Asdow
508310be3e
Change UINT8 to UINT16 for soldierInitLists & hostiles in sector
2024-11-10 01:19:05 +02:00
Asdow
03482ffc3d
Merge branch 'master' into ExtraMercs
2023-07-26 13:17:49 +03:00
rftrdev and GitHub
fb03cba2fa
New feature: transport groups ( #172 )
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https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=365395
2023-07-04 20:58:56 -07:00
Asdow and GitHub
ae1fd0a2ee
Prisoner feature bugfix ( #110 )
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* Allow game to continue after offering to surrender to enemies
* Fix issues related to surrender and POW quests
- Quests were ended prematurely if one had prisoners in both alma and tixa
- Strategic status flags for rescue/escape were not set properly
- Only the maximum amount a prison can hold will be taken as POWs, rest of the mercs will either escape or have to fight to the death, to prevent a player having unrescuable POWs
- Capturing a mercenary had a lot of functions called that should not have been, IF the merc is not going to be captured after all
* Switch all tactical surrender calls to use one unified function
* Only mercs that are capable can escape
Incapacitated mercs left behind will die.
Should probably prioritize incapacitated mercs to be captured by the enemy to prevent needless deaths
* Combine pow quest state changes into one function
* Add JumpIntoEscapedSector to header file
* Allow enemy to demand surrender even if they already have POWs in Tixa and Alma
* Remove surrender from UB
* Address review feedback
2023-01-22 23:35:08 +02:00
majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
rftrdev
feaf9827c9
Set up ASSIGNMENT_REBELCOMMAND
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Hook up Start Mission button
2022-10-13 11:31:48 -07:00
Asdow
1f0a8f46e8
Import changes from the local SVN working copy
2022-10-10 10:08:44 +03:00
rftr
86fd310d6d
fix tactical turncoat activation reducing enemy soldier count twice
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-15 04:14:34 +00:00
rftr
fcc21e32dc
added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
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if enabled, turncoats will automatically activate when entering an autoresolve battle
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-14 06:50:44 +00:00
Flugente
960bb2d4ba
New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
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Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).
For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481
Requires GameDir >= r2599
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 19:38:55 +00:00
Shadooow
dce924540f
fixed POW code throwing errors when trying to compile UB build
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-23 23:04:49 +00:00
Shadooow
f779c0cb37
Major rework of getting captured quests and mechanics.
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- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 13:53:56 +00:00
Shadooow
aa1df7d5a3
prevented the game to capture more than 3 mercs for rescuing - this also fixes a memory leak as the code accessed array with out of bounds value
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-12 02:48:06 +00:00
Sevenfm
59fba04ff5
More turncoat-related fixes and tweaks (by rftr):
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- added "recruit turncoat" to the talk menu
- recruiting turncoats now costs AP (AP_TALK in APBPConstants)
- fixed groups not decrementing soldiers when activating turncoats
- fixed a hang when activating a sector with 100% turncoats in realtime
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-29 06:28:40 +00:00
Sevenfm
f9ada03e5a
Fix: enemy counter not updated correctly when turncoat feature is used.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8986 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-28 07:10:12 +00:00
Sevenfm
40c5e115ed
Fix: variable initialization (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8984 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-27 05:16:55 +00:00
Sevenfm
b6f15b2347
Add robots to enemy groups (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Flugente
dd9f2c28e8
Minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 22:27:20 +00:00
Flugente
c5022fa1e5
New feature: turncoats can be created from enemies and ordered to switch sides
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Requires GameDir >= r2535
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Flugente
0f3dd1035a
Fix: AllowReinforcementsOmerta was not used
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-25 20:31:10 +00:00
Sevenfm
6005382920
New option NEW_RANDOM (default TRUE) enables new code for random number generation.
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Fixed PreRandom(1) bug in AddPlacementToWorld.
AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-09 18:35:04 +00:00
silversurfer
557505893b
Fix (by MH17):
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- group assignment bug with multiple enemy groups in same sector
- sector creature counter wasn't decreased properly when zombies died
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-08-11 09:15:15 +00:00
Flugente
cb2002af2a
Cleaned up code.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:37:15 +00:00
Flugente
a59b75b0be
New feature: we have to bury corpses, or their rot causes diseases in sectors
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Requires GameDir >= r2436.
Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente
80674249cc
New feature: bloodcat/zombie/bandit raids on player-controlled sectors
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154
Requires GameDir >= r2420
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente
2fe522db4b
Fix: compiler warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-09-13 20:01:48 +00:00
Flugente
70473557cd
- Fix: ASD did not take mercs on assignment into account
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- Fix: crash when entering combat without any mercs in sector on duty
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8380 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-28 20:00:52 +00:00
Flugente
e2c05ce1c6
minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-13 20:19:44 +00:00
Flugente
556ce68586
Fix: jeeps were not properly counted
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8361 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-12 00:51:46 +00:00
Flugente
8523a1dead
Fix: enemy jeeps are not always counted as enemies
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-04 19:57:27 +00:00
Flugente
f0b9bb4304
Fix: if an enemy jeep is destroyed, sector jeep count is not properly updated
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-23 14:36:38 +00:00
silversurfer
14ccc1193b
Fix: The invisible troops fix from r8131 caused defending troops to be handled as reinforcements and appear at the map border instead of the pre-defined positions across the map. This was caused by unpausing the game before the troops had been placed. This revision fixes that and hopefully doesn't break anything else.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-18 21:21:53 +00:00
silversurfer
fcad428a12
Fix: When MIN_DELAY_ENEMY_REINFORCEMENTS was set in Ja2_Options.ini incoming enemy troops were not placed on the map because their reinforcement timer was not met yet. Also the game was paused so the timer could never run at all.
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The game is now unpaused whenever we enter the tactical screen. Also if there are no enemies on the map yet the minimum reinforcement delay is ignored.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-29 14:08:26 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
7664342746
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 . GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Wanne
91eef3098c
- Equip Milita Improvements: I've written code, which adds attachments to free positions on the gun militia chose to pick up (by navaroe)
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- Bugfix: Reinforcements: Parts of roadblocks were resurrected after reinforcements death (by navaroe)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7995 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-10-15 10:40:58 +00:00
silversurfer
abe7117231
Fix (by navaroe): The game could try to place more soldiers on the map than the map had slots which would cause the game to crash.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7955 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-02 13:59:07 +00:00
Flugente
d37db2432b
Fix: possible crash if entering a sector with more enemies present than map placements
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7903 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-05 18:04:33 +00:00
Flugente
b2217eaab9
Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
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GameDir >= r2245 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-20 20:39:51 +00:00
Flugente
c9bcf90966
Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
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GameDir >= r2204 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
Flugente
bb95be057b
Replaced reinforcement functions to allow non-enemy movement groups to reinforce battles
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 21:11:36 +00:00
Flugente
474df6ffb5
- removed UINT8 NumFreeMilitiaSlots()
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- militia groups can reinforce battles in neighbouring sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 19:54:29 +00:00
Flugente
cc572651c0
Replaced
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UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 01:22:07 +00:00
Flugente
c8eda14e2b
Work has begun to enable strategic movement for other teams than just player and enemy.
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- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY );
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );
In the next days, more strategic functions will be simplified, merged and replaced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 00:50:25 +00:00
Flugente
ee27f27895
removed obsolete code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Wanne
684e1d6148
Externalized Difficulty Settings
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- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings
These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Wanne
344797f6af
New Feature: Added up to 15 game difficulty settings (by Jazz)
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- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Flugente
2f1dcdaa47
Added icons for enemy tanks in strategic map.
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Requires GameDir >= r2062.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-07 21:59:47 +00:00
Wanne
981c81b4b4
Moving Tanks Feature (by anv)
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- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00