e029a Merged from revision: 7398 Externalized History Log texts (by Jazz) - see TableData\History.xml - added support for language specific history (German.History.xml, French.History.xml, ...) Wanne 2014-08-20 04:27:48 +00:00
  • a205b41ba5 Merged from revision: 7397 Externalized History Log texts (by Jazz) - see TableData\History.xml - added support for language specific history (German.History.xml, French.History.xml, ...) Wanne 2014-08-20 04:26:31 +00:00
  • 46b72db714 Fix: bad commit Flugente 2014-08-17 18:58:27 +00:00
  • ce3369f72e Slightly improved loading times. Flugente 2014-08-17 18:55:00 +00:00
  • 5cfda83df4 Bugfix for compiler errors in VS2008 silversurfer 2014-08-13 15:54:54 +00:00
  • 9b8169cd58 Merged from revision: 7391 - Show helicopter icon in team view mode and restored helicopter passengers indicator (by Buggler) Wanne 2014-08-12 17:03:45 +00:00
  • 864675b4d0 Disease feature is off by default. Flugente 2014-08-10 14:40:32 +00:00
  • 36e9d15edc New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects. Flugente 2014-08-10 13:45:11 +00:00
  • 3433ec6b1c New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects. Flugente 2014-08-10 13:05:18 +00:00
  • 2f741262b6 Adjusted aim level and gun handling values (by Strohmann) Flugente 2014-08-10 12:49:03 +00:00
  • 09244c2369 Merged from revision: 7382 - Fixed eliminated patrol groups not being replenished (by anv) - Fixed en route patrol reinforcements not obeying grace period settings (by Buggler) Wanne 2014-08-09 11:07:21 +00:00
  • b4af6cec69 Merged from revision: 7380 Fixes (by Buggler) - Fixed lost items when autoplace stacks from sector inventory to vehicle inventory - Changed autoplace items priority to stacking first; previous order: specialized pockets > stacking > other pockets - Improved autoplace stacks logic from sector inventory - Fixed OIV vehicle inventory figure sti not loaded Wanne 2014-08-09 11:06:08 +00:00
  • 1e0738d644 Merged from revision: 7378 - Translated _FrenchText.cpp (by hrvg) Wanne 2014-08-06 19:36:49 +00:00
  • c5edb6ee1e Merged from revision: 2096 XML Editor can now work with the "Data" folder - Fixed "Data\TableData\*.xml" files - Added missing BigItems STI files - Added Lookup XML files for the XML Editor Wanne 2014-08-05 21:46:57 +00:00
  • 44b243de71 Merged from revision: 2094 - Added missing "Lookup/AmmoChoices.xml" file Wanne 2014-08-05 18:49:48 +00:00
  • e2e689e114 Merged from revision: 7376 - Fixed errors in language specific XML files which crashed the XML Editor o Now all the language specific xml files are valid (I just tested them all) and the XML Editor can start without any error! Wanne 2014-08-05 18:45:14 +00:00
  • 9d34110a83 Merged from revision: 2092 - Removed <GameDir_Taiwanese_Path_1> from XMLEditorInit.xml, because TAIWANESE is not supported anymore Wanne 2014-08-05 18:32:41 +00:00
  • d650c2c23a Merged from revision: 7373 - Added custom game resolution (by Buggler) Wanne 2014-08-05 17:05:09 +00:00
  • b764467de1 Merged from revision: 2088 - Added custom game resolution (by Buggler) Wanne 2014-08-05 17:04:12 +00:00
  • 8dabe65ba6 Merged from revision: 7372 - Added custom game resolution (by Buggler) - Minor additions to editor popup text (by Buggler) Wanne 2014-08-05 17:03:16 +00:00
  • b5e6353848 Merged from revision: 7370 - Translated / reworked French.Items.xml (by hrvg) Wanne 2014-08-02 08:07:28 +00:00
  • c50f412e9a Merged from revision: 2084 - Fixed wrong decimal value instead of int value in GunChoices_*.xml Wanne 2014-07-30 18:04:00 +00:00
  • 29e09f869e Merged from revision: 7368 MapEditor: Bugfix: Changed tempstring from 30 characters to 40 characters which fixes crash in French version Wanne 2014-07-30 17:19:47 +00:00
  • fdb56dda59 Fix: mercs pause too long after talking Flugente 2014-07-28 21:02:45 +00:00
  • 4fea831e82 Merged from revision: 7365 - Translated texts for Chinese version (by Jason Lejardo) - Translated texts for French version (by hrvg) Wanne 2014-07-27 10:40:38 +00:00
  • 05fdcb5d2e Merged from revision: 7363 - Map Editor now properly handles all available items without empty placeholders in between (by anv) - Added item compare popup help text (by Buggler) - Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler) Wanne 2014-07-26 13:07:32 +00:00
  • 3166ffed78 Merged from revision: 2078 - Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler) - Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder Wanne 2014-07-26 13:01:58 +00:00
  • caa8f58c0e Merged from revision: 7361 - Translated text for French version (by hrvg) Wanne 2014-07-23 17:58:27 +00:00
  • a79be62f21 Merged from revision: 7359 Fixes (by Buggler) - new error message when launching game in fullscreen beyond desktop resolution - fixed cycling previous item hotkey in cheat mode - refactored main menu button and hotkey code Wanne 2014-07-22 16:40:02 +00:00
  • 1d3371244d New option in CTHConstants.ini: IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked. silversurfer 2014-07-22 09:56:41 +00:00
  • 9f5aa4c227 Bugfix for crash in main menu when the player pressed 'n' for new game. silversurfer 2014-07-22 09:55:56 +00:00
  • 342fe57594 Merged from revision: 7355 - Deleted unneeded Ja2_Options.INI from Chinese Data-UB-1.13 and Data-UB-Vanilla Wanne 2014-07-21 18:16:03 +00:00
  • 8a716f6061 Merged from revision: 7352 - Changed screen resolution to 1024x768 in chinese ja2.ini (thx to Buggler) Wanne 2014-07-21 18:14:00 +00:00
  • 3e8ee728ff Merged from revision 7348: - Added Chinese specific UB GameDir files (by zwwooooo) Wanne 2014-07-21 18:13:22 +00:00
  • de2efce1cf Merged from revision: 2075 - Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler) Wanne 2014-07-21 18:09:59 +00:00
  • d7d1cce626 Merged from revision: 7350 Fixes (by Buggler) - Fixed mouse region for item stack popup in strategic screen for non-standard resolutions - Disabled Ctrl+Click for dropping item to sector inventory in combat - Disabled Sector Inventory Stack Popup in combat - Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY and STAMINA_HIT (by Buggler & Sevenfm) Wanne 2014-07-21 18:07:47 +00:00
  • 688ee04242 Changed default screen resolution to 1024x768 Wanne 2014-07-19 13:50:59 +00:00
  • 80b08d53d2 Merged from revision: 2073 Changed default screen resolution to 1024x768 Wanne 2014-07-19 13:50:25 +00:00
  • f086611d21 Merged from revision: 7344 Fixes (by Buggler) - Centered strategic screen in non-standard resolutions - Fixed message log disappearing when clicking map border buttons - Minor fix for increased MAX_BUILDINGS limit Wanne 2014-07-19 13:48:27 +00:00
  • 615c561dc1 Merged from revision: 7342 Fixes (by Buggler) - Fixed roof issues for explored rooms in big maps not properly saved - Increased MAX_CLIMBSPOTS_PER_BUILDING and MAX_BUILDINGS to 255 Wanne 2014-07-17 21:04:02 +00:00
  • 05cb329230 - Fix: Tanks take damage even when crushing down simple wooden fence. (by anv) - dynamic opinion events no longer happen for non-player or vehicular characters - renamed a flag Flugente 2014-07-15 21:00:59 +00:00
  • 64bd7f3f07 Merged from revision: 7338 - Translated _ChineseText.cpp (by Jason Lejardo) Wanne 2014-07-15 20:03:02 +00:00
  • e4c01d20ff Throwing knifes can get bloody again. Flugente 2014-07-14 21:02:12 +00:00
  • 24a78e5dc3 If <BloodiedItem> is set on a blade, the blade weapon wil be replaced with th specified item when a person is hit with it. Flugente 2014-07-14 20:55:26 +00:00
  • 0d8a159b72 Merged from revision: 2069 Updates (by Buggler) - Mercs, militia & enemies are now shown with 10x icons on strategic screen - Changed militia icon order display in strategic map; elite first Wanne 2014-07-14 19:38:46 +00:00
  • 696e9ccdff Merged from revision: 7335 Updates (by Buggler) - Mercs, militia & enemies are now shown with 10x icons on strategic screen - Changed militia icon order display in strategic map; elite first Wanne 2014-07-14 19:38:20 +00:00
  • db66e12e83 Merged from revision: 7333 - Added missing email merc availability texts (currently only English and French) for the new DG mercs (by hrvg) Wanne 2014-07-12 20:56:31 +00:00
  • 02cc79a3e5 Merged from revision: 2067 - Added missing email merc availability texts for the new DG mercs (by hrvg) Wanne 2014-07-12 20:55:29 +00:00
  • 3628b26e69 Merged from revision: 7331 - Fixed wrong translated French text (by hrvg) Wanne 2014-07-12 19:33:39 +00:00
  • 0a16af6fe2 Merged from revision: 7329 - Fixed Movement box and Militia Popup box x-coordinates in non-standard resolutions (by Buggler) Wanne 2014-07-12 10:10:13 +00:00
  • 3aa6e6e200 New modifier for NCTH to alter the behaviour of the scope penalty: - AIM_TOO_CLOSE_THRESHOLD = 0.8 silversurfer 2014-07-11 15:22:37 +00:00
  • 9d12563ca1 New modifier for NCTH to alter the behaviour of the scope penalty: - AIM_TOO_CLOSE_THRESHOLD = 0.8 silversurfer 2014-07-11 15:17:40 +00:00
  • c3a4cb2cce - Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - prisoners now require less interrogation points, and mercs have less interrogation points Flugente 2014-07-10 21:20:45 +00:00
  • 0efc3b7241 - When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer. - Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - various prisoner fixes Flugente 2014-07-10 21:19:26 +00:00
  • 7fb31cc9c8 Merged from revision: 7325 - Fixed too long text in French Map Editor texts Wanne 2014-07-10 19:28:04 +00:00
  • 7691ca7602 Merged from revision: 7323 - Added HUGEFONT.STI (from English JA2 Fonts.slf) so we can run English Map Editor EXE on non English JA2 1.13 version Wanne 2014-07-10 19:24:43 +00:00
  • 3389f3fb24 Fix: overflow in EliminateAllEnemies(...) (by anv) Flugente 2014-07-08 23:12:26 +00:00
  • c20581039f Merged from revision: 7319 - Added support for multilanguage INTERFACE/ITEMINFOADVANCEDICONS.sti (e.g: GERMAN\ITEMINFOADVANCEDICONS_GERMAN.sti, FRENCH\ITEMINFOADVANCEDICONS_FRENCH.sti, .. Wanne 2014-07-08 20:34:41 +00:00
  • 8ddeff6988 Merged from revision: 7318 - Added support for multilanguage INTERFACE/ITEMINFOADVANCEDICONS.sti (e.g: GERMAN\ITEMINFOADVANCEDICONS_GERMAN.sti, FRENCH\ITEMINFOADVANCEDICONS_FRENCH.sti, ...) - Fixed compilation errors in GERMAN version Wanne 2014-07-08 20:32:42 +00:00
  • 06560df4b3 Merged from revision: 7316 - Fixed invalid XML for German.Items.xml Wanne 2014-07-08 20:19:03 +00:00
  • f52302527b Fix: settings appeared twice Flugente 2014-07-08 20:01:35 +00:00
  • 2b63a5b568 Fix: mercs got opinion events on themselves. Flugente 2014-07-08 19:00:24 +00:00
  • c4c6895cef - Adjusted military headquarter description. - Extended SquadNames.xml. Flugente 2014-07-08 18:58:43 +00:00
  • 2f1dcdaa47 Added icons for enemy tanks in strategic map. Flugente 2014-07-07 21:59:47 +00:00
  • 1736d546d6 Merged from revision: 7312 - Fixed compilation error in French MapEditor build Wanne 2014-07-07 20:23:52 +00:00
  • 3954dc618f Merged from revision: 2060 - Added French translation to the INI Editor xml files (by hrvg) Wanne 2014-07-07 19:38:54 +00:00
  • f66842fe9b - Added missing EDT files for French version (by hrvg) - Translated xml files for French version (by hrvg) - Added missing STI for French version (by hrvg) Wanne 2014-07-07 19:33:57 +00:00
  • dfb67dac75 - Translated missing texts for French version (by hrvg) Wanne 2014-07-07 19:30:22 +00:00
  • 09fea2685d Fixed compilation error in VS 2010 (by cocsackie) - The new dynamic opinion cpp files were added to the VS project as "include" instead of type "compile" Wanne 2014-06-30 20:15:09 +00:00
  • 1eaea26f79 - Fixed compilation error for Polish EXE - Fixed missing entries in VS2010 filters, but the EXE does not compile in VS 2010 (VS 2005 and VS 2008 works fine) o I get 28 errors regarding methods of the Dynamic Opinions ( -> Unresolved external symbols: RefreshBoxes(), InitMyBoxes(), SaveDynamicDialogue(), ... Wanne 2014-06-30 19:02:05 +00:00
  • b1148f9040 set language back to english Flugente 2014-06-30 17:28:26 +00:00
  • b856eece9d - Added new texts for feature "dynamic dialogue" to the language specific cpp files Wanne 2014-06-29 17:07:03 +00:00
  • a83f38a36e Dynamic Dialogue update: pressing 'ESC' in tactical also fast forwards the dialogue boxes. Flugente 2014-06-28 10:15:02 +00:00
  • 3a9cb5ecc3 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player. Flugente 2014-06-27 22:12:29 +00:00
  • 91d5e4d094 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player. Flugente 2014-06-27 22:11:13 +00:00
  • b083314318 Merged from revision: 7295 - fix: bug with static structures display shifted when viewing top left corner of map in certain resolutions (1440x900, 1600x900, possibly others) (by anv & Buggler) Wanne 2014-06-27 06:43:57 +00:00
  • 75ddf38ece Vehicle Bugfixes (by anv) - fix: problem with ctrl not swapping passengers on seats further than 6 - fix: vehicle ramming people not working properly when driving in non-diagonal directions Wanne 2014-06-27 06:41:55 +00:00
  • d6a3e34d1f Merged from revision: 7292 - Fixes in _Ja25ChineseText.cpp (by Lejardo) Wanne 2014-06-25 17:57:53 +00:00
  • 4f0ee82ccb Merged from revision: 7290 - Fixed inaccessible or lost items for moving items from mercs to sector inventory when a different tactical map is loaded (by Buggler & anv) - Revert fix on queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting (by Buggler) Wanne 2014-06-25 17:53:15 +00:00
  • ff34f538d9 Merged from revision: 7287 Fixes (by Buggler) - Disabled calling reinforcements from patrol groups when queen wakes up as they will not be replenished (thanks anv) - Fixed queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting - Alternative hotkey ~ (tilde) to toggle merc inventory in strategic screen like in tactical screen Wanne 2014-06-23 17:46:10 +00:00
  • 9419e1b8b9 Bugfix: In tactical right-clicking on a merc portrait with the squad list open instead of minimap crashed the game. Inventory view only allows display of minimap therefore the view will now be reset to minimap whenever a merc portrait is right-clicked. silversurfer 2014-06-21 17:15:55 +00:00
  • b24e323dd4 Vehicle Update: Roadkill with vehicles and ramming (by anv) - new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs. - new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle. - see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829 Wanne 2014-06-21 10:07:43 +00:00
  • dbc852ea74 Vehicle Update: Roadkill with vehicles and ramming (by anv) - new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs. - new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle. - see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829 Wanne 2014-06-21 10:07:11 +00:00
  • fc78fb6031 Merged from revision: 7282 - Bugfix: AP_JUMPWALL and AP_JUMPOFFWALL were swapped when read from ini. (by Sevenfm) Wanne 2014-06-21 10:02:22 +00:00
  • a56dc9107b Bugfix: Replacing one attachment with another will now cost AP silversurfer 2014-06-20 18:42:54 +00:00
  • 54372ff40c Updated APBPConstants.ini comments (by Buggler) Wanne 2014-06-20 12:34:14 +00:00
  • 68717329fc Fixes (by Buggler) - Added notification in message log when mercs cannot climb with backpack - Reorganized hotkeys code in alphabetical order for easy reference - Moved item transformation hotkey from 'Y' to 'Shift + T' due to hotkey being used to call up chatbox in networked game Wanne 2014-06-20 12:33:03 +00:00
  • ff4b9820dc Moving Tanks Feature (by anv) - feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. Wanne 2014-06-18 18:10:27 +00:00
  • 981c81b4b4 Moving Tanks Feature (by anv) - feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. Wanne 2014-06-18 18:10:07 +00:00
  • 33b3707381 Bugfix: UDB display/color coding of handling, armor piercing and their respective comparison feature was wrong. Also enabled display of maximum counter force modifier for other items than guns. Bugfix: Calculation of maximum counter force modifier was wrong. Stance based bonus was applied to gun and each of its attachments. silversurfer 2014-06-16 16:47:35 +00:00
  • 0e15435069 Bugfix: Mercs would act independently after taking part in a boxing match (broken in rev 7178). I reactivated the old fix with an additional check for boxing state so loading a savegame during a boxing match will not break the boxing match. Bugfix: When a squad had the scouting trait, CAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND = TRUE and CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND = FALSE the map always showed enemy teams next to the player squad because of the false positives feature. I disabled this feature completely until a believable mechanism is implemented for a chance based false positive reporting. silversurfer 2014-06-16 10:20:18 +00:00
  • 2a799a5870 - New: WidgetBase serves as a base for future widgets. - Fix: ctd if dropdown contained exactly one entry Flugente 2014-06-10 20:53:56 +00:00
  • 17821ea3f8 Merged from revision: 7270 - Fixed previous creature site habitat data not cleared resulting in incorrect creature spawning sectors (by Buggler) Wanne 2014-06-10 19:41:04 +00:00
  • 9242b972c9 Fix: dynamic opinion data was not cleared correctly upon starting a new game Flugente 2014-06-06 00:41:53 +00:00
  • f5e94e869a Merged from revision: 7267 Fixes (by Buggler) - Allows sector inventory item deletion feature to delete inaccessible and not-in-sector items. Hold 'Delete' hotkey and click the item - Hot key Ctrl+Tab can now switch to the second page of General tab in EDB for weapons - Fixed hardcoded mine icons and spawning pool sector in AI Viewer Wanne 2014-06-05 14:37:32 +00:00