Commit Graph

  • 22b2085551 Merged from revision: 2002 - Bugfix: Each CampaignStatsEvents entry in CampaignStatsEvents.xml should have exactly 9 szText entries, so it works in multi language Wanne 2014-03-31 08:53:47 +00:00
  • 3619806002 Merged from revision: 7125 - Fixed Campaign History popup text in laptop (by Buggler) Wanne 2014-03-30 20:39:23 +00:00
  • 8950598439 Merged from revision: 7123 Enhanced Description Box (EDB) Compare Feature (by anv & Buggler) - Now, when alt key is pressed, statistics of any item displayed in Description Box will change to show comparison with another items in sector inventory, allowing for quick revision of available equipment. Wanne 2014-03-28 20:20:47 +00:00
  • aa1fa49903 - Bugfixes for Additional Tile Properties and Lightning Feature (by anv) Wanne 2014-03-28 19:59:38 +00:00
  • 3341992db4 Merged from revision: 7120 - Disabled militia assignment popup window when battle occurs for hostile sectors adjacent to associated town to prevent radio operator exploits (by Buggler) Wanne 2014-03-28 19:50:24 +00:00
  • 3f942b7442 Merged from revision: 7118 - Polish translations for DG merc EDTs (244-253) (by anv) Wanne 2014-03-28 19:46:13 +00:00
  • ed6419f841 Merged from revision: 7115 - Added new load screen hints texts to language specific *.LoadScreenHints.xml Wanne 2014-03-24 20:09:41 +00:00
  • 6c4c3a9d8c Merged from revision: 7114 Updates/Fixes (by Sevenfm) 1. Added grenade throwing range modifier to item_settings.ini: RANGE_GRENADE_MODIFIER = 1.0 This modifier is applied to grenades and regular thrown items. 2. Changed 100 to bBreathMax in throwing range penalty calculation. This should make grenades more useful. 3. Minor visual fixes (alt healthbar placement, 'roof' text placement when SHOW_ENEMY_WEAPON is true ) 4. Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points. Also lookup table for merges is updated for xml editor to work correctly. 5. Added several new loadscreenhints. 6. Press 'y' in tactical for quick transformation of item in hand - useful for switching flashlights on and off. Wanne 2014-03-24 20:08:42 +00:00
  • 6924efdf61 Updates/Fixes (by Sevenfm) - Added grenade throwing range modifier to item_settings.ini: RANGE_GRENADE_MODIFIER = 1.0 This modifier is applied to grenades and regular thrown items. - Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points. Also lookup table for merges is updated for xml editor to work correctly. - Added several new loadscreenhints. Wanne 2014-03-24 20:06:38 +00:00
  • 099030d8c0 Merged from revision: 7112 - Added language version of *.Chinese.CampaignStatsEvents.xml Wanne 2014-03-24 09:50:49 +00:00
  • 402de5cf3a - Added comment to CampaignStatsEvents.xml - Removed empty tags (which are not needed) from CampaignStatsEvents.xml Wanne 2014-03-24 09:49:33 +00:00
  • 873b9908dc Merged from revision: 7110 - Bugfix: Language version of *.CampaignStatsEvents.xml not working correctly Wanne 2014-03-24 09:48:49 +00:00
  • b5fe46fe0c Merged from revision: 7108 - Fixed again wrong structure in *.Backgrounds.xml - Translated French.Backgrounds.xml (by hrvg) Wanne 2014-03-24 08:44:49 +00:00
  • b892f20a1e Merged from revision: 7106 - Fixed missing line breaks in *.Backgrounds.xml files Wanne 2014-03-23 16:15:12 +00:00
  • 0516abde05 fixed infinite loop (by JosephCKohn) silversurfer 2014-03-21 09:15:51 +00:00
  • c8b35b604c Merged from revision: 7101 - Added missing entries to Data-1.13/TableData/*.Backgrounds.xml Wanne 2014-03-20 18:03:07 +00:00
  • 768e7a7049 Merged from revision: 1996 Minor fixes/improvements for existing features (by Sevenfm) - Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR. - New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns. With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200). Wanne 2014-03-20 09:19:16 +00:00
  • 9734b094fc Merged from revision: 7099 Minor fixes/improvements for existing features (by Sevenfm) 1) Slightly reduced the size of merc's healthbar to fit general ja visual style. 2) Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR. 3) Several minor fixes. 4) New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns. With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200). Wanne 2014-03-20 09:17:39 +00:00
  • 51f2eaff78 fix for CTD when the prebattle interface should come up but we are in tactical screen at the moment. The game tried to draw into an invalid screen. silversurfer 2014-03-19 17:22:31 +00:00
  • 76511902e0 fix for aim bonus attribute display in UDB silversurfer 2014-03-19 15:52:15 +00:00
  • bc8ec35314 Merged from revision: 7092 Fixes (by Buggler) - Fixed possible assertion moving a single-merc squad to another sector when using 'Selected Merc' option in Exit Dialog box by disabling the option for the described scenario - Added page numbers to option and saveload screen (saveload screen page number are not properly refreshed though) Wanne 2014-03-19 11:50:06 +00:00
  • c9b0c6fc12 Merged revision(s) 7088 from branches/ja2_source_official_2014: Radio operator improvements: - if RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS is TRUE, radio operator jamming will prevent remote activation or defusing of bombs. Quest-related remotes are still active. - if RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS is TRUE, there is a small chance that jamming enemy radio operators will set of remote bombs/defuses - removing a radio set from inventory ends scanning/jamming Flugente 2014-03-18 22:20:56 +00:00
  • d4c23fec00 Merged revision(s) 1993 from branches/ja2_data_official_2014: Radio operator improvements: - if RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS is TRUE, radio operator jamming will prevent remote activation or defusing of bombs. Quest-related remotes are still active. - if RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS is TRUE, there is a small chance that jamming enemy radio operators will set of remote bombs/defuses Flugente 2014-03-18 22:18:54 +00:00
  • 85b582ed89 Merged revision(s) 7086 from branches/ja2_source_official_2014: Fix: using hip-firing mode resulted in no item values used from either the gun or most attachments Flugente 2014-03-18 21:08:17 +00:00
  • c45b5aa7f6 Fix for aim level calculations. Base weapon modifiers are now always applied except for shooting from hip. This fixes the problem that an optical attachment could remove base weapon modifiers completely and apply a bonus on top of that. silversurfer 2014-03-18 08:19:41 +00:00
  • 1a47da6d4e Merged revision(s) 7082 from branches/ja2_source_official_2014: Fix: huge amounts of memory are allocated for AStar pathing but are never used. This also causes a significant slowdown every time a turn ends Flugente 2014-03-18 00:06:03 +00:00
  • e1b581e466 Enemy roles improvement: - lowered ENEMYROLES_TURNSTOUNCOVER - increased ENEMY_MEDICS_SEARCHRADIUS - new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention - new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves - new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers - tanks cannot become medics, and can't be treated by them either - Menubutton for Role symbol toggle is red if off and green if on - wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2 - direct sight line between medic and target is no longer required Flugente 2014-03-17 21:27:19 +00:00
  • 18cb4763f6 Enemy roles improvement: - lowered ENEMYROLES_TURNSTOUNCOVER - increased ENEMY_MEDICS_SEARCHRADIUS - new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention - new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves - new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers Flugente 2014-03-17 21:22:38 +00:00
  • b1ebd3ea6a typo correction for ini option ENEMY_MEDICS_SEARCHRADIUS silversurfer 2014-03-17 14:29:00 +00:00
  • ff01234c8c put back ini options COVER_SYSTEM_ALTERNATE_MULTI_TERRAIN_CAMO_CALCULATION and COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES which somehow got lost during a merge silversurfer 2014-03-17 14:27:03 +00:00
  • 0ce71b2b95 Merged from revision: 1989 More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) Wanne 2014-03-16 19:35:48 +00:00
  • 815c44d439 Merged from revision: 7077 More visual enemy gear info (by Sevenfm) - Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2) -> You can only use this feature at certain distance - Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE) - Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE) - Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE) Wanne 2014-03-16 19:34:16 +00:00
  • 072bd37325 Merged from revision: 7075 - Fixed French texts (by hrvg) Wanne 2014-03-16 19:25:59 +00:00
  • f39dc4bfca Additional tile properteis update (by anv): - COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES under [Tactical Cover System Settings] set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. - fixed bug causing trap level to be ignored and limited final maximum and minimum camo of given map grid between 0 and 100. Flugente 2014-03-16 18:54:35 +00:00
  • 0aabc7eec3 COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. (by anv) Flugente 2014-03-16 18:52:02 +00:00
  • 2e773a029d - New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy. Flugente 2014-03-16 18:24:40 +00:00
  • 7e9079ac0e New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy. Flugente 2014-03-16 18:16:37 +00:00
  • bf34e90f50 Merged revision(s) 1985 from branches/ja2_data_official_2014: Fixed typos. Flugente 2014-03-16 13:03:41 +00:00
  • 306fae059c Fix: missing include Flugente 2014-03-15 19:42:25 +00:00
  • 7ff6a8cfa7 - New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures. - Fix: Charlie's ammo was not fitting Flugente 2014-03-15 17:55:11 +00:00
  • 69f4b2cf34 - New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures. - Fix: SoldierToSoldierLineOfSightTest was called against NOBODY Flugente 2014-03-15 17:54:04 +00:00
  • bc94c319c6 Merged from revision: 7067 - Translated missing French texts (by hrvg) Wanne 2014-03-15 15:50:17 +00:00
  • b25f678f4e Merged from revision: 1982 - Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes (by Buggler) Wanne 2014-03-14 17:07:00 +00:00
  • 1156d646f7 Merged from revision: 7065 Fixes (by Buggler) - Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes - Changed LMB behavior to open description box of item-under-mouse for valid attachment in cursor in strategic screen; hold ALT hotkey to swap valid attachment items instead (due to item under mouse will auto-move to higher priority pockets if valid attachment in cursor cannot be swapped in) Wanne 2014-03-14 17:05:35 +00:00
  • 28f8878a58 - Added missing <ASSIGNMENT> to Military Headquarters Wanne 2014-03-14 13:08:25 +00:00
  • d74f1798b0 Merged from revision: 7062 - Translated some French texts (by hrvg) - Fixed texts in other languages Wanne 2014-03-14 13:04:27 +00:00
  • 3590cd96cc Merged from revision: 7060 - Externalized hardcoded "Player strength / Enemy strength" surrender values display text Wanne 2014-03-13 07:46:22 +00:00
  • 679e443b42 Merged revision(s) 1980 from branches/ja2_data_official_2014: - new background ability: disarm_trap alters effectivity at defusing bombs - lowered signal shell light duration Flugente 2014-03-12 22:32:22 +00:00
  • fddb72a94e Merged revision(s) 7057 from branches/ja2_source_official_2014: - increased background-based chance to steal to 50%, money/gold/solver will be preferred targets - lowered exp stat gain for handling tripwire - new background ability: disarm_trap alters effectivity at defusing bombs - Fix: incorrectly deleted soldiers could still be counted as jamming/scanning Flugente 2014-03-12 22:29:56 +00:00
  • 1b0592629d Merged from revision: 7055 - Translated French.PocketPopups.xml (by hrvg) - Added French translated file CampaignStatsEvents.xml. Currently the game does not support French.CampaignStatsEvents.xml (by hrvg) Wanne 2014-03-12 17:07:23 +00:00
  • f6ffee0583 Merged revision(s) 7052 from branches/ja2_source_official_2014: - Fix: Assertion if groupsize exceeds garrison size - Fix: mobile militia never decides to move Flugente 2014-03-11 22:48:13 +00:00
  • d83ae2a4c8 Merged revision(s) 7049 from branches/ja2_source_official_2014: Fix: problems with loading IMP profiles between different game versions (checked on IMP from 6670, 6901, 7047) (by anv) Flugente 2014-03-11 21:26:11 +00:00
  • 3bf5a1328b Merged revision(s) 1978 from branches/ja2_data_official_2014: Improved faces for Bob, Doc and Skitz (by anv) Flugente 2014-03-10 19:57:01 +00:00
  • ca35c38b48 Merged from revision: 1976 Feature Improvement: Fast Forward Turn (by Sevenfm) 0 - default behaviour 1 - auto fast forward only invisible 2 - auto fast forward always Wanne 2014-03-10 19:20:02 +00:00
  • b6796d022c Merged from revision: 7046 Feature Improvement: Fast Forward Turn (by Sevenfm) 0 - default behaviour 1 - auto fast forward only invisible 2 - auto fast forward always Wanne 2014-03-10 19:19:23 +00:00
  • 3cc123e4b1 Merged from revision: 7044 Updated language specific gamedir files - Translated French xml files (by hrvg) - Fixed comment in *.LoadScreenHints.xml (max characters from 254 to 190) Wanne 2014-03-10 07:36:21 +00:00
  • fefbbc8e88 Merged from revision: 7042 Translated missing French Texts (by hrvg) Wanne 2014-03-10 07:33:13 +00:00
  • f2710790c5 Merged revision(s) 7040 from branches/ja2_source_official_2014: Fix: if using scope modes, basic weapon item boni were always added, even if another scope was currently used. Flugente 2014-03-09 16:45:09 +00:00
  • 03fcdb9a74 Merged from revision: 7038 - Added support for language specific PocketPopups.xml (*.PocketPopups.xml) Wanne 2014-03-08 13:27:47 +00:00
  • 529a9e798a Merged from revision: 7036 - Press 'd' in realtime to activate turn based mode immediately (by Sevenfm) o This only works if enemies are in the sector o You will return to realtime if no enemy contact for 2 turns, as usual o Useful for sneaking in some situations Wanne 2014-03-08 13:01:50 +00:00
  • be825b9242 Merged revision(s) 1974 from branches/ja2_data_official_2014: Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost. Flugente 2014-03-07 22:16:16 +00:00
  • 3c63b7b08c Merged revision(s) 7032 from branches/ja2_source_official_2014: Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost. Flugente 2014-03-07 22:12:32 +00:00
  • b562a39438 Merged from revision: 7030 - Added language version (*.PocketPopups.xml) of PocketPopups.xml o This xml file is a 1:1 copy of the PocketPopups.xml file for the non English versions of the game Wanne 2014-03-07 21:37:46 +00:00
  • 17d0261860 Merged from revision: 7028 - Added missing assignment entries for *.FacilityTypes.xml Wanne 2014-03-06 19:56:13 +00:00
  • 5ba65d8377 -fix for older savegames, October 2013 or earlier (thanks to anv). Kriplo 2014-03-06 19:07:24 +00:00
  • 12d45fcfa2 Merged revision(s) 7024 from branches/ja2_source_official_2014: - If a merc repairs up to a threshold below 100, display a slightly different message - Due to radio operator jamming, AI red alert can fail (intentional part of the trait). In that case, forbid the soldier from using radio again this turn, as this would be a fruitless waste of APs. Flugente 2014-03-04 22:20:32 +00:00
  • f03bc8ef23 Merged from revision: 7022 - Added tooltip info for for turning on/off merc light movement (|G) Wanne 2014-03-04 17:27:15 +00:00
  • b39954aee7 Merged revision(s) 7018 from branches/ja2_source_official_2014: - Fix: reloading while mercs are exiting the helicopter could lock the gamescreen.cpp - Fix: helicopter airdrop could lock up if mercs were in a bad animation - Fix: wrong battle report texts used Flugente 2014-03-03 21:03:36 +00:00
  • 0a84d7e7ab Additional Tile Properties - Update - Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better - Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX" - Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS - Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES Wanne 2014-03-03 20:57:16 +00:00
  • baca53f566 Additional Tile Properties - Update - Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better - Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX" Wanne 2014-03-03 20:55:59 +00:00
  • 8e06bdaf4c Update (by anv): - fix: data read from Data/AdditionalProperties, - new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain, - new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS. Flugente 2014-03-03 20:38:26 +00:00
  • 42caadc5f3 Update (by anv): - fix: data read from Data/AdditionalProperties, - new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain, - new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS. Flugente 2014-03-03 20:37:24 +00:00
  • 95b1c783eb Merged revision(s) 7014 from branches/ja2_source_official_2014: - Fix: snitches report mercenaries and vehicles complain about pay even if they receive none - Fix: if NO_ENEMY_DETECTION_WITHOUT_RECON is FALSE, every sector is reported to contain enemies Flugente 2014-03-03 20:23:13 +00:00
  • 17ed67f578 Fix: mobile militia no longer moves Flugente 2014-03-02 16:26:49 +00:00
  • fcc2aa6f21 Merged revision(s) 7010 from branches/ja2_source_official_2014: Fix: when militia picked up items, a wrong item name was displayed Flugente 2014-03-02 15:11:32 +00:00
  • f91d1a0be9 Merged revision(s) 7006 from branches/ja2_source_official_2014: Fix: in certain conditions, radio operators were not correctly identified to be jamming communications Flugente 2014-03-02 14:12:05 +00:00
  • a665154a62 Brief: //dnl ch86 - Fixing mapeditor move building and improving some related mapeditor stuff. Details: - Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them. - Fix incorrect gridno save in temporary map file for bigmap exit grids. - Increase maximum number of light sprite from 256 to 4096 per map. - Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks. - Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on. - Add support for undo door locks, also you can now erase them if erase button is on. - Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too. - Removing unnecessary tiles during copy building is improved too. - Fix undo function for light sprites which now will also store all three types and undo them properly. - Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor. - Fix spawning of item pool cursors during when adding items. - Fix text glitches over door locks form. - Fix sticky tooltip when loadsave screen or door locks form is active. - High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it. - Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set. Kriplo 2014-03-02 11:25:11 +00:00
  • db9ecb102d Merged from revision: 7002 Editor Enhancement (by Buggler) - Hold shift to select previous merc instead of next merc when using hotkeys or associated buttons Wanne 2014-03-02 09:54:55 +00:00
  • 99857261cd Merged revision(s) 1970 from branches/ja2_data_official_2014: Added sleeping bag item (#1709), as <SleepModifier> was unused. Flugente 2014-03-01 22:26:43 +00:00
  • 242b44989c New Feature: Additional Tile Properties (by anv) Wanne 2014-03-01 09:51:17 +00:00
  • d2130494da New Feature: Additional Tile Properties (by anv) Wanne 2014-03-01 09:50:40 +00:00
  • 3ae95a6c20 Merged revision(s) 6997-6998 from branches/ja2_source_official_2014: - Campaign stats take spy actions and SAM sabotages into account - spy encounters are not reproted if nothing of interest happened - Fix: error in food system automatic canteen refill - Fix: if min enemy group size is too high, the AI never replensishes garrisons, thereby severely dumbing down the game. - Fix: enemy groups do not receive minimum size - Fix: enemy groups sizes are cut down needlessly Flugente 2014-03-01 01:48:43 +00:00
  • 618b1c1f8a Merged revision(s) 6995 from branches/ja2_source_official_2014: Enemy taunt boxes now appear a bit above a soldier, to not interfere with aiming. Flugente 2014-02-27 23:14:30 +00:00
  • 402933fa52 Merged from revision: 6993 - Bugfix: Changed font for sector loadscreens from FONT12ARIAL to FONT14ARIAL to support more characters (e.g: ') Wanne 2014-02-27 22:22:30 +00:00
  • 94988a2b84 Replaced ` with ' in Items.xml (thx to hrvg) Wanne 2014-02-27 20:36:42 +00:00
  • db61428dd9 Merged from revision: 6991 - Translated texts for Chinese version (by John_5696) Wanne 2014-02-27 15:51:40 +00:00
  • 8a9857c26e Merged from revision: 6989 Bugfix (by Buggler) - Fixed incorrect shipping costs in BobbyR Shipment page - Duplicate laptop webpage hotkeys (e -> Enter, q -> BACKSPACE) Wanne 2014-02-27 15:46:37 +00:00
  • 8562acde61 Merged revision(s) 1965 from branches/ja2_data_official_2014: Fix: wrong background number Flugente 2014-02-27 00:42:45 +00:00
  • 6ca631008c Merged revision(s) 1963 from branches/ja2_data_official_2014: Mercs get individual backgrounds, with the same number as their profile number, which is not selectable by IMPs. This allows better ordering and finetuning descriptions. Flugente 2014-02-26 23:28:05 +00:00
  • 9e393cd5e3 Merged revision(s) 6985 from branches/ja2_source_official_2014: - Fix: battle reports no longer report that a team came from north if it was already in sector. - Fix: red lines at wrong locations Flugente 2014-02-26 20:59:25 +00:00
  • c57e3baba1 Merged from revision: 6983 Changed inventory dialog to hotkey Ctrl+[v] (before Ctrl+[i]) (by Sevenfm) Wanne 2014-02-26 19:01:34 +00:00
  • 9a84514beb Merged from revision: 1961 Autofire bullets (by Sevenfm) Set default number of autofire bullets: 0 = Max bullets allowed with max aiming 1..10 = Set default number of bullets Wanne 2014-02-26 18:57:10 +00:00
  • cfed0ed8a1 Merged from revision: 6981 Enabled auto-taking for concertina/sandbags (by Sevenfm) - items are taken from current merc's inventory - works only in realtime - when filling sandbags, filled sandbag is dropped, and new empty is taken from inventory - you need to press [shift] while clicking with hammer for this feature to be activated Wanne 2014-02-26 18:56:22 +00:00
  • 9f5d441db5 Merged from revision: 1959 - Fixed errors in Enemy Taunts files (by Kriplo) o Accent [`] -> apostrophe ['] Wanne 2014-02-26 18:46:00 +00:00
  • 74c47d5808 - Correct some texts for EnemyTaunts (by anv, eternal) Wanne 2014-02-26 14:54:27 +00:00
  • 5c49ec2ce3 Merged from revision: 6979 - Translated all Enemy Taunts to Chinese (by John_5696) Wanne 2014-02-26 14:48:59 +00:00
  • 8923608027 Merged revision(s) 6976 from branches/ja2_source_official_2014: - Food system change: if a soldier autofeeds, he will refill his canteens if the sector has drinkable water - do not display corruption backgriund in 1.13 - removed hardcoded direction number Flugente 2014-02-25 20:10:38 +00:00
  • d55d5166cf Merged revision(s) 1955 from branches/ja2_data_official_2014: Trait adjustments - Raven and Lynx are sharpshooters, so they get the 'sniper' trait - Sidney and Wink are notable throwers, so get the 'throwing' trait - Cliff is a Doctor without any other qualities, so gets the 'Paramedic (Expert)' trait Flugente 2014-02-25 19:24:42 +00:00
  • 4ba2976817 CTRL+LeftClick on an item with an attachment in the hand cursor would attach it without any AP costs. Now the game will deduct the correct attachment AP. silversurfer 2014-02-25 09:13:39 +00:00
  • f00bc1aa14 Merged revision(s) 6971 from branches/ja2_source_official_2014: Fix: MERC members accounts not displayed if they were at the end of the list Flugente 2014-02-24 21:06:37 +00:00