1.) USE_ITEM_NEW
- It creates new items with firstResultingItemIndex and secondResultingItemIndex (if defined) and deducts 1 point from firstItemIndex's status (for each new item).
- When firstItemIndex's status reaches 0, the item is destroyed.
- With this type of merge, you can use knife on tripwire roll, for example, to get 2 new tripwire items. So you can think of tripwire roll as container for 100 tripwires.
<MERGE>
<firstItemIndex>299</firstItemIndex>
<secondItemIndex>1640</secondItemIndex>
<firstResultingItemIndex>1524</firstResultingItemIndex>
<secondResultingItemIndex>1524</secondResultingItemIndex>
<mergeType>13</mergeType>
<APCost>20</APCost>
</MERGE>
2) USE_ITEM merge creates secondResultingItemIndex item if defined.
- With this secondResultingItemIndex defined, you can use knife on T-Shirt to get 2 rags.
<MERGE>
<firstItemIndex>299</firstItemIndex>
<secondItemIndex>195</secondItemIndex>
<firstResultingItemIndex>1022</firstResultingItemIndex>
<secondResultingItemIndex>1022</secondResultingItemIndex>
<mergeType>6</mergeType>
<APCost>20</APCost>
</MERGE>
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6681 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Duplicate all applicable arrow hotkeys to WASD hotkeys in Laptop mode (w -> UP, a -> LEFT, s -> DOWN, d -> RIGHT)
- Remapped squad 14 to 'Ctrl + 4' in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6674 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Polishing and fixing mapeditor.
Details:
- Add scroll map editor items for mouse wheel.
- Fix selection of mapinfo light and smoothing buttons when switching between taskbars.
- UpdateRoofsView now will hide/show onroof tiles and back roof walls too.
- Fix fake light toggle which now will remain after switching to another taskbar also fix incorrect ambient light saving during toggling fake light with HOME key.
- Finish work on HandleMouseClicksInGameScreen function so most draw functions now are single clicked on same tile element instead rapid burst of events which in some situation create stacking tiles problem during save game.
- Fix incorrect value for exit grids if right click on map element without exit grid, also if changing same exit grid then will update same instead to define next available slot from exit grid array.
- Restricted scroll will now disable scrolling when enter in textbox at mapinfo taskbar for basement levels and for proper radar map creation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6673 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix random item problems, add automatic maps conversion, fix some exceptions.
Details:
- Random items are now converted to proper real item if added through mapeditor as world or merc item. However random item will be permanently deleted after map is loaded if randomitemcoolnessmodificator not met expected game progress conditions rather then remain as random item.
- Add command line option -DOMAPSCNV to mapeditor which will automatically create radarmaps and convert all maps to the latest map version, all maps will be written to profile MAPS directory so be sure this folder is empty as any existing maps will be overwritten.
- Fix some exceptions for missing GAP files and strange CTD when we pass command line arguments through VS2010.
- Fix not opening items selection from merc inventory if we first do left and then right click for item choosing.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6668 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- mercs with the 'airdrop' background property do no get the interrupt penalty upon landing only if they have a positive bonus
- Fix: supression resistence wasn't applied as a percentage
- adjusted background min/max values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up.
- You can now attach tripwire-activated explosives to tripwire.
- attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility.
- new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such.
- trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise).
- added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine
- disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE.
- IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory.
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText>
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Some mapeditor cosmetic and CTD fixes.
Details:
- Fix sticky tooltip if perform scroll or go to 'Sector Summary' window.
- Fix accidental mercid delete from textbox if press any key while in 'Profile ID mode'.
- Fix CTD from release if several time swap from RND to any other item button.
- Disable some enabled buttons and mouse area from taskbar when 'Sector Summary' windows is active.
- Checkbox toggles from Mercs bar now remember their state after switching to another taskbar option.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Couple mapeditor and game fixes and radar map creation for any screen resolution.
Details:
- Radarmap is now possible to create from any mapeditor screen resolution.
- Better fix to prevent memory corruption during gWorldItems resize.
- Fix problems with losing attached item because attachment slots was not exist when using NAS, also empty slots are removed which was prevent attaching in OAS.
- Fix tooltip popup for checkbox when button is disabled and prevent sticky tooltips from taskbar when SummaryWindow is active.
- Check if item is valid for 1.12 will be active only for mapeditor, but game will load all items regardless of map version.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed problems after hosting game in strategy screen (crashes, options not clickable, ...)
o The problems seems to be the reworked taunts initialization from revision 6640. I did not trace down the exact problem, but taunts should anyway be disabled in a multiplayer game
o Now taunts are disabled in a multiplayer game which fixes the above problems
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- With new option IMPROVED_BOMB_PLANTING = TRUE, if you hold SHIFT key while planting new mine, then another mine with same item id will be taken automatically from your merc's inventory. If no such item found, any mine will be taken. If you plant tripwire-triggered mine, then only tripwire-triggered items will be taken. This new feature work only in realtime.
If you are making tripwire network, then this feature can be used to plant another tripwire item with network and hierarchy settings taken from previously planted tripwire. You just plant tripwire as usual, selecting it's settings from dialogue, then if you plant another one while holding SHIFT key, those settings will be used for new tripwire, instead of showing you dialogue
- I hope this small improvement will save you some time for building large and complicated defensive minefields.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6647 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- You can also open them with VS 2012
- I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- ridiculous amount of tags: attack, hit, miss, kill, head pop, blinded, type of attack, is target a zombie...
- ripostes to merc quotes,
- taunts can now make noise,
- bumped up amount of taunts to respectable 733, mostly thanks to your contributions guys,
- accidently squashed bug with incorrect noise notifications ("hears scream" instead of "hears explosion" etc.)
Ripostes
At the moment enemies can react to quotes "enemy detected", "1st enemy detected", "multiple enemies detected", "bullet flew by", "under heavy fire", as these are most likely to be used in combat. In the first three cases, riposting enemy will be chosen randomly from all enemy witnesses, latter two - last enemy to attack this merc will taunt.
Enemy's riposte will come as soon as merc quote is finished.
Noisy taunts
Taunts can be handled like other noises in game - shots, explosions, etc., meaning:
- they will be displayed only if someone from our team is close enough to hear them,
- they can be heard even if you don't see enemy (with twist of his name changed to "unknown voice". Yay.)
- volume of taunts is configurable in .ini.
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327830/4.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Added hotkeys in personnel screen
o 'LEFT ARROW' and 'RIGHTARROW' for merc scrolling;
o 'UP ARROW' and 'DOWN ARROW' for switching between stats, employment and inventory;
o 'Shift + TAB' for switching between current team and departures
- Fixed hardcoded text in personnel screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Weapons.xml tags <bRecoilX> and <bRecoilY> are now FLOAT type values. This allows to differentiate weapons by smaller steps.
- Items.xml tags <RecoilModifierX> and <RecoilModifierY> are now FLOAT types as well.
- Items.xml tag <PercentRecoilModifier> will now be displayed in UDB advanced tab.
- Item_Settings.ini has new modifiers for gun type specific <bRecoilX> and <bRecoilY>. This allows modders to quickly adjust recoil values for any gun type.
- fixed UDB description for <RecoilModifierX> and <RecoilModifierY>
- All recoil calculations now use FLOAT values for more precision.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1) Fixed small bug when MAPELEMENT_PLAYER_MINE_PRESENT was set after planting explosives with remote detonator.
2) Arming bomb with only remote defuse attached is not allowed.
3) Showing item locator before "add blueflag" messagebox is disabled for our mines as it was annoying and you anyway know that it is here.
4) Total weight for throwing range is calculated for all items (previously it was calculated only for grenades).
5) Grenade-throwing formula and demolitions bonus applied only for hand-thrown grenades (check for TOSSCURS). Previously it was applied for launched grenades too.
6) Changed grenade throwing range formula from
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6606 3b4a5df2-a311-0410-b5c6-a8a6f20db521