7604 Commits
Author SHA1 Message Date
Flugente be825b9242 Merged revision(s) 1974 from branches/ja2_data_official_2014:
Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1975 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-07 22:16:16 +00:00
Flugente 3c63b7b08c Merged revision(s) 7032 from branches/ja2_source_official_2014:
Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-07 22:12:32 +00:00
Wanne b562a39438 Merged from revision: 7030
- Added language version (*.PocketPopups.xml) of PocketPopups.xml
o This xml file is a 1:1 copy of the PocketPopups.xml file for the non English versions of the game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7031 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-07 21:37:46 +00:00
Wanne 17d0261860 Merged from revision: 7028
- Added missing assignment entries for *.FacilityTypes.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-06 19:56:13 +00:00
Kriplo 5ba65d8377 -fix for older savegames, October 2013 or earlier (thanks to anv).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-06 19:07:24 +00:00
Flugente 12d45fcfa2 Merged revision(s) 7024 from branches/ja2_source_official_2014:
- If a merc repairs up to a threshold below 100, display a slightly different message
- Due to radio operator jamming, AI red alert can fail (intentional part of the trait). In that case, forbid the soldier from using radio again this turn, as this would be a fruitless waste of APs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-04 22:20:32 +00:00
Wanne f03bc8ef23 Merged from revision: 7022
- Added tooltip info for for turning on/off merc light movement (|G) 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-04 17:27:15 +00:00
Flugente b39954aee7 Merged revision(s) 7018 from branches/ja2_source_official_2014:
- Fix: reloading while mercs are exiting the helicopter could lock the gamescreen.cpp
- Fix: helicopter airdrop could lock up if mercs were in a bad animation
- Fix: wrong battle report texts used

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-03 21:03:36 +00:00
Wanne 0a84d7e7ab Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00
Wanne baca53f566 Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-03 20:55:59 +00:00
Flugente 8e06bdaf4c Update (by anv):
- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-03 20:38:26 +00:00
Flugente 42caadc5f3 Update (by anv):
- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1972 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:37:24 +00:00
Flugente 95b1c783eb Merged revision(s) 7014 from branches/ja2_source_official_2014:
- Fix: snitches report mercenaries and vehicles complain about pay even if they receive none
- Fix: if NO_ENEMY_DETECTION_WITHOUT_RECON is FALSE, every sector is reported to contain enemies

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-03 20:23:13 +00:00
Flugente 17ed67f578 Fix: mobile militia no longer moves
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 16:26:49 +00:00
Flugente fcc2aa6f21 Merged revision(s) 7010 from branches/ja2_source_official_2014:
Fix: when militia picked up items, a wrong item name was displayed


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7011 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 15:11:32 +00:00
Flugente f91d1a0be9 Merged revision(s) 7006 from branches/ja2_source_official_2014:
Fix: in certain conditions, radio operators were not correctly identified to be jamming communications

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7007 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 14:12:05 +00:00
Kriplo a665154a62 Brief: //dnl ch86
- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 11:25:11 +00:00
Wanne db9ecb102d Merged from revision: 7002
Editor Enhancement (by Buggler)
- Hold shift to select previous merc instead of next merc when using hotkeys or associated buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7003 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 09:54:55 +00:00
Flugente 99857261cd Merged revision(s) 1970 from branches/ja2_data_official_2014:
Added sleeping bag item (#1709), as <SleepModifier> was unused.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1971 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 22:26:43 +00:00
Wanne 242b44989c New Feature: Additional Tile Properties (by anv)
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1969 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 09:51:17 +00:00
Wanne d2130494da New Feature: Additional Tile Properties (by anv)
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-01 09:50:40 +00:00
Flugente 3ae95a6c20 Merged revision(s) 6997-6998 from branches/ja2_source_official_2014:
- Campaign stats take spy actions and SAM sabotages into account
- spy encounters are not reproted if nothing of interest happened
- Fix: error in food system automatic canteen refill
- Fix: if min enemy group size is too high, the AI never replensishes garrisons, thereby severely dumbing down the game.
- Fix: enemy groups do not receive minimum size
- Fix: enemy groups sizes are cut down needlessly


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-01 01:48:43 +00:00
Flugente 618b1c1f8a Merged revision(s) 6995 from branches/ja2_source_official_2014:
Enemy taunt boxes now appear a bit above a soldier, to not interfere with aiming.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-27 23:14:30 +00:00
Wanne 402933fa52 Merged from revision: 6993
- Bugfix: Changed font for sector loadscreens from FONT12ARIAL to FONT14ARIAL to support more characters (e.g: ')

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6994 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-27 22:22:30 +00:00
Wanne 94988a2b84 Replaced ` with ' in Items.xml (thx to hrvg)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1967 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-27 20:36:42 +00:00
Wanne db61428dd9 Merged from revision: 6991
- Translated texts for Chinese version (by John_5696)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@6992 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-27 15:51:40 +00:00
Wanne 8a9857c26e Merged from revision: 6989
Bugfix (by Buggler)
- Fixed incorrect shipping costs in BobbyR Shipment page
- Duplicate laptop webpage hotkeys (e -> Enter, q -> BACKSPACE)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6990 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-27 15:46:37 +00:00
Flugente 8562acde61 Merged revision(s) 1965 from branches/ja2_data_official_2014:
Fix: wrong background number


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1966 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-27 00:42:45 +00:00
Flugente 6ca631008c Merged revision(s) 1963 from branches/ja2_data_official_2014:
Mercs get individual backgrounds, with the same number as their profile number, which is not selectable by IMPs. This allows better ordering and finetuning descriptions.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1964 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 23:28:05 +00:00
Flugente 9e393cd5e3 Merged revision(s) 6985 from branches/ja2_source_official_2014:
- Fix: battle reports no longer report that a team came from north if it was already in sector.
- Fix: red lines at wrong locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6986 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 20:59:25 +00:00
Wanne c57e3baba1 Merged from revision: 6983
Changed inventory dialog to hotkey Ctrl+[v] (before Ctrl+[i]) (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6984 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 19:01:34 +00:00
Wanne 9a84514beb Merged from revision: 1961
Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1962 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:57:10 +00:00
Wanne cfed0ed8a1 Merged from revision: 6981
Enabled auto-taking for concertina/sandbags (by Sevenfm)
- items are taken from current merc's inventory
- works only in realtime
- when filling sandbags, filled sandbag is dropped, and new empty is taken from inventory
- you need to press [shift] while clicking with hammer for this feature to be activated

Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 18:56:22 +00:00
Wanne 9f5d441db5 Merged from revision: 1959
- Fixed errors in Enemy Taunts files (by Kriplo)
o Accent [`] -> apostrophe [']

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1960 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:46:00 +00:00
Wanne 74c47d5808 - Correct some texts for EnemyTaunts (by anv, eternal)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1957 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 14:54:27 +00:00
Wanne 5c49ec2ce3 Merged from revision: 6979
- Translated all Enemy Taunts to Chinese (by John_5696)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@6980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-26 14:48:59 +00:00
Flugente 8923608027 Merged revision(s) 6976 from branches/ja2_source_official_2014:
- Food system change: if a soldier autofeeds, he will refill his canteens if the sector has drinkable water
- do not display corruption backgriund in 1.13
- removed hardcoded direction number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-25 20:10:38 +00:00
Flugente d55d5166cf Merged revision(s) 1955 from branches/ja2_data_official_2014:
Trait adjustments
- Raven and Lynx are sharpshooters, so they get the 'sniper' trait
- Sidney and Wink are notable throwers, so get the 'throwing' trait
- Cliff is a Doctor without any other qualities, so gets the 'Paramedic (Expert)' trait

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1956 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-25 19:24:42 +00:00
silversurfer 4ba2976817 CTRL+LeftClick on an item with an attachment in the hand cursor would attach it without any AP costs. Now the game will deduct the correct attachment AP.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-25 09:13:39 +00:00
Flugente f00bc1aa14 Merged revision(s) 6971 from branches/ja2_source_official_2014:
Fix: MERC members accounts not displayed if they were at the end of the list


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-24 21:06:37 +00:00
Flugente 8cbdbf18b5 Fix: STR stat damage from starvation was not read correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-23 16:58:59 +00:00
Flugente 916bf88b9d Merged revision(s) 6965 from branches/ja2_source_official_2014:
- [CTRL] + [i] in tactical calls a dialogue for sector inventory manipulations (by Sevenfm)
- [CTRL] + [c] in tactical calls a dialogue for cover/trap display modes (by Sevenfm)
- changed min value for SCOPE_RANGE_MULTIPLIER from 0.5 to 0.1 (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-22 19:32:13 +00:00
Flugente 71d85d8bb5 Fix: soldiers without a face index should not use Character Dialogue that uses face index
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-22 19:02:26 +00:00
Wanne 201fcf4001 Merged from revision: 6961
- Bugfix: John Kulba (and other NPCs) did not show up on MERC website even if MERC_WEBSITE_ALL_MERC_AVAILABLE  = TRUE (by anv)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-22 16:44:15 +00:00
Wanne 94bbd43c71 Merged from revision: 6959
- Trimmed texts for LoadScreenHints.xml to a maximum of 190 characters
o French and Chinese was not trimmed, because it is already translated. The translators have to trim them

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@6960 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 21:25:34 +00:00
Wanne 01f0a43161 Merged from revision: 1953
- Trimmed texts in LoadScreenHints.xml to max. 190 characters

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1954 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 21:24:24 +00:00
Flugente 47cbae3352 Merged revision(s) 1951 from branches/ja2_data_official_2014:
Fix: Sam Garver had wrong ammo in Kits 2 & 4

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1952 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 20:33:26 +00:00
Flugente d888067d81 Merged revision(s) 6957 from branches/ja2_source_official_2014:
reverted length of loadscreenhints back to 190. 

Longer texts cause crashes when a hint is displayed in a log, as VIDEO_OVERLAY_DESC can only handle up to length 200, just like the description in LOADSCREENHINT_STRUCT says.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6958 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 18:21:20 +00:00
Wanne f564b48501 Merged from revision: 6955
- Reworked *.LoadScreenHints.xml files
  o The xml files now only contain the <uiIndex> and the <szName> attributes


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@6956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 09:03:58 +00:00
Wanne 7f2ec17f9b Merged from revision: 6953
- Increased text limit for load screen hints from 190 to 254
o Hopefully this does not cause any problems when rendering on the loadscreens. Tests resulted in success
- Support for localization of LoadScreenHints.xml (*.LoadScreenHints.xml)
o Now the language specific xmls only have the <uiIndex> and <szName> attributes. All other attributes are in the LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 09:02:17 +00:00