Asdow
2e92da4e12
Convert to SoldierID
2024-11-17 16:43:39 +02:00
Asdow
f39078357b
Remove unused function parameters
2024-11-17 16:39:13 +02:00
Asdow
2e147d4bd7
Convert to SoldierID
2024-11-17 16:35:26 +02:00
Asdow
274be524e6
More functions converted to SoldierID
2024-11-17 16:25:12 +02:00
Asdow
34f0b40f93
Convert functions and globals to SoldierID
2024-11-17 14:53:52 +02:00
Asdow
f58cf588a6
Mark TacticalStatusType::sSlideReason as _UNUSED
...
Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
2024-11-17 14:20:37 +02:00
Asdow
30e6b9008c
SetUIBusy() & UnSetUIBusy() to SoldierID
2024-11-17 11:15:39 +02:00
Asdow
ab94d33bec
PlaySoldierJA2Sample() to SoldierID
2024-11-17 10:36:10 +02:00
Asdow
3fe6e4f3d8
GetSoldier() to SoldierID
2024-11-17 10:33:29 +02:00
Asdow
3e1c87f53c
Remove unused global gusOldSelectedSoldier
2024-11-17 10:27:42 +02:00
Asdow
cbf53f8848
TacticalStatusType::ubLastRequesterSurgeryTargetID to SoldierID
2024-11-17 10:26:01 +02:00
Asdow
f0be44bb42
Convert to SoldierID
...
TacticalStatusType::ubEnemySightingOnTheirTurnEnemyID
TacticalStatusType::ubEnemySightingOnTheirTurnPlayerID
TacticalTeamType::ubLastMercToRadio
2024-11-17 10:23:01 +02:00
Asdow
61c5a41bea
LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()
2024-11-17 01:35:49 +02:00
Asdow
c475f9e4e6
Convert MapScreenCharacterSt::usSolID to SoldierID
2024-11-17 01:25:00 +02:00
Asdow
2918801f75
AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
2024-11-16 20:55:08 +02:00
Asdow
42d5ecb923
HandleLeavingOfEquipmentInCurrentSector() to SoldierID
2024-11-16 20:09:14 +02:00
Asdow
cd720a639a
Fix Dismiss Merc not working after selecting several soldiers
2024-11-16 19:25:44 +02:00
Asdow
d28d46d974
SOLDIERTYPE::bOverrideMoveSpeed to SoldierID
2024-11-16 16:28:48 +02:00
Asdow
edb26a68fe
Guard against array out of bounds access
2024-11-16 16:25:28 +02:00
Asdow
e7fe1d1cda
Update LaptopSave.h
2024-11-16 11:55:57 +02:00
Asdow
3ff4cc0c19
GENERAL_SAVE_INFO members to SoldierID
2024-11-16 01:22:20 +02:00
Asdow
98c18495c6
Update GENERAL_SAVE_INFO::sContractRehireSoldierID to SoldierID
2024-11-16 00:58:16 +02:00
Asdow
41fc407de6
Convert TacticalRemoveSoldier to SoldierID
2024-11-16 00:55:51 +02:00
Asdow
23af6b6f3f
SoldierTakeDamage & SoldierTakeDelayedDamage to SoldierID
2024-11-16 00:47:14 +02:00
Asdow
b112d39fe2
Convert SOLDIERTYPE::EVENT_SoldierGotHit to SoldierID
2024-11-16 00:34:19 +02:00
Asdow
419b0c794d
SOLDIERTYPE::CreateSoldierCommon to SoldierID
2024-11-16 00:18:02 +02:00
Asdow
8ef7fb5ae4
Convert SOLDIERTYPE::usDragPersonID to SoldierID
2024-11-16 00:09:48 +02:00
Asdow
153d402065
Update Soldier Control.h
2024-11-15 23:58:28 +02:00
Asdow
75deccbc44
Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID
2024-11-15 23:56:26 +02:00
Asdow
566ead5815
Convert SOLDIERTYPE::ubTargetID to SoldierID
2024-11-15 23:46:15 +02:00
Asdow
f823cb9718
Update Soldier Control.h
2024-11-15 23:32:13 +02:00
Asdow
5de6f77f2e
Convert SOLDIERTYPE::ubOppNum to SoldierID
2024-11-15 23:26:22 +02:00
Asdow
1a172427ef
Update Soldier Create.cpp
2024-11-15 23:01:52 +02:00
Asdow
8346d5bfa1
Convert SOLDIERTYPE->ubNextToPreviousAttackerID to SoldierID
2024-11-15 22:58:25 +02:00
Asdow
131172e41a
Convert SOLDIERTYPE->ubPreviousAttackerID to SoldierID
2024-11-15 22:54:44 +02:00
Asdow
ee429fd1f4
Convert SOLDIERTYPE->ubAttackerID to SoldierID
2024-11-15 22:51:48 +02:00
Asdow
9079f2e0c1
Whitespace changes to SOLDIERTYPE
2024-11-15 21:20:49 +02:00
Asdow
ecb29ae9bc
Convert SOLDIERTYPE->usChatPartnerID to SoldierID
2024-11-15 21:09:17 +02:00
Asdow
83b3485e58
Convert prisonerdialoguetargetID to SoldierID
2024-11-15 21:04:05 +02:00
Asdow
b98732daa7
Convert gusSelectedSoldier to SoldierID
2024-11-15 19:06:34 +02:00
Asdow
e9c8124dc2
Fix UB compilation
2024-11-15 19:05:19 +02:00
Asdow
cba88ab2bc
Update LuaInitNPCs.cpp
...
convert l_ACTION_ITEM_SEX (lua_State *L) to use SoldierID properly
2024-11-15 01:34:10 +02:00
Asdow
337cf1804f
Update Overhead Types.h
2024-11-15 01:32:35 +02:00
Asdow
1c631cb85f
REAL_OBJECT.ubLastTargetTakenDamage -> SoldierID
2024-11-15 01:32:25 +02:00
Asdow
b9deb3cc19
PossiblyStartEnemyTaunt( uiTargetId ) to SoldierID
2024-11-15 01:31:22 +02:00
Asdow
d07dcf477a
Update Scheduling.h
2024-11-15 01:30:28 +02:00
Asdow
0def972901
Convert SetInfoChar & DrawFace to use SoldierID
2024-11-15 01:28:06 +02:00
Asdow
735075869c
Fix incorrect variables
...
ubImprintID uses SOLDIERTYPE->ubProfile, not SOLDIERTYPE->ubID in every other instance of the code. This one's clearly a mistake.
2024-11-15 01:14:30 +02:00
Asdow
6a0d02e9b9
Change type from BOOLEAN(!) to SoldierID
2024-11-15 01:03:21 +02:00
Asdow
568aa0a0b8
Update Item Types.cpp
2024-11-15 00:04:39 +02:00