Commit Graph
2786 Commits
Author SHA1 Message Date
Flugente 5dcfe09a77 Enemy helicopter refuel time per unit of fuel (ENEMYHELI_FUEL_REFUELTIME) can now be raised up to 9999. This can be used to limit the AI's ability to send out helis.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-06 16:43:09 +00:00
Flugente 06be86a471 If enemy conquers a sector, remove workers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-05 17:03:30 +00:00
Flugente 951da7812d New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-04 22:31:37 +00:00
Flugente ce6e63831d New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
Requires GameDir >= r2327.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Sevenfm 762fb79c09 CalcEffVolume fix: sleeping state check
Attacks fix: 100 AP system for HitRate calculation
EstimatePath fix: ignore person at destination if we are estimating path cost
FindFlankingSpot: use full search range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 09:53:56 +00:00
Flugente 2a7abe5b0d If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-02 18:04:49 +00:00
Sevenfm 9b2e65cade Punching: don't use kick animation when attacking with weapon in hand
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:52:47 +00:00
Sevenfm f8d9a538cd Taunts update:
- TAUNT_INFORM_ABOUT (check that this opponent is really new)
- TAUNT_ALERT (say taunt only when red alert raised, if it's no initial alert, use TAUNT_INFORM_ABOUT instead)
- TAUNT_SUSPICIOUS (only when yellow alert is raised)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:41:13 +00:00
Sevenfm 90594fb43f ShowEnemyWeapon: bVisible fix
MinAPsToPunch fix: allow correct calculation when no target gridno supplied
World Items: don't allow max repair threshold less than current object status

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:31:55 +00:00
Sevenfm eaca08b7e9 Drop/pick up backpacks using Shift+B, Ctrl+Shift+F:
- added check for DropPackFlag
- added message for soldiers changing backpack status

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:24:07 +00:00
Sevenfm b1eb11941a FindSoldierByProfileID fix: check last soldier in player team
RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:44:25 +00:00
Sevenfm fea2a0d12b Items.cpp: MAXATTACHMENTS limit
lighting.cpp: check return values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:18:47 +00:00
Sevenfm d2c1579786 HandleSnitchExposition: assignment instead of value check
HourlySnitchUpdate: NUM_PROFILES limit
Strategic AI.cpp: MAP_WORLD_X * MAP_WORLD_Y limit
RemoveMPButtonsForMapScreen: MAX_MP_BUTTONS limit
WrapString: '/0' char instead of '\0'

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:04:58 +00:00
Sevenfm 120507a9fd UpdateStrategicDetectionLevel fix: reset detection level
ScoutIsPresentInSquad: allow scouting only if soldier is not in a vehicle and not on assignment
StartCivQuote fix: uninitialized ubCivQuoteID2

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 08:48:40 +00:00
Flugente 0955d6ddfd Fix: bad LUA functions (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 21:30:39 +00:00
Flugente 503523a9fa New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
Flugente facadda6e8 Fix: potential random memory access
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-17 18:28:50 +00:00
silversurfer 6e1676c94f Fix (by Sevenfm): height difference penalty calculation for cowering targets in OCTH was using wrong target
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-06 14:45:23 +00:00
silversurfer 5307881cb7 Fixes (by Sevenfm):
- incorrect sized array for secondary item stat regions
- incorrect check for secondary item stat display removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-05 13:23:26 +00:00
silversurfer 90ff5d5626 Fix: AimLevels bonus was displayed for OCTH although it doesn't apply there
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-04 09:56:46 +00:00
Flugente 2c85d6dc03 Fix: determining a militia path in strategic map could cause the sector militia size to be cut to MAX_STRATEGIC_ENEMY_GROUP_SIZE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8243 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-28 15:07:44 +00:00
silversurfer 7b288c5c83 Fix (by Sevenfm):
- Armor search routine could crash if EffectiveArmour returns 0

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-27 11:08:22 +00:00
silversurfer 7f6d44183a Fix (by Sevenfm): breath points for walking with a weapon raised were calculated incorrectly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-27 07:55:44 +00:00
silversurfer 671b4527ac Fixes (by Sevenfm):
- Armor search routine had incorrect calculations
- Tiles adjacent to buildings could be assigned to a building

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-27 07:52:32 +00:00
Flugente d8c79675e7 Fix: armour comparison compares helmet with vest/legs and is unsafe
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-26 19:05:58 +00:00
Flugente c20232a740 Fix: when starting a new campaign, NULL the StrategicMap flagmask
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-26 12:27:49 +00:00
Flugente 88d60c8df1 Fix: corpses on a roof cannot be interacted with
Note that once a rooftop corpse has been decapitated, it cannot be accessed again, due to as of yet unclear structure handling.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-26 11:17:04 +00:00
Flugente 2defb8259b Fix: after firing an underbarrel GL, it was possible to reload via leftclick for a short time, leading to reload of main gun with a grenade
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-25 19:39:10 +00:00
Flugente 4e498b1a5d Fix: ASD update function not periodicaly called. This bug only exists in campaigns started before r8015.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8233 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-24 19:19:48 +00:00
Wanne c676a48cd5 Fix: Added explicit BOOLEAN check for pSoldier->bVisible (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-23 05:24:45 +00:00
Flugente db00927287 - Fix: same militia profile is used several times in autoresolve
- Fix: sometimes no battle repoer is written for autoresolve
- Fix: no militia profile found in autoresolve due to bad sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8229 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-22 23:04:05 +00:00
Flugente 74bebdd454 - colour TestTable scrollbar
- militia website sector filter uses longer names
- prisoner surrender dialogue explains how many prisoners were captured, and allows selecting prison via dropdown selection
- explain soldier relation boundaries on Melody website

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-20 22:39:29 +00:00
Flugente c0d25c3cb7 Fix: mobile militia (ALLOW_MOBILE_MILITIA = TRUE) could get 'lost' if moving
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8227 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-20 19:07:04 +00:00
silversurfer 196a1eb84d AI and tactics improvements (by Sevenfm):
New options:
 AI_YELLOW_FLANKING - yellow flanking is disabled by default
 IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)

Removed obsolete options:
 SHOW_COVER_INDICATOR
 SHOW_ENEMY_RANK_ICON
 SHOW_ENEMY_AWARENESS

Fixes and improvements:
 - collapsed enemies should not taunt
 - if soldier is unconscious, he can't see anything or anybody
 - ClosestReachableDisturbance - performance improvement
 - allow InternalGoAsFarAsPossibleTowards to jump over fences

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-20 18:25:33 +00:00
Flugente e86b24821c sped up reload function
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-19 21:58:07 +00:00
Flugente 310fa7d57c Fix: incorrect check (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-18 19:13:38 +00:00
Flugente 5a84b7b748 Fix: on various actions in the strategic screen (open inventory, dynamic dialogue) the message list is turned on and off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-18 18:13:45 +00:00
Flugente 1565a9f67c 'Improve Gear'-function now also merges magazines and fills up ammo stacks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-17 21:37:42 +00:00
Flugente b9575fcbee If Skyrider can't fly due to being out of fuel, warn the player
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 20:54:01 +00:00
Flugente 41a9c7104d Fix: crash in release exe due to bad initialisation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 16:25:32 +00:00
Flugente 5df191a263 New disability: Hemophiliac causes mercs to bleed a lot faster, even for tiny wounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 15:17:11 +00:00
Flugente 645b42bc8b Fix: UB compilation error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 12:37:24 +00:00
Flugente 381acc74a4 If we manually disguise a merc, immediately test the disguise
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 10:31:47 +00:00
Flugente 6460e9d325 Fix: unable to save after loading an older savegame
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8213 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 22:53:19 +00:00
Flugente 7bb401b1fb New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 17:11:29 +00:00
Flugente d594ba0e67 If a merc intentionally removes the diguise property via the [Ctrl] + [.] menu, the disguise property will not be reapplied until new clothes are applied, even if COVERT_STRIPIFUNCOVERED is set to FALSE in Skills_Settings.ini. This allows dressing up mercs in other colours without them being subject to covert mechanics.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-13 17:25:02 +00:00
Flugente 284910e2d5 Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 22:27:54 +00:00
silversurfer e43d1b3fb3 Fix: The Brass Knuckles tag didn't count as bare hand attacks anymore since revision 6465. I changed that back because Martial Arts trait includes brass knuckle items. Single attack AP display of such items in EDB was fixed as well.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-08 15:19:39 +00:00
Flugente 1a56d4a473 Fix: jumping over a merc allowed moving through walls
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-07 19:54:56 +00:00
Flugente 999fcea058 Added more operation names
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 18:42:22 +00:00