Commit Graph
1460 Commits
Author SHA1 Message Date
Wanne 4e9ae5fa8f Merged from revision: 2103
- Added comments to history.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2104 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-20 19:27:45 +00:00
Wanne a89d66a4ad Merged from revision: 2101
Externalized History Log texts (by Jazz)
- see TableData\History.xml
- added support for language specific history (German.History.xml, French.History.xml, ...)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2102 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-20 04:28:38 +00:00
Flugente 864675b4d0 Disease feature is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2100 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 14:40:32 +00:00
Flugente 3433ec6b1c New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2099 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 13:05:18 +00:00
Flugente 2f741262b6 Adjusted aim level and gun handling values (by Strohmann)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2098 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 12:49:03 +00:00
Wanne c5edb6ee1e Merged from revision: 2096
XML Editor can now work with the "Data" folder
- Fixed "Data\TableData\*.xml" files 
- Added missing BigItems STI files
- Added Lookup XML files for the XML Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2097 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 21:46:57 +00:00
Wanne 44b243de71 Merged from revision: 2094
- Added missing "Lookup/AmmoChoices.xml" file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2095 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 18:49:48 +00:00
Wanne 9d34110a83 Merged from revision: 2092
- Removed <GameDir_Taiwanese_Path_1> from XMLEditorInit.xml, because TAIWANESE is not supported anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2093 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 18:32:41 +00:00
Wanne b764467de1 Merged from revision: 2088
- Added custom game resolution (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2089 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 17:04:12 +00:00
Wanne c50f412e9a Merged from revision: 2084
- Fixed wrong decimal value instead of int value in GunChoices_*.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2085 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-30 18:04:00 +00:00
Wanne 3166ffed78 Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-26 13:01:58 +00:00
silversurfer 1d3371244d New option in CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE
When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2077 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-22 09:56:41 +00:00
Wanne de2efce1cf Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler)

- Changed Ja2Options.ini settings (by Buggler & Sevenfm):
MAX_NUMBER_PLAYER_MERCS = 32
DIRT_SYSTEM = FALSE
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

- Removed unused Ja2Options.ini:
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY
STAMINA_HIT

- Updated ReadMe in Windows 8 Fix.zip (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-21 18:09:59 +00:00
Wanne 80b08d53d2 Merged from revision: 2073
Changed default screen resolution to 1024x768

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2074 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-19 13:50:25 +00:00
Flugente e4c01d20ff Throwing knifes can get bloody again.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2071 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-14 21:02:12 +00:00
Wanne 0d8a159b72 Merged from revision: 2069
Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2070 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-14 19:38:46 +00:00
Wanne 02cc79a3e5 Merged from revision: 2067
- Added missing email merc availability texts for the new DG mercs (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2068 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-12 20:55:29 +00:00
silversurfer 9d12563ca1 New modifier for NCTH to alter the behaviour of the scope penalty:
- AIM_TOO_CLOSE_THRESHOLD = 0.8

This defines the point within scope range where the penalty starts.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2066 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-11 15:17:40 +00:00
Flugente c3a4cb2cce - Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- prisoners now require less interrogation points, and mercs have less interrogation points

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2065 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-10 21:20:45 +00:00
Flugente f52302527b Fix: settings appeared twice
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2064 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-08 20:01:35 +00:00
Flugente c4c6895cef - Adjusted military headquarter description.
- Extended SquadNames.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2063 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-08 18:58:43 +00:00
Wanne 3954dc618f Merged from revision: 2060
- Added French translation to the INI Editor xml files (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2061 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-07 19:38:54 +00:00
Flugente 91d5e4d094 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2059 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-27 22:11:13 +00:00
Wanne b24e323dd4 Vehicle Update: Roadkill with vehicles and ramming (by anv)
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2058 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-21 10:07:43 +00:00
Wanne 54372ff40c Updated APBPConstants.ini comments (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2056 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-20 12:34:14 +00:00
Wanne ff4b9820dc Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-18 18:10:27 +00:00
Wanne c76520133a Merged from revision: 2051
- Fixed resetting boxes fought (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2052 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-03 18:42:57 +00:00
Flugente a57a1d5d27 - New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2050 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-28 22:03:13 +00:00
silversurfer bde20308cd - changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2048 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-26 16:49:09 +00:00
Wanne 3f16ec0cff Merged from revision: 2046
- Added first page and last page buttons to history log (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2047 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-23 19:07:52 +00:00
Wanne d8fcb599d8 Merged from revision: 2044
- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-22 18:48:55 +00:00
Wanne 028d942421 Merged from revision: 2042
- Fixed typo in LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2043 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-20 19:00:04 +00:00
Flugente d0abe79327 New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2040 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-19 20:48:22 +00:00
Wanne 616b48acb9 - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 4476e2bf14 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne c650ba6eac Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Flugente fde84fa02a - The base chance for gun degradation, BASIC_DEPRECIATE_CHANCE, is now externalised to Item_Settings.ini.
- adjusted radio energy consumption

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2035 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-17 19:19:54 +00:00
Wanne 1ea5180c03 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Flugente d34243d1ff Drivable Cars update (by anv):
- Streamlined vehicle controls - no more selecting driver and vehicle separately, switching displayed APs and other esoteric activities. To move vehicle just select its driver and you're good to go. If you click on vehicle in tactical, also its driver will be selected automatically. Besides driving car, driver can perform other actions normally.
- Vehicle's APs, health and fuel are displayed on the steering wheel - thanks to Buggler for idea. Vehicle APs are treated as a resource (so if car changes driver mid-turn, it won't go any further than it would).
- Added option Tactical Interface Settings > ADD_PASSENGER_TO_ANY_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, he'll be added to new squad, so if you ordered six passengers to exit one by one, you'd end up with six new squads. With ADD_PASSENGER_TO_ANY_SQUAD = TRUE, passenger will be added to any existing squad with empty slot if possible.
- Added option Tactical Interface Settings > PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, by default you get switched to his new squad. With PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE you'll switch only if exiting passenger is the selected one.
- Cosmetic fix: changed display above vehicle from "*Merc's name* (VEHICLE)" to "*Merc's name* (*Vehicle's name*)" and colour from yellow to white (since mercs in vehicle are controllable and yellow is reserved for mercs on assignments).
- Fixed passengers rotation. Again.
- Fixed vehicles getting "tired" - lowered APs due to fuel below max. They can move the same as long as they have any fuel.
- Fixed unrelated bug: clicking on any empty slot in team panel would select merc with id 0.
- Fixed unrelated bug: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2033 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-13 20:40:38 +00:00
Wanne d547dc6e9b New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Flugente c905184889 - new background property: if <loyalitylossondeath> is set to 1, global loyalty drops drastically if the character dies (used for Miguel)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2031 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 23:47:45 +00:00
Flugente 95a05c2560 Merged revision(s) 2029 from branches/ja2_data_official_2014:
added neurotoxin darts to Howard's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2030 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 22:04:14 +00:00
Flugente 8f5f51d0c2 - New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE. 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2028 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 13:24:23 +00:00
Flugente b8633434a5 Merged revision(s) 2026 from branches/ja2_data_official_2014:
AI will no longer choose illumination rounds for mortars and grenade launchers during the day

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2027 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-30 22:56:16 +00:00
Flugente a861099ac3 Merged revision(s) 2024 from branches/ja2_data_official_2014:
There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2025 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-30 21:39:44 +00:00
Wanne 024519cabd New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 4b83f3ecdd Merged from revision: 2019
Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-24 18:36:11 +00:00
Wanne 9c6c5d8326 Merged from revision: 2017
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-21 06:58:21 +00:00
Wanne 4c4f471de1 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne 0ecf7d0370 Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00