Flugente
4eccdec2ee
- Fix: new clothes are not damaged
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- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 03:13:12 +00:00
Flugente
a107e80c39
- added info on which item caused a spy to be uncovered
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- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-28 15:27:38 +00:00
Wanne
97695d6544
- Translated Chinese texts (by Lejardo)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5749 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-26 12:27:47 +00:00
Flugente
68652036ab
New Feature: The number of merchants has increased, and their values have been externalised.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 01:05:45 +00:00
Flugente
933970b599
Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 00:58:36 +00:00
Flugente
501df7103c
- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
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- Canteens can now be refilled even if the food system is off
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 21:23:36 +00:00
Sandro
2d5e8b1583
° Fixed the bug when prone soldiers went to standing position after being suppressed instead of going to prone cowering animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5739 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 14:26:34 +00:00
Flugente
0b683a8ac0
Fix: after the enemy surrenders, the prisoner handle dialogue would not always appear
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 16:06:55 +00:00
Flugente
14b782465a
Fix: after a riot, prisoners were not reset to 0, leading to a huge buildup over time
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5730 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 15:12:28 +00:00
Flugente
5335553158
- Fix: prisoner interrogation was stopped even though it shouldn't
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- Fix: prison location was displayed wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-09 16:14:24 +00:00
Wanne
c3ac6a5d1f
- Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 22:05:20 +00:00
Flugente
87e0d82cdd
- Diving bottle is now worn in the combat pack position instead of vest position
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- Fix: the first food item created via item transformation was spawned rotten if the base item was no food item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 18:54:30 +00:00
Flugente
7e6ec3659e
New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you are spotted however, the enemy remembers that, and can still see you in deep water.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 00:34:52 +00:00
Flugente
0ecc6f224c
- taking prisoners is disabled in the palace and the royal bunker
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- improved surrender strength formula
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-07 16:17:33 +00:00
Flugente
91bdc131be
when talking to an enemy, the player can offer them the option to surrender, thus capturing all enemies and ending the battle
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5714 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-06 00:47:59 +00:00
Flugente
c68b5e482f
- added more messages
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- remaining interrogation points are taken over to the next hour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-05 01:29:08 +00:00
Flugente
3bb14a870b
- Prisoner system can now be correctly turned off.
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- improved handcuffing checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-04 00:57:19 +00:00
Flugente
6ff06a530e
- New Item: Stun gun ( #1626 ) needs batteries and does no damage but knocks out an enemy. Uses new item flag TASER (/1048576)
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- New Item: Pepper Spray (#1627 ) blinds anyone for a few turns if hit in the face, ammo is (#1628 ), uses ammoflag AMMO_BLIND (2)
- Fix: possible division by zero in ammotype description
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 23:07:00 +00:00
Wanne
15b096d41c
- Added a few // TODO.Translate comments
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5710 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 19:43:57 +00:00
Flugente
cb9c217bb1
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
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- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Wanne
33f3fefc3b
- Bugfix: Fixed assertion error when dismissing a vehicle (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5703 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-29 14:44:16 +00:00
Sandro
d60507a020
- Changed jumping hotkey from >Shift+Mouse Button< to >Ctrl+Shift+Mouse Button<
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- "Flexing" idle animation made rare, unless the merc has Show Off personality.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-26 19:01:25 +00:00
Wanne
d3d47da188
- Fixed previous attachment fix (by Realist)
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o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated
o If this fix causes any weird behaviors with attachments, it can be reverted...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-25 21:47:42 +00:00
Wanne
cf36441564
- Fixed blitting of town grid markers for adjacent towns (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5698 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-23 19:45:13 +00:00
Wanne
e0d028bed2
- Fixed CTD that could happen when removing attachments (by Realist)
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o The CTD always happened in Old Attachment System (OAS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-22 23:16:03 +00:00
Flugente
bb9baf1af6
improved strategic offensives
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-20 22:48:38 +00:00
Flugente
023873b787
- with option ONLY_REPAIR_GUNS_AND_ARMOUR to TRUE, only guns and armour can be repaired when using the advanced repair system
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- Fix: crash when repairing without a repair kit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-19 00:39:23 +00:00
Flugente
0112384652
Fix: under the advanced repair system, items other than guns and armour weren't repairable
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5692 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-17 14:20:44 +00:00
Flugente
3a6e4260a5
Fix: settings had wrong location
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:34:02 +00:00
Flugente
23e93663fd
- New feature: massive counterattacks in all major cities
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- Fix: Check for water drums was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:16:31 +00:00
Flugente
f6ae18533f
- Optimized a few code bits
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- Enemy ranks has now size 20 instead of 500
- Fix: losing your disguise makes you lose your disguise again
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-15 00:03:39 +00:00
Flugente
51342b0669
- Fix: fully repairing a gun did not always clean it
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- Fix: need to sleep modifiers from food were applied wrong
- Fix: under certain circumstances, player mercs won an AI interrupt, leading a deadlock or - potentially - AI-controlled player mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-14 01:23:13 +00:00
Flugente
1a7e900df5
- Fix: security check for underflows when adding reinforcements
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- Fix: added defined heights for kid's heads and torsos to correctly apply headshots
- Fix: While filling canteens, poisoned water from sectors is only consumed if no water drum is found
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-12 20:10:28 +00:00
Flugente
004728d2e4
- AI controlled soldiers can now jump through windows
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- new ini option allows to jump through closed windows, smashing them while doing so
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-11 05:31:41 +00:00
MaddMugsy
e98c1ce83c
-Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.
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-Added screen messages when disguise changes to indicate civilian or soldier disguise
-Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-09 08:10:23 +00:00
Flugente
5844c7265c
if disguised mercs with the covert trait retreat from battle, it is assumed they were on a reconnaissance mission, thus they do not suffer a morale penalty for retreating
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5678 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 23:28:13 +00:00
Flugente
f970116840
Fix: disguising as a soldier did not always work because of string comparisons
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5671 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 00:55:33 +00:00
Flugente
8ace761e7f
- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
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- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 22:38:52 +00:00
Wanne
4c232c38c7
Added features (by Buggler)
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- 'Ctrl+Tab' for next tab in Enhanced Description Box at Strategic & Tactical Screen ('Tab' also possible in Strategic Screen as previously not in used)
- 'M' for Multiplayer in Main Menu Screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5668 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 09:12:14 +00:00
Flugente
b9615ff597
Fix: Jim was missing in several assassin-related checks
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The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 02:03:10 +00:00
Wanne
3124310a74
Bugfixes (by Buggler)
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- Close old description box to open the new one if nothing in hand while right-clicking on an item in sector stack
- Ctrl + Right-Click to call info description directly for e first item in stack
- Revert partially to have an empty mouse region to close item stack easily when stack is full (r5632)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-01 15:08:04 +00:00
Flugente
04278c7ad9
- new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
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- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-29 23:08:44 +00:00
Flugente
14561917ec
Fix: bombs action items on newer map versions did not get the correct settings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-28 19:23:15 +00:00
Flugente
43adda0e5b
Fix: game should no longer complain about randomitems being invalid arms dealer items
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Reminder: Do NOT put random items into any merchant xml or BR, weirdness can occur here!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-27 20:20:18 +00:00
Wanne
b1596f0c63
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
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o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-25 19:00:12 +00:00
Flugente
888c76e65c
zombies no longer kick in melee
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5641 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-23 21:29:56 +00:00
Flugente
63a09bba5f
- new option for militia command menu: crouch/all crouch
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- Larry now consumes every drug
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-21 16:57:45 +00:00
Wanne
38bcb34702
Features (by Buggler)
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- More AIM sorting options. Default: Sort by Name
Laptop\AIM Homepage Screen
- Hotkeys 'm': Members Sorting page
- Hotkeys 'l': Links page
- Hotkeys 'h': History page
- Hotkeys 'p': Policies page
Laptop\AIM Sorting Screen
- Hotkeys BACKSPACE: Back to AIM Homepage Screen
- Hotkeys 'm': Mug Shot Index page
- Hotkeys 'f': Member page
- Hotkeys 'a': Alumni page
Laptop\AIM Mug Shot Index Screen
- Hotkeys BACKSPACE: Back to AIM Sorting Screen
- Hotkeys LEFT ARROW: Previous Page
- Hotkeys RIGHT ARROW: Next Page
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-21 16:10:49 +00:00
Wanne
5957af60aa
- Bugfixes (by Buggler)
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o Fixed Restrict Mouse Region for Stack Popup Screen. Also a Dirty CTD fix for illegal Holster/Backpack pickup in Strategic Key Panel Popup
o Fixed Item Transfer Exploit in Stack Popup Screen/Item in Hand during Combat mode by using hotkeys to select other mercs in Strategic & Tactical Interface
o Corrected Numerator & Denominator Order for Armor Protection Raw Values in Popup Info text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5632 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-19 08:33:11 +00:00
Flugente
9e058edf5e
Fix: it was still possible to resolve random items in the map editor
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-11 19:17:13 +00:00