Commit Graph

  • 19cf8d6518 Fix: From testing volatility was left at 0 for land mines. Changed back to 2. silversurfer 2014-10-04 07:56:59 +00:00
  • 2d3fc62bb6 Changed fragmentation explosives to emit fragments like they should. All values are experimental. silversurfer 2014-10-03 10:51:35 +00:00
  • 22ed620084 Essence XWnd Shell - Tool (Version: (2014.09.28) ver 0.01 rev 011 build 14271) (by StaticZ) - This tool can upscale and use different graphic filters to display JA2 1.13 with better graphics - For more infos see "Tools\ExShell\read_me.txt" - Additional infos and screenshot results (for different filters) on the Bears Pit: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336350/1 - INFO: Using upscaling and filters improves the graphics, but on the other side slows down the game!! Wanne 2014-10-03 10:29:19 +00:00
  • 9930b4d557 Fix: The game used an internal range multiplier for fragments giving them insane range. I changed that from 10 to 1. Fragment range defined in Explosives.xml already includes a x10 multiplier. silversurfer 2014-10-03 10:04:19 +00:00
  • 19f1b82c84 Driveable Vehicles Tanks Update (by Ocular) - New ja2_options.ini entry: TANK_MINIMUM_PROGRESS - This defines the progress (0-100), when the enemy can use tanks for attacks and patrols - For Data-1.13, the progress value is set to 30. Wanne 2014-10-03 09:51:35 +00:00
  • a2b40cd51b Driveable Vehicles Tanks Update (by Ocular) - New ja2_options.ini entry: TANK_MINIMUM_PROGRESS - This defines the progress (0-100), when the enemy can use tanks for attacks and patrols Wanne 2014-10-03 09:47:15 +00:00
  • 004cb3d482 Fix (by Ocular and Strohmann): wrong aim levels and handling for Sphinx pistol wrong Need for sleep values for Lance Fisher and Turtle silversurfer 2014-10-03 07:44:48 +00:00
  • 3704d9b8e4 cleanup of old code after move of difficulty settings to new file DifficultySettings.xml silversurfer 2014-10-02 19:03:20 +00:00
  • 3574c42c65 cleanup of old data after move of difficulty settings to new DifficultySettings.xml silversurfer 2014-10-02 19:02:14 +00:00
  • 384d0a36a4 Fix: Finishing different types of militia training in the same sector could lead to only one notification and also paying for only that one while both did continue. http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336348/Re:_BUGZILLA_report_all_bugs_h#Post336348 silversurfer 2014-10-01 14:54:51 +00:00
  • 3bdf06c62d several fixes (by Ocular) http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336357/[PATCH]_Minor_bug_fixes#Post336357 silversurfer 2014-10-01 10:51:16 +00:00
  • cd786cf213 Fix: Key data wasn't set correctly when the swap merc faces feature was used so the game couldn't load the savegame anymore. silversurfer 2014-09-29 00:24:19 +00:00
  • 299f8af314 Added 3 new opinion events (OPINIONEVENT_BRUTAL_GOOD, OPINIONEVENT_BRUTAL_BAD and OPINIONEVENT_TEACHER) Flugente 2014-09-27 20:21:30 +00:00
  • fc861e0ba1 - Added 3 new opinion events (OPINIONEVENT_BRUTAL_GOOD, OPINIONEVENT_BRUTAL_BAD and OPINIONEVENT_TEACHER) - Fix: during dialogue, mercs did not agree often enough - Fix: if no mercs were in any squad, Melody website did not show relations - Dialogue has been reordered, this should make adding new ones slightly easier Flugente 2014-09-27 20:19:49 +00:00
  • 0ae1570115 Merged from revision: 7531 - Added missing German Merc EDT files. Those EDT files were taken from English Version and therefore the merc texts were in English Wanne 2014-09-27 10:20:56 +00:00
  • 58d9cf0925 Fix: In Release built with VS2008 the game crashes when parsing xmls. Flugente 2014-09-24 23:29:07 +00:00
  • 7558c84bc2 New Feature: IMP gear selection allows choosing what items an IMP starts with instead of relying upon randomness. Flugente 2014-09-23 22:46:10 +00:00
  • a0830b21ba New Feature: IMP gear selectino allows choosing what items an IMP starts with instead of relying upon randomness Flugente 2014-09-23 22:10:26 +00:00
  • 6de39a6ff2 Merged from revision: 7525 - Fixed bug with game selecting helicopter loading screen when reloading game (by anv) - Fixed autoplace stacks logic from sector inventory on r7380 commit (by Buggler) Wanne 2014-09-17 18:46:09 +00:00
  • 12cf5396e9 Merged revision(s) 7523 from branches/ja2_source_official_2014: Fix: enemy radio operators called in artillery even though it could not fire Flugente 2014-09-16 23:09:56 +00:00
  • 484f8572ca Merged revision(s) 7521 from branches/ja2_source_official_2014: Fix: Kingpin's assassins do not attack Flugente 2014-09-15 21:37:58 +00:00
  • d52318e636 - Fixed items lacking an outline in smp2 tilesets (by Off_Topic) - Fixed 7rd Shotgun Pocket to hold 3x 2 Shells and 1x 4 Shells (by Off_Topic) - A slight change to Rifle Sling Pocket also (by Off_Topic) Wanne 2014-09-15 18:15:09 +00:00
  • 48819f860a Fix: Equipping militia with guns and ammo could lead to creation of ammo items with 0 bullets. Flugente 2014-09-14 21:23:16 +00:00
  • 77a645d362 Merged from revision: 2146 - Updated Russian comments for INIEditor (by Valiant) Wanne 2014-09-14 17:10:43 +00:00
  • 5a0d93da94 Feature improvement: - If MILITIA_USE_SECTOR_EQUIPMENT is TRUE and you assign a merc to the 'MOVE ITEM' assignment, you can select wether gear that the militia can use should be ignored. - To prevent confusion, 'MOVE ITEM' has been renamed 'GETITEM'. Flugente 2014-09-14 14:02:16 +00:00
  • f46083515d Externalised amount of debt to MERC at which Speck complains. Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt. Flugente 2014-09-13 15:08:30 +00:00
  • 7410ce875a Externalised amount of debt to MERC at which Speck complains. Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt. Flugente 2014-09-13 15:07:42 +00:00
  • a642ab500d Covert Ops trait improvements: - performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder. - if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels. Flugente 2014-09-13 13:12:46 +00:00
  • 309edbc80c Covert Ops trait change: if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels. Flugente 2014-09-13 12:49:57 +00:00
  • 260f09356c Merged from revision: 7512 - Translated skills menu entries for French version (by hrvg) Wanne 2014-09-12 16:21:36 +00:00
  • 029da88b51 Added missing translations. Flugente 2014-09-11 22:39:54 +00:00
  • 81644fef04 If walking with an aimed gun, do not return to standing animation but to aiming animation. Flugente 2014-09-11 22:23:10 +00:00
  • e3a94de7a3 Merged revision(s) 7507 from branches/ja2_source_official_2014: Fix: under certain circumstances, picking up LBE that could be worn, while slots this LBE would use were already in use, corrupted objects. Flugente 2014-09-11 20:14:43 +00:00
  • 68dbf0da05 Merged revision(s) 7505 from branches/ja2_source_official_2014: Increased maximum number of random items to 2000 (from 1000). These extra random items should NOT be placed in maps. They are intended to be used in other random items, in case a modder creates random items from other random items. Flugente 2014-09-10 20:03:11 +00:00
  • a2be5b06c2 added new option to CTHConstants.ini: IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0 silversurfer 2014-09-10 12:16:45 +00:00
  • 72d642b292 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release silversurfer 2014-09-10 12:15:47 +00:00
  • 84089c3c0c Merged from revision: 7500 - Fixed wrong camo type worn off message (by Buggler) Wanne 2014-09-08 19:32:17 +00:00
  • 724f738a74 Merged from revision: 2141 - ja2_options.ini: Fixed wrong ";" after AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD (thx to LootFragg) Wanne 2014-09-07 14:46:07 +00:00
  • 7a6f3ec91a Merged from revision: 7495 - Updated French MercEdt files (by hrvg) Wanne 2014-09-07 13:56:19 +00:00
  • 4177e73aeb Merged from revision: 7493 - Updated French MercEdt files (by hrvg) Wanne 2014-09-07 12:53:42 +00:00
  • 760a1b16f1 Feature improvement: - via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature. Flugente 2014-09-07 00:11:16 +00:00
  • 360bac0909 Feature improvement: - via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature. - added building materials to create wooden debris and walls Flugente 2014-09-06 23:58:11 +00:00
  • 3f4973b54c Fix: disease magnitude should be 0 if feature is off Flugente 2014-09-04 20:00:35 +00:00
  • 5ad522e4a7 - Fix: disease notification should not be visible to the player - Fix: disease infection happened even though disease feaure was off - Disease Improvement: infection chance by corpse is now affected by age of corpse Flugente 2014-09-04 19:55:56 +00:00
  • d3100e3c4e Merged from revision: 7484 Fixes (by Buggler) - Commented code due to weird results when swapping filled LBE items that has pockets of the same size - Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector Wanne 2014-09-03 16:29:19 +00:00
  • f07dbef356 Feature improvement (PMC): - when PMC militias arrive, loyalty in player towns can be lowered - PMC militia arrival time is slightly randomized around the ETA Flugente 2014-09-02 22:12:08 +00:00
  • e8412f6d9d Lowered duration of Trip Flare and Break Lights from 35 to 10 Flugente 2014-09-02 20:15:16 +00:00
  • 650deb67a5 Fix: light sources did not decay in turnbased mode Flugente 2014-09-02 20:11:16 +00:00
  • 3f4f8004ec Merged from revision: 7478 - Updated _RussianText.cpp (by Valiant) Wanne 2014-09-02 19:49:28 +00:00
  • 284493892b Merged from revision: 7479 - Updated Russian Xml files (by Valiant) Wanne 2014-09-02 19:43:14 +00:00
  • 2cb2e89a33 Fix: error when building UB exe Flugente 2014-09-01 21:53:15 +00:00
  • 15083befa2 Feature improvement: Battle reports in campaign history get a proper Operation name Flugente 2014-09-01 20:20:13 +00:00
  • 64ed0c22b7 Merged from revision: 7472 - Updated _Ja25RussianText.cpp (by Sevenfm) Wanne 2014-09-01 19:38:05 +00:00
  • a16c6caadb Merged from revision: 7470 - Added russian EDT file for 169 (Mike) and 149 (PGmale4) (by Sevenfm) - Updated FAQ-2014.txt and HotKeys.txt for Russian Version (by Sevenfm) Wanne 2014-09-01 19:33:20 +00:00
  • c02317ac50 Added language specific *.DifficultySettings.xml file Wanne 2014-09-01 04:30:30 +00:00
  • ebda58074d Merged from revision: 7467 - Deleted new merc (Wildfire) EDT files from "Data" folder for French version Wanne 2014-09-01 04:29:32 +00:00
  • 0e17a15556 Merged from revision: 2137 Moved the vanilla Merc Edt files from "Data-1.13" to "Data" folder (thx to Sevenfm) Wanne 2014-09-01 04:24:55 +00:00
  • ee27f27895 removed obsolete code Flugente 2014-08-31 20:42:20 +00:00
  • fce1904d12 Fix: When starting a game, the entire map is grey. Flugente 2014-08-31 16:14:04 +00:00
  • 05a2e2afce Merged revision(s) 2135 from branches/ja2_data_official_2014: Fix: vanilla magazine class indizes were wrong Flugente 2014-08-31 14:22:05 +00:00
  • 684e1d6148 Externalized Difficulty Settings - Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz) - Removed unused INI reading settings Wanne 2014-08-31 13:39:23 +00:00
  • 120baf8325 Merged from revision: 2133 Deleted Temp file/folders for "Merc Profile Editor 2" (thx to Buggler) Wanne 2014-08-31 12:12:27 +00:00
  • a2bbeebc54 Fix: graphical glitch when equipping a twohand item Flugente 2014-08-31 00:27:10 +00:00
  • 0c425491bd Fix: typo Flugente 2014-08-30 18:04:19 +00:00
  • e00897b91b New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279 Flugente 2014-08-30 17:34:25 +00:00
  • 060171298e New Feauture: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279 Flugente 2014-08-30 17:19:34 +00:00
  • ef8165db1a Bugfixes: "Carrier Bladder" (by Off_Topic) Wanne 2014-08-28 22:32:25 +00:00
  • 5fc358f70c Fix: tanks automatically uncovered spies Flugente 2014-08-28 21:38:24 +00:00
  • a772197c7c "Carrier Bladder" (by Off_Topic) - Updated XML files Wanne 2014-08-28 21:21:53 +00:00
  • cb8da2c6d7 "Carrier Bladder" (by Off_Topic) 1. Added a hydration system, the ArmorBak can be worn as a backpack, which allows you to place a "bladder" inside it. This carries twice as much water as a canteen. The US ILBE Rucksack has an integral carrier but needs the bladder, it can be attached to certain MOLLE items also. Created a new attachment point: 4 for the carrier and 7 to include all MOLLE and the hydration carrier. There is also a new food item. 2. There is a Tactical sling now that acts like a backpack pocket which allows you to carry ONE Rifle etc... on your back. (Need to get a different image, will upload soon.) 3. Added a better image for the MOLLE single pistol mag and Sniper Ammo. 4. Added 3 new MOLLE pouches: Speed Loader, Ammo Drum, and Single Rifle. 5 Added silhouettes for above and also for Throwing Knives. Wanne 2014-08-28 21:13:18 +00:00
  • e08eda31ba Merged from revision: 2126 Updated INIEditorAPBPConstants.xml (by hrvg) Wanne 2014-08-28 21:08:42 +00:00
  • a37cf0f8f1 - New xml: FoodOpinion.xml allows individual opinions on individual food items for each merc, the <bMoraleMod>-tag in Food.xml was removed. - Maximum number of food items was increased to 500 (was 128). Flugente 2014-08-28 20:12:06 +00:00
  • 926be78f6b New xml: FoodOpinion.xml allows individual opinions on individual food items for each merc, the <bMoraleMod>-tag in Food.xml was removed. Flugente 2014-08-28 20:08:28 +00:00
  • d8cdfc927c Singleshot rocket launcher explosions were always hardcoded C1-explosions, regardless of Weapon settings. As of now, the buddyitem tag can be used to specify the exploding item. (by DepressivesBrot) Flugente 2014-08-28 14:39:45 +00:00
  • df1969af10 Merged from revision: 2122 Added new "Tools" folder which contains additional Editors - Added new Version of the "Merc Profile Editor 2.0" (by Jazz) - Moved "Faces Viewer" to Tools folder Wanne 2014-08-28 11:02:23 +00:00
  • 746d89eef9 Merged from revision: 7449 - Added new French Hotkeys (by hrvg) Wanne 2014-08-28 10:56:53 +00:00
  • 2bbd80892c Merged from revision: 7436 - Changed MP Version to 3.0 - Changed default value for BASE_SIGHT_RANGE to 14 (as suggested by silversurfer) Wanne 2014-08-28 10:55:00 +00:00
  • 10356266b9 New Feature: Added up to 15 game difficulty settings (by Jazz) - Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file Wanne 2014-08-28 10:51:26 +00:00
  • 344797f6af New Feature: Added up to 15 game difficulty settings (by Jazz) - Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING Wanne 2014-08-28 10:30:40 +00:00
  • 6b728e56ac Merged revision(s) 7440-7444 from trunk/GameSource/ja2_v1.13 Flugente 2014-08-28 02:20:21 +00:00
  • 011caf4eaf Missing xml data could lead to mine income always being 0 if playing with strategic disease. Flugente 2014-08-28 01:32:53 +00:00
  • 17fab7ba83 Fix: mercs move medical equipment into their hands on non-medical assignments Flugente 2014-08-28 01:25:02 +00:00
  • 3bc2ea294c Fix: the disease button was not always set back correctly Flugente 2014-08-28 01:16:59 +00:00
  • f3edcd3d92 Merged revision(s) 7438-7439 from trunk/GameSource/ja2_v1.13: - Fix: missing buildfile entries for ModularizedTacticalAI when building a Release exe with debugInfo in VS2010 - Fix: incorrect size of an array led to variable corruption Flugente 2014-08-28 00:31:45 +00:00
  • f9af947423 Merged from revision: 2118 Updated description for AGGRESSIVE_STRATEGIC_AI - Added the info, that it is currently hardcoded for city sectors Wanne 2014-08-27 07:37:00 +00:00
  • 5e8ba14f42 Merged from revision: 7434 Updated Game Option popup text on tweaked hotkeys (by Buggler) Wanne 2014-08-27 07:31:39 +00:00
  • dd4935efae Merged from revision: 7431 Multiplayer Bugfix: Sector starting edge (N, E, S, W, Center) was wrong initialized Wanne 2014-08-26 20:07:03 +00:00
  • 73ce03a240 Merged from revision: 7429 Tweaked hotkeys (by Buggler & Sevenfm) - 'Alt + R' for reloading merc weapon (new) - 'X' for alternate hotkey for 'P', Prone - 'Ctrl+Alt+W' for toggling Wireframes (remapped) - 'W' for alternate hotkey for 'L', Look - 'Ctrl+Alt+G' for toggling Artificial Merc Light (remapped) - 'G' for toggling formation movement (remapped) - 'Ctrl+Alt+I' for toggling Glow Items (remapped) - 'Ctrl+T' for forced turn mode (remapped) - 'Ctrl+Alt+Shift+T' for test capture in cheat mode (remapped) Wanne 2014-08-26 11:14:50 +00:00
  • ceb390aa95 Merged from revision: 7424 Deleted Cursors folder for Russian version, because they break the NCTH cursor (by Sevenfm) Wanne 2014-08-26 11:07:36 +00:00
  • b54ffadd08 Merged from revision: 7425 Updated _RussianText.cpp (by Sevenfm, Valiant, Coppermine, Pooh, Jinaya) Wanne 2014-08-26 09:27:34 +00:00
  • 023ab93a2a - Added missing items to *.Items.xml Wanne 2014-08-26 08:49:27 +00:00
  • f04e986aa2 Merged from revision: 7422 - Updated Russian GameDir files (by Savenfm, Valiant, Coppermine, Pooh, Jinaya) - Added the 2 new missing pockets to Russian.Pockets.xml Wanne 2014-08-26 08:49:04 +00:00
  • ac5cfc9fba Merged from revision: 7418 - Renamed save game files for all languages to "SavedGames*.sav" and the folder to "SavedGames" Wanne 2014-08-25 22:11:55 +00:00
  • 79ca267662 Merged from revision: 7415 - Added 2 new Pockets - Translated French Pockets.xml (by hrvg) Wanne 2014-08-25 16:49:54 +00:00
  • 0b41243125 added missing Encyclopedia entries to VS2008 project silversurfer 2014-08-25 14:59:14 +00:00
  • 5717e2b8b8 Merged from revision: 7411 Bugfix: Dud grenades (by cocsackie) - Dud is not set up properly Wanne 2014-08-25 11:01:39 +00:00
  • d92bf811f3 Merged from revision: 2112 Updated INIEditorJA2.xml (by hrvg) Wanne 2014-08-25 09:48:10 +00:00
  • 41a8afcb01 Bugfix: Pockets.xml (by Off_Topic) Wanne 2014-08-25 09:36:39 +00:00
  • b78bd5d6d1 Pocket Fixes (by Off_Topic) 1. Fixed Gen Misc. Pocket. 2. Removed excess pockets from newly added LBE. 3. Added silhouette of small revolver. (Just Aesthetic for R:Holster. 4. Added silhouette for rifle molle. 5. Minor changes to weight of newly added LBE. 6. Adjusted some pocket values to better suit their purpose. Wanne 2014-08-24 19:34:05 +00:00
  • 82e1f46251 Bugfix: Explosive damage modifiers for movement were not applied to creature gas and fire leading to insane amounts of damage. silversurfer 2014-08-24 11:57:51 +00:00